#region CPL License /* Nuclex Framework Copyright (C) 2002-2007 Nuclex Development Labs This library is free software; you can redistribute it and/or modify it under the terms of the IBM Common Public License as published by the IBM Corporation; either version 1.0 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the IBM Common Public License for more details. You should have received a copy of the IBM Common Public License along with this library */ #endregion using System; using System.Collections.Generic; using System.Collections.ObjectModel; using Nuclex.Support.Collections; namespace Nuclex.Support.Tracking { /// Forms a single progression from a set of progressions /// Type of progressions to manage as a set public class SetProgression : Progression, IDisposable where ProgressionType : Progression { /// Performs common initialization for the public constructors private SetProgression() { this.children = new List>(); } /// Initializes a new set progression /// Progressions to track with this set /// /// Uses a default weighting factor of 1.0 for all progressions. /// public SetProgression(IEnumerable childs) : this() { // Construct a WeightedProgression with the default weight for each // progression and wrap it in an ObservedProgression foreach(ProgressionType progression in childs) { this.children.Add( new ObservedWeightedProgression( new WeightedProgression(progression), new ObservedWeightedProgression.ReportDelegate(asyncProgressUpdated), new ObservedWeightedProgression.ReportDelegate(asyncEnded) ) ); } // Since all progressions have a weight of 1.0, the total weight is // equal to the number of progressions in our list this.totalWeight = (float)this.children.Count; } /// Initializes a new set progression /// Progressions to track with this set public SetProgression( IEnumerable> childs ) : this() { // Construct an ObservedProgression around each of the WeightedProgressions foreach(WeightedProgression progression in childs) { this.children.Add( new ObservedWeightedProgression( progression, new ObservedWeightedProgression.ReportDelegate(asyncProgressUpdated), new ObservedWeightedProgression.ReportDelegate(asyncEnded) ) ); // Sum up the total weight this.totalWeight += progression.Weight; } } /// Immediately releases all resources owned by the object public void Dispose() { if(this.children != null) { // Dispose all the observed progressions, disconnecting the events from the // actual progressions so the GC can more easily collect this class for(int index = 0; index < this.children.Count; ++index) this.children[index].Dispose(); this.children = null; this.wrapper = null; } } /// Childs contained in the progression set public IList> Children { get { // The wrapper is constructed only when needed. Most of the time, users will // just create a SetProgression and monitor its progress without ever using // the Childs collection. if(this.wrapper == null) { // This doesn't need a lock because it's a stateless wrapper. // If it is constructed twice, then so be it, no problem at all. this.wrapper = new WeightedProgressionWrapperCollection( this.children ); } return this.wrapper; } } /// /// Called when the progress of one of the observed progressions changes /// private void asyncProgressUpdated() { float totalProgress = 0.0f; // Calculate the sum of the progress reported by our child progressions, // scaled to the weight each progression has assigned to it. for(int index = 0; index < this.children.Count; ++index) { totalProgress += this.children[index].Progress * this.children[index].WeightedProgression.Weight; } // Calculate the actual combined progress if(this.totalWeight > 0.0f) totalProgress /= this.totalWeight; // Send out the progress update OnAsyncProgressUpdated(totalProgress); } /// /// Called when an observed progression ends /// private void asyncEnded() { // If there's still at least one progression going, don't report that // the SetProgression has finished yet. for(int index = 0; index < this.children.Count; ++index) if(!this.children[index].WeightedProgression.Progression.Ended) return; // All child progressions have ended, so the set has now ended as well OnAsyncEnded(); } /// Progressions being managed in the set private List> children; /// /// Wrapper collection for exposing the child progressions under the /// WeightedProgression interface /// private volatile WeightedProgressionWrapperCollection wrapper; /// Summed weight of all progressions in the set private float totalWeight; } } // namespace Nuclex.Support.Tracking