#region Apache License 2.0
/*
Nuclex .NET Framework
Copyright (C) 2002-2024 Markus Ewald / Nuclex Development Labs
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
#endregion // Apache License 2.0
using System;
using System.Collections.Generic;
using System.Collections;
namespace Nuclex.Support.Collections {
/// Queue that dequeues items in order of their priority
public class PriorityQueue : ICollection, IEnumerable {
#region class Enumerator
/// Enumerates all items contained in a priority queue
private class Enumerator : IEnumerator {
/// Initializes a new priority queue enumerator
/// Priority queue to be enumerated
public Enumerator(PriorityQueue priorityQueue) {
this.priorityQueue = priorityQueue;
Reset();
}
/// Resets the enumerator to its initial state
public void Reset() {
this.index = -1;
#if DEBUG
this.expectedVersion = this.priorityQueue.version;
#endif
}
/// The current item being enumerated
TItem IEnumerator.Current {
get {
#if DEBUG
checkVersion();
#endif
return this.priorityQueue.heap[index];
}
}
/// Moves to the next item in the priority queue
/// True if a next item was found, false if the end has been reached
public bool MoveNext() {
#if DEBUG
checkVersion();
#endif
if(this.index + 1 == this.priorityQueue.count)
return false;
++this.index;
return true;
}
/// Releases all resources used by the enumerator
public void Dispose() { }
#if DEBUG
/// Ensures that the priority queue has not changed
private void checkVersion() {
if(this.expectedVersion != this.priorityQueue.version)
throw new InvalidOperationException("Priority queue has been modified");
}
#endif
/// The current item being enumerated
object IEnumerator.Current {
get {
#if DEBUG
checkVersion();
#endif
return this.priorityQueue.heap[index];
}
}
/// Index of the current item in the priority queue
private int index;
/// The priority queue whose items this instance enumerates
private PriorityQueue priorityQueue;
#if DEBUG
/// Expected version of the priority queue
private int expectedVersion;
#endif
}
#endregion // class Enumerator
///
/// Initializes a new priority queue using IComparable for comparing items
///
public PriorityQueue() : this(Comparer.Default) { }
/// Initializes a new priority queue
/// Comparer to use for ordering the items
public PriorityQueue(IComparer comparer) {
this.comparer = comparer;
this.capacity = 15; // 15 is equal to 4 complete levels
this.heap = new TItem[this.capacity];
}
/// Returns the topmost item in the queue without dequeueing it
/// The topmost item in the queue
public TItem Peek() {
if(this.count == 0) {
throw new InvalidOperationException("No items queued");
}
return this.heap[0];
}
/// Takes the item with the highest priority off from the queue
/// The item with the highest priority in the list
/// When the queue is empty
public TItem Dequeue() {
if(this.count == 0) {
throw new InvalidOperationException("No items available to dequeue");
}
TItem result = this.heap[0];
--this.count;
trickleDown(0, this.heap[this.count]);
#if DEBUG
++this.version;
#endif
return result;
}
/// Puts an item into the priority queue
/// Item to be queued
public void Enqueue(TItem item) {
if(this.count == capacity)
growHeap();
++this.count;
bubbleUp(this.count - 1, item);
#if DEBUG
++this.version;
#endif
}
/// Removes all items from the priority queue
public void Clear() {
this.count = 0;
#if DEBUG
++this.version;
#endif
}
/// Total number of items in the priority queue
public int Count {
get { return this.count; }
}
/// Copies the contents of the priority queue into an array
/// Array to copy the priority queue into
/// Starting index for the destination array
public void CopyTo(Array array, int index) {
Array.Copy(this.heap, 0, array, index, this.count);
}
///
/// Obtains an object that can be used to synchronize accesses to the priority queue
/// from different threads
///
public object SyncRoot {
get { return this; }
}
/// Whether operations performed on this priority queue are thread safe
public bool IsSynchronized {
get { return false; }
}
/// Returns a typesafe enumerator for the priority queue
/// A new enumerator for the priority queue
public IEnumerator GetEnumerator() {
return new Enumerator(this);
}
/// Moves an item upwards in the heap tree
/// Index of the item to be moved
/// Item to be moved
private void bubbleUp(int index, TItem item) {
int parent = getParent(index);
// Note: (index > 0) means there is a parent
while((index > 0) && (this.comparer.Compare(this.heap[parent], item) < 0)) {
this.heap[index] = this.heap[parent];
index = parent;
parent = getParent(index);
}
this.heap[index] = item;
}
/// Move the item downwards in the heap tree
/// Index of the item to be moved
/// Item to be moved
private void trickleDown(int index, TItem item) {
int child = getLeftChild(index);
while(child < this.count) {
bool needsToBeMoved =
((child + 1) < this.count) &&
(this.comparer.Compare(heap[child], this.heap[child + 1]) < 0);
if(needsToBeMoved)
++child;
this.heap[index] = this.heap[child];
index = child;
child = getLeftChild(index);
}
bubbleUp(index, item);
}
/// Obtains the left child item in the heap tree
/// Index of the item whose left child to return
/// The left child item of the provided parent item
private int getLeftChild(int index) {
return (index * 2) + 1;
}
/// Calculates the parent entry of the item on the heap
/// Index of the item whose parent to calculate
/// The index of the parent to the specified item
private int getParent(int index) {
return (index - 1) / 2;
}
/// Increases the size of the priority collection's heap
private void growHeap() {
this.capacity = (capacity * 2) + 1;
TItem[] newHeap = new TItem[this.capacity];
Array.Copy(this.heap, 0, newHeap, 0, this.count);
this.heap = newHeap;
}
/// Returns an enumerator for the priority queue
/// A new enumerator for the priority queue
IEnumerator IEnumerable.GetEnumerator() {
return new Enumerator(this);
}
/// Comparer used to order the items in the priority queue
private IComparer comparer;
/// Total number of items in the priority queue
private int count;
/// Available space in the priority queue
private int capacity;
/// Tree containing the items in the priority queue
private TItem[] heap;
#if DEBUG
/// Incremented whenever the priority queue is modified
private int version;
#endif
}
} // namespace Nuclex.Support.Collections