#region CPL License /* Nuclex Framework Copyright (C) 2002-2008 Nuclex Development Labs This library is free software; you can redistribute it and/or modify it under the terms of the IBM Common Public License as published by the IBM Corporation; either version 1.0 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the IBM Common Public License for more details. You should have received a copy of the IBM Common Public License along with this library */ #endregion using System; using System.Collections.Generic; using System.Collections.ObjectModel; using Nuclex.Support.Collections; namespace Nuclex.Support.Tracking { /// Forms a single waitable from a group of waitables /// Type of waitables to manage as a set public class WaitableGroup : Waitable, IDisposable, IProgressReporter where WaitableType : Waitable { /// will be triggered to report when progress has been achieved public event EventHandler AsyncProgressChanged; /// Initializes a new waitable group /// Waitables to track with this group /// /// Uses a default weighting factor of 1.0 for all waitables. /// public WaitableGroup(IEnumerable childs) : this() { // Construct a WeightedWaitable with the default weight for each // waitable and wrap it in an ObservedWaitable foreach(WaitableType waitable in childs) { this.children.Add( new ObservedWeightedWaitable( new WeightedWaitable(waitable), new ObservedWeightedWaitable.ReportDelegate(asyncProgressUpdated), new ObservedWeightedWaitable.ReportDelegate(asyncChildEnded) ) ); } // Since all waitables have a weight of 1.0, the total weight is // equal to the number of waitables in our list this.totalWeight = (float)this.children.Count; } /// Initializes a new waitable group /// Waitables to track with this group public WaitableGroup( IEnumerable> childs ) : this() { // Construct an ObservedWaitable around each of the WeightedWaitables foreach(WeightedWaitable waitable in childs) { this.children.Add( new ObservedWeightedWaitable( waitable, new ObservedWeightedWaitable.ReportDelegate(asyncProgressUpdated), new ObservedWeightedWaitable.ReportDelegate(asyncChildEnded) ) ); // Sum up the total weight this.totalWeight += waitable.Weight; } } /// Performs common initialization for the public constructors private WaitableGroup() { this.children = new List>(); } /// Immediately releases all resources owned by the object public void Dispose() { if(this.children != null) { // Dispose all the observed waitables, disconnecting the events from the // actual waitables so the GC can more easily collect this class for(int index = 0; index < this.children.Count; ++index) this.children[index].Dispose(); this.children = null; this.wrapper = null; } } /// Childs contained in the waitable set public IList> Children { get { // The wrapper is constructed only when needed. Most of the time, users will // just create a waitable group and monitor its progress without ever using // the Childs collection. if(this.wrapper == null) { // This doesn't need a lock because it's a stateless wrapper. // If it is constructed twice, then so be it, no problem at all. this.wrapper = new WeightedWaitableWrapperCollection( this.children ); } return this.wrapper; } } /// Fires the progress update event /// Progress to report (ranging from 0.0 to 1.0) /// /// Informs the observers of this waitables about the achieved progress. /// protected virtual void OnAsyncProgressChanged(float progress) { OnAsyncProgressChanged(new ProgressReportEventArgs(progress)); } /// Fires the progress update event /// Progress to report (ranging from 0.0 to 1.0) /// /// Informs the observers of this waitable about the achieved progress. /// Allows for classes derived from the Waitable class to easily provide /// a custom event arguments class that has been derived from the /// waitable's ProgressUpdateEventArgs class. /// protected virtual void OnAsyncProgressChanged(ProgressReportEventArgs eventArguments) { EventHandler copy = AsyncProgressChanged; if(copy != null) copy(this, eventArguments); } /// /// Called when the progress of one of the observed waitables changes /// private void asyncProgressUpdated() { float totalProgress = 0.0f; // Calculate the sum of the progress reported by our child waitables, // scaled to the weight each waitable has assigned to it. for(int index = 0; index < this.children.Count; ++index) { totalProgress += this.children[index].Progress * this.children[index].WeightedWaitable.Weight; } // Calculate the actual combined progress if(this.totalWeight > 0.0f) totalProgress /= this.totalWeight; // Send out the progress update OnAsyncProgressChanged(totalProgress); } /// /// Called when an observed waitable ends /// private void asyncChildEnded() { // If there's still at least one waitable going, don't report that // the waitable group has finished yet. for(int index = 0; index < this.children.Count; ++index) if(!this.children[index].WeightedWaitable.Waitable.Ended) return; // All child waitables have ended, so the set has now ended as well OnAsyncEnded(); } /// Waitables being managed in the set private List> children; /// /// Wrapper collection for exposing the child waitables under the /// WeightedWaitable interface /// private volatile WeightedWaitableWrapperCollection wrapper; /// Summed weight of all waitables in the set private float totalWeight; } } // namespace Nuclex.Support.Tracking