d813756eed
git-svn-id: file:///srv/devel/repo-conversion/nusu@4 d2e56fa2-650e-0410-a79f-9358c0239efd
170 lines
6.1 KiB
C#
170 lines
6.1 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Collections;
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namespace Nuclex.Support.Collections {
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/// <summary>Queue that dequeues items in order of their priority</summary>
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public class UnintrusivePriorityQueue<ItemType, PriorityType>
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: ICollection, IEnumerable<ItemType> where PriorityType : IComparable<PriorityType> {
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#region struct Entry
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/// <summary>An entry in the priority queue</summary>
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private struct Entry {
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/// <summary>Initializes a new priority queue entry</summary>
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/// <param name="item">Item to be stored in the entry</param>
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/// <param name="priority">Priority of the item in the entry</param>
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public Entry(ItemType item, PriorityType priority) {
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this.Item = item;
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this.Priority = priority;
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}
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/// <summary>Item contained in this priority queue entry</summary>
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public ItemType Item;
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/// <summary>Priority assigned to this entry</summary>
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public PriorityType Priority;
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}
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#endregion // struct Entry
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#region class EntryComparer
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/// <summary>Compares two priority queue entries based on their priority</summary>
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private class EntryComparer : IComparer<Entry> {
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/// <summary>Compares the left entry to the right entry</summary>
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/// <param name="left">Entry on the left side</param>
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/// <param name="right">Entry on the right side</param>
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/// <returns>The relationship of the two entries</returns>
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public int Compare(Entry left, Entry right) {
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return left.Priority.CompareTo(right.Priority);
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}
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/// <summary>Default instance for this comparer</summary>
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public static readonly EntryComparer Instance = new EntryComparer();
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}
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#endregion // class EntryComparer
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#region class UnwrappingEnumerator
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/// <summary>Enumerates all items contained in a priority queue</summary>
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private class UnwrappingEnumerator : IEnumerator<ItemType> {
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/// <summary>Initializes a new priority queue enumerator</summary>
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/// <param name="entryEnumerator">Enumerator of entries to unwrap</param>
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public UnwrappingEnumerator(IEnumerator<Entry> entryEnumerator) {
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this.entryEnumerator = entryEnumerator;
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}
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/// <summary>Resets the enumerator to its initial state</summary>
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public void Reset() {
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this.entryEnumerator.Reset();
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}
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/// <summary>The current item being enumerated</summary>
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ItemType IEnumerator<ItemType>.Current {
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get { return this.entryEnumerator.Current.Item; }
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}
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/// <summary>Releases all resources used by the enumerator</summary>
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public void Dispose() {
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this.entryEnumerator.Dispose();
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}
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/// <summary>Moves to the next item in the priority queue</summary>
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/// <returns>True if a next item was found, false if the end has been reached</returns>
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public bool MoveNext() {
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return this.entryEnumerator.MoveNext();
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}
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/// <summary>The current item being enumerated</summary>
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object IEnumerator.Current {
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get { return this.entryEnumerator.Current.Item; }
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}
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/// <summary>Enumerator for entries to be unwrapped by this enumerator</summary>
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private IEnumerator<Entry> entryEnumerator;
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}
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#endregion // class Enumerator
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/// <summary>Initializes a new non-intrusive priority queue</summary>
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public UnintrusivePriorityQueue() {
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this.intrusiveQueue = new PriorityQueue<Entry>(EntryComparer.Instance);
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}
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/// <summary>Takes the item with the highest priority off from the queue</summary>
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/// <returns>The item with the highest priority in the list</returns>
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public ItemType Dequeue() {
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return this.intrusiveQueue.Dequeue().Item;
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}
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/// <summary>Puts an item into the priority queue</summary>
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/// <param name="item">Item to be queued</param>
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/// <param name="priority">Priority of the item to be queued</param>
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public void Enqueue(ItemType item, PriorityType priority) {
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this.intrusiveQueue.Enqueue(new Entry(item, priority));
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}
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/// <summary>Removes all items from the priority queue</summary>
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public void Clear() {
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this.intrusiveQueue.Clear();
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}
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/// <summary>Total number of items in the priority queue</summary>
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public int Count {
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get { return this.intrusiveQueue.Count; }
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}
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/// <summary>Copies the contents of the priority queue into an array</summary>
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/// <param name="array">Array to copy the priority queue into</param>
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/// <param name="index">Starting index for the destination array</param>
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public void CopyTo(Array array, int index) {
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Entry[] entries = new Entry[this.intrusiveQueue.Count];
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this.intrusiveQueue.CopyTo(array, 0);
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for(int entryIndex = 0; entryIndex < this.intrusiveQueue.Count; ++entryIndex)
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array.SetValue(entries[entryIndex], entryIndex + index);
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}
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/// <summary>
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/// Obtains an object that can be used to synchronize accesses to the priority queue
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/// from different threads
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/// </summary>
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public object SyncRoot {
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get { return this.intrusiveQueue.SyncRoot; }
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}
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/// <summary>Whether operations performed on this priority queue are thread safe</summary>
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public bool IsSynchronized {
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get { return this.intrusiveQueue.IsSynchronized; }
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}
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/// <summary>Returns a typesafe enumerator for the priority queue</summary>
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/// <returns>A new enumerator for the priority queue</returns>
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public IEnumerator<ItemType> GetEnumerator() {
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return new UnwrappingEnumerator(this.intrusiveQueue.GetEnumerator());
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}
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/// <summary>Returns an enumerator for the priority queue</summary>
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/// <returns>A new enumerator for the priority queue</returns>
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IEnumerator IEnumerable.GetEnumerator() {
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return new UnwrappingEnumerator(this.intrusiveQueue.GetEnumerator());
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}
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/// <summary>Intrusive priority queue being wrapped by this class</summary>
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private PriorityQueue<Entry> intrusiveQueue;
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}
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} // namespace Nuclex.Support.Collections
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