340 lines
12 KiB
C#
340 lines
12 KiB
C#
#region Apache License 2.0
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/*
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Nuclex .NET Framework
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Copyright (C) 2002-2024 Markus Ewald / Nuclex Development Labs
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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#endregion // Apache License 2.0
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using System;
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using System.Collections.Generic;
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using System.Collections;
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#if !NO_SPECIALIZED_COLLECTIONS
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using System.Collections.Specialized;
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#endif
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#if !NO_SETS
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namespace Nuclex.Support.Collections {
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/// <summary>Set which fires events when items are removed or added to it</summary>
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/// <typeparam name="TItem">Type of items to manage in the set</typeparam>
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public class ObservableSet<TItem> :
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ISet<TItem>,
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ICollection<TItem>,
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#if !NO_SPECIALIZED_COLLECTIONS
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INotifyCollectionChanged,
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#endif
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IObservableCollection<TItem> {
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/// <summary>Raised when an item has been added to the collection</summary>
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public event EventHandler<ItemEventArgs<TItem>> ItemAdded;
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/// <summary>Raised when an item is removed from the collection</summary>
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public event EventHandler<ItemEventArgs<TItem>> ItemRemoved;
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/// <summary>Raised when an item is replaced in the collection</summary>
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public event EventHandler<ItemReplaceEventArgs<TItem>> ItemReplaced {
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add { }
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remove { }
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}
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/// <summary>Raised when the collection is about to be cleared</summary>
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/// <remarks>
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/// This could be covered by calling ItemRemoved for each item currently
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/// contained in the collection, but it is often simpler and more efficient
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/// to process the clearing of the entire collection as a special operation.
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/// </remarks>
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public event EventHandler Clearing;
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/// <summary>Raised when the collection has been cleared</summary>
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public event EventHandler Cleared;
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#if !NO_SPECIALIZED_COLLECTIONS
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/// <summary>Called when the collection has changed</summary>
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public event NotifyCollectionChangedEventHandler CollectionChanged;
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#endif
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/// <summary>Initializes a new observable set based on a hashed set</summary>
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public ObservableSet() : this(new HashSet<TItem>()) { }
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/// <summary>
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/// Initializes a new observable set forwarding operations to the specified set
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/// </summary>
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/// <param name="set">Set operations will be forwarded to</param>
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public ObservableSet(ISet<TItem> set) {
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this.set = set;
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}
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/// <summary>Adds an item to the set</summary>
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/// <param name="item">Item that will be added to the set</param>
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/// <returns>
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/// True if the element was added, false if it was already contained in the set
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/// </returns>
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public bool Add(TItem item) {
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bool wasAdded = this.set.Add(item);
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if(wasAdded) {
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OnAdded(item);
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}
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return wasAdded;
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}
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/// <summary>Removes all elements that are contained in the collection</summary>
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/// <param name="other">Collection whose elements will be removed from this set</param>
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public void ExceptWith(IEnumerable<TItem> other) {
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if(other == this) {
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Clear();
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return;
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}
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foreach(TItem item in other) {
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if(this.set.Remove(item)) {
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OnRemoved(item);
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}
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}
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}
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/// <summary>
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/// Only keeps those elements in this set that are contained in the collection
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/// </summary>
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/// <param name="other">Other set this set will be filtered by</param>
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public void IntersectWith(IEnumerable<TItem> other) {
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var otherSet = other as ISet<TItem>;
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if(otherSet == null) {
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otherSet = new HashSet<TItem>(other);
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}
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var itemsToRemove = new List<TItem>();
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foreach(TItem item in this.set) {
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if(!otherSet.Contains(item)) {
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itemsToRemove.Add(item);
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}
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}
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for(int index = 0; index < itemsToRemove.Count; ++index) {
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this.set.Remove(itemsToRemove[index]);
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OnRemoved(itemsToRemove[index]);
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}
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}
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/// <summary>
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/// Determines whether the current set is a proper (strict) subset of a collection
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/// </summary>
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/// <param name="other">Collection against which the set will be tested</param>
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/// <returns>True if the set is a proper subset of the specified collection</returns>
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public bool IsProperSubsetOf(IEnumerable<TItem> other) {
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return this.set.IsProperSubsetOf(other);
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}
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/// <summary>
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/// Determines whether the current set is a proper (strict) superset of a collection
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/// </summary>
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/// <param name="other">Collection against which the set will be tested</param>
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/// <returns>True if the set is a proper superset of the specified collection</returns>
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public bool IsProperSupersetOf(IEnumerable<TItem> other) {
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return this.set.IsProperSupersetOf(other);
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}
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/// <summary>Determines whether the current set is a subset of a collection</summary>
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/// <param name="other">Collection against which the set will be tested</param>
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/// <returns>True if the set is a subset of the specified collection</returns>
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public bool IsSubsetOf(IEnumerable<TItem> other) {
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return this.set.IsSubsetOf(other);
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}
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/// <summary>Determines whether the current set is a superset of a collection</summary>
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/// <param name="other">Collection against which the set will be tested</param>
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/// <returns>True if the set is a superset of the specified collection</returns>
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public bool IsSupersetOf(IEnumerable<TItem> other) {
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return this.set.IsSupersetOf(other);
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}
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/// <summary>
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/// Determines if the set shares at least one common element with the collection
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/// </summary>
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/// <param name="other">Collection the set will be tested against</param>
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/// <returns>
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/// True if the set shares at least one common element with the collection
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/// </returns>
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public bool Overlaps(IEnumerable<TItem> other) {
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return this.set.Overlaps(other);
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}
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/// <summary>
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/// Determines whether the set contains the same elements as the specified collection
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/// </summary>
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/// <param name="other">Collection the set will be tested against</param>
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/// <returns>True if the set contains the same elements as the collection</returns>
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public bool SetEquals(IEnumerable<TItem> other) {
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return this.set.SetEquals(other);
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}
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/// <summary>
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/// Modifies the current set so that it contains only elements that are present either
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/// in the current set or in the specified collection, but not both
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/// </summary>
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/// <param name="other">Collection the set will be excepted with</param>
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public void SymmetricExceptWith(IEnumerable<TItem> other) {
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foreach(TItem item in other) {
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if(this.set.Remove(item)) {
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OnRemoved(item);
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} else {
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this.Add(item);
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OnAdded(item);
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}
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}
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}
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/// <summary>
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/// Modifies the current set so that it contains all elements that are present in both
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/// the current set and in the specified collection
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/// </summary>
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/// <param name="other">Collection an union will be built with</param>
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public void UnionWith(IEnumerable<TItem> other) {
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foreach(TItem item in other) {
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if(this.set.Add(item)) {
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OnAdded(item);
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}
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}
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}
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/// <summary>Removes all items from the set</summary>
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public void Clear() {
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OnClearing();
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this.set.Clear();
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OnCleared();
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}
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/// <summary>Determines whether the set contains the specified item</summary>
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/// <param name="item">Item the set will be tested for</param>
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/// <returns>True if the set contains the specified item</returns>
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public bool Contains(TItem item) {
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return this.set.Contains(item);
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}
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/// <summary>Copies the contents of the set into an array</summary>
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/// <param name="array">Array the set's contents will be copied to</param>
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/// <param name="arrayIndex">
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/// Index in the array the first copied element will be written to
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/// </param>
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public void CopyTo(TItem[] array, int arrayIndex) {
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this.set.CopyTo(array, arrayIndex);
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}
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/// <summary>Counts the number of items contained in the set</summary>
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public int Count {
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get { return this.set.Count; }
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}
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/// <summary>Determines whether the set is readonly</summary>
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public bool IsReadOnly {
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get { return this.set.IsReadOnly; }
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}
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/// <summary>Removes an item from the set</summary>
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/// <param name="item">Item that will be removed from the set</param>
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/// <returns>
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/// True if the item was contained in the set and is now removed
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/// </returns>
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public bool Remove(TItem item) {
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bool wasRemoved = this.set.Remove(item);
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if(wasRemoved) {
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OnRemoved(item);
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}
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return wasRemoved;
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}
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/// <summary>Creates an enumerator for the set's contents</summary>
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/// <returns>A new enumerator for the sets contents</returns>
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public IEnumerator<TItem> GetEnumerator() {
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return this.set.GetEnumerator();
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}
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/// <summary>Fires the 'ItemAdded' event</summary>
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/// <param name="item">Item that has been added to the collection</param>
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protected virtual void OnAdded(TItem item) {
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if(ItemAdded != null) {
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ItemAdded(this, new ItemEventArgs<TItem>(item));
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}
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#if !NO_SPECIALIZED_COLLECTIONS
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if(CollectionChanged != null) {
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CollectionChanged(
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this,
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new NotifyCollectionChangedEventArgs(NotifyCollectionChangedAction.Add, item)
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);
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}
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#endif
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}
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/// <summary>Fires the 'ItemRemoved' event</summary>
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/// <param name="item">Item that has been removed from the collection</param>
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protected virtual void OnRemoved(TItem item) {
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if(ItemRemoved != null) {
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ItemRemoved(this, new ItemEventArgs<TItem>(item));
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}
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#if !NO_SPECIALIZED_COLLECTIONS
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if(CollectionChanged != null) {
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CollectionChanged(
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this,
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new NotifyCollectionChangedEventArgs(NotifyCollectionChangedAction.Remove, item)
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);
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}
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#endif
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}
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/// <summary>Fires the 'Clearing' event</summary>
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protected virtual void OnClearing() {
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if(Clearing != null) {
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Clearing(this, EventArgs.Empty);
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}
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}
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/// <summary>Fires the 'Cleared' event</summary>
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protected virtual void OnCleared() {
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if(Cleared != null) {
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Cleared(this, EventArgs.Empty);
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}
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#if !NO_SPECIALIZED_COLLECTIONS
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if(CollectionChanged != null) {
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CollectionChanged(this, Constants.NotifyCollectionResetEventArgs);
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}
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#endif
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}
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#region ICollection<T> implementation
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/// <summary>Adds an item to the set</summary>
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/// <param name="item">Item that will be added to the set</param>
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void ICollection<TItem>.Add(TItem item) {
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this.set.Add(item);
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}
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#endregion // ICollection<T> implementation
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#region IEnumerable implementation
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/// <summary>Creates an enumerator for the set's contents</summary>
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/// <returns>A new enumerator for the sets contents</returns>
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IEnumerator IEnumerable.GetEnumerator() {
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return this.set.GetEnumerator();
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}
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#endregion // IEnumerable implementation
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/// <summary>The set being wrapped</summary>
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private ISet<TItem> set;
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}
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} // namespace Nuclex.Support.Collections
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#endif // !NO_SETS
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