Library of supporting code for .NET. Observable collections, settings storage registry and .ini files, deep object cloning, command line parser, stream chaining and segmenting, license key transformation and many more things.
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Markus Ewald 4829c8f8d5 Renamed Gui to Screen in the UserInterface library; improved documentation in ProgressionTracker
git-svn-id: file:///srv/devel/repo-conversion/nusu@58 d2e56fa2-650e-0410-a79f-9358c0239efd
2007-12-20 19:15:33 +00:00
Content Upgraded all projects to XNA 2.0; project files now use (x86) instead of (PC) to indicate an x86 build (more logical and readily associated with the build platform); moved all text files into their project's documents folder; fixed any build configuration inconsistencies encountered along the way; renamed Nuclex.Graphics.Effects to Nuclex.Graphics.SpecialEffects to avoid confusion with the XNA 'Effect' class 2007-12-14 20:43:34 +00:00
Documents Upgraded all projects to XNA 2.0; project files now use (x86) instead of (PC) to indicate an x86 build (more logical and readily associated with the build platform); moved all text files into their project's documents folder; fixed any build configuration inconsistencies encountered along the way; renamed Nuclex.Graphics.Effects to Nuclex.Graphics.SpecialEffects to avoid confusion with the XNA 'Effect' class 2007-12-14 20:43:34 +00:00
Properties Imported newly created Nuclex.Support library which contains various supporting classes not related to a specific topic 2007-02-28 20:20:50 +00:00
Source Renamed Gui to Screen in the UserInterface library; improved documentation in ProgressionTracker 2007-12-20 19:15:33 +00:00
Nuclex.Support (x86).csproj Upgraded all projects to XNA 2.0; project files now use (x86) instead of (PC) to indicate an x86 build (more logical and readily associated with the build platform); moved all text files into their project's documents folder; fixed any build configuration inconsistencies encountered along the way; renamed Nuclex.Graphics.Effects to Nuclex.Graphics.SpecialEffects to avoid confusion with the XNA 'Effect' class 2007-12-14 20:43:34 +00:00