Nuclex.Support/Source/Scheduling/QueueOperation.cs
Markus Ewald caeee49f4a Added an empty line between the license section and the using statements; fixed a wrong comment in ObservableCollection.cs
git-svn-id: file:///srv/devel/repo-conversion/nusu@43 d2e56fa2-650e-0410-a79f-9358c0239efd
2007-07-24 20:15:19 +00:00

190 lines
7.3 KiB
C#

#region CPL License
/*
Nuclex Framework
Copyright (C) 2002-2007 Nuclex Development Labs
This library is free software; you can redistribute it and/or
modify it under the terms of the IBM Common Public License as
published by the IBM Corporation; either version 1.0 of the
License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
IBM Common Public License for more details.
You should have received a copy of the IBM Common Public
License along with this library
*/
#endregion
using System;
using System.Collections.Generic;
using Nuclex.Support.Tracking;
namespace Nuclex.Support.Scheduling {
/// <summary>Operation that sequentially executes a series of operations</summary>
/// <typeparam name="OperationType">
/// Type of the child operations the QueueOperation will contain
/// </typeparam>
public class QueueOperation<OperationType> : Operation
where OperationType : Operation {
/// <summary>Initializes a new queue operation</summary>
private QueueOperation() {
this.asyncOperationEndedDelegate = new EventHandler(asyncOperationEnded);
this.asyncOperationProgressUpdatedDelegate = new EventHandler<ProgressUpdateEventArgs>(
asyncOperationProgressUpdated
);
this.children = new List<WeightedProgression<OperationType>>();
}
/// <summary>Initializes a new queue operation with default weights</summary>
/// <param name="childs">Child operations to execute in this operation</param>
/// <remarks>
/// All child operations will have a default weight of 1.0
/// </remarks>
public QueueOperation(IEnumerable<OperationType> childs) : this() {
// Construct a WeightedProgression with the default weight for each
// progression and wrap it in an ObservedProgression
foreach(OperationType operation in childs)
this.children.Add(new WeightedProgression<OperationType>(operation));
// Since all progressions have a weight of 1.0, the total weight is
// equal to the number of progressions in our list
this.totalWeight = (float)this.children.Count;
}
/// <summary>Initializes a new queue operation with custom weights</summary>
/// <param name="childs">Child operations to execute in this operation</param>
public QueueOperation(IEnumerable<WeightedProgression<OperationType>> childs) : this() {
// Construct an ObservedProgression around each of the WeightedProgressions
foreach(WeightedProgression<OperationType> operation in childs) {
this.children.Add(operation);
// Sum up the total weight
this.totalWeight += operation.Weight;
}
}
/// <summary>Provides access to the child operations of this queue</summary>
public IList<WeightedProgression<OperationType>> Children {
get { return this.children; }
}
/// <summary>Launches the background operation</summary>
public override void Begin() {
beginCurrentOperation();
}
/// <summary>Prepares the current operation and calls its Begin() method</summary>
/// <remarks>
/// This subscribes the queue to the events of to the current operation
/// and launches the operation by calling its Begin() method.
/// </remarks>
private void beginCurrentOperation() {
OperationType operation = this.children[this.currentOperationIndex].Progression;
operation.AsyncEnded += this.asyncOperationEndedDelegate;
operation.AsyncProgressUpdated += this.asyncOperationProgressUpdatedDelegate;
operation.Begin();
}
/// <summary>Disconnects from the current operation and calls its End() method</summary>
/// <remarks>
/// This unsubscribes the queue from the current operation's events, calls End()
/// on the operation and, if the operation didn't have an exception to report,
/// counts up the accumulated progress of the queue.
/// </remarks>
private void endCurrentOperation() {
OperationType operation = this.children[this.currentOperationIndex].Progression;
// Disconnect from the operation's events
operation.AsyncEnded -= this.asyncOperationEndedDelegate;
operation.AsyncProgressUpdated -= this.asyncOperationProgressUpdatedDelegate;
try {
operation.End();
// Add the operations weight to the total amount of completed weight in the queue
this.completedWeight += this.children[this.currentOperationIndex].Weight;
// Trigger another progress update
OnAsyncProgressUpdated(this.completedWeight / this.totalWeight);
}
catch(Exception exception) {
SetException(exception);
}
}
/// <summary>Called when the current executing operation ends</summary>
/// <param name="sender">Operation that ended</param>
/// <param name="e">Not used</param>
private void asyncOperationEnded(object sender, EventArgs e) {
// Unsubscribe from the current operation's events and update the
// accumulating progress counter
endCurrentOperation();
// Only jump to the next operation if no exception occured
if(OccuredException == null) {
++this.currentOperationIndex;
// Execute the next operation unless we reached the end of the queue
if(this.currentOperationIndex < this.children.Count) {
beginCurrentOperation();
return;
}
}
// Either an exception has occured or we reached the end of the operation
// queue. In any case, we need to report that the operation is over.
OnAsyncEnded();
}
/// <summary>Called when currently executing operation makes progress</summary>
/// <param name="sender">Operation that has achieved progress</param>
/// <param name="e">Not used</param>
private void asyncOperationProgressUpdated(object sender, ProgressUpdateEventArgs e) {
// Determine the completed weight of the currently executing operation
float currentOperationCompletedWeight =
e.Progress * this.children[this.currentOperationIndex].Weight;
// Build the total normalized amount of progress for the queue
float progress =
(this.completedWeight + currentOperationCompletedWeight) / this.totalWeight;
// Done, we can send the actual progress to any event subscribers
OnAsyncProgressUpdated(progress);
}
/// <summary>Delegate to the asyncOperationEnded() method</summary>
private EventHandler asyncOperationEndedDelegate;
/// <summary>Delegate to the asyncOperationProgressUpdated() method</summary>
private EventHandler<ProgressUpdateEventArgs> asyncOperationProgressUpdatedDelegate;
/// <summary>Operations being managed in the queue</summary>
private List<WeightedProgression<OperationType>> children;
/// <summary>Summed weight of all operations in the queue</summary>
private float totalWeight;
/// <summary>Accumulated weight of the operations already completed</summary>
private float completedWeight;
/// <summary>Index of the operation currently executing</summary>
private int currentOperationIndex;
}
} // namespace Nuclex.Support.Scheduling