acdea736b6
git-svn-id: file:///srv/devel/repo-conversion/nusu@18 d2e56fa2-650e-0410-a79f-9358c0239efd
215 lines
7.8 KiB
C#
215 lines
7.8 KiB
C#
#region CPL License
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/*
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Nuclex Framework
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Copyright (C) 2002-2007 Nuclex Development Labs
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This library is free software; you can redistribute it and/or
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modify it under the terms of the IBM Common Public License as
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published by the IBM Corporation; either version 1.0 of the
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License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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IBM Common Public License for more details.
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You should have received a copy of the IBM Common Public
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License along with this library
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Reflection;
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using Microsoft.Xna.Framework;
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using Nuclex.Support.Serialization;
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namespace Nuclex.Support.Serialization {
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/// <summary>Utility class for serializating objects into binary data</summary>
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public static class BinarySerializer {
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#region System.Collections.Generic.ICollection
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/// <summary>Loads a collection from its serialized representation</summary>
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/// <param name="reader">Reader to use for reading the collection</param>
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/// <param name="collection">Collection to be deserialized into</param>
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public static void Load<BinarySerializableType>(
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BinaryReader reader, ICollection<BinarySerializableType> collection
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) where BinarySerializableType : IBinarySerializable {
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// Read and verify the version of the file format this was saved in
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int version = reader.ReadInt32();
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if(version > 1)
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throw new InvalidOperationException("File format is too new");
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// Read all the serialized blueprints
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int count = reader.ReadInt32();
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for(int index = 0; index < count; ++index) {
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// Try to create an instance from the serialized type name
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BinarySerializableType item = (BinarySerializableType)Activator.CreateInstance(
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Type.GetType(reader.ReadString())
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);
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// Let the blueprint load its own data and add it to the collection
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(item as IBinarySerializable).Load(reader);
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collection.Add(item);
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} // for
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}
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/// <summary>Serializes a collection of binary serializable objects</summary>
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/// <param name="writer">BinaryWriter to serialize the collection into</param>
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/// <param name="collection">Collection to be serialized</param>
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public static void Save<BinarySerializableType>(
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BinaryWriter writer, ICollection<BinarySerializableType> collection
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) where BinarySerializableType : IBinarySerializable {
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// Save the file format version so the loading routine can detect
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// which version of the file format has to be loaded
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writer.Write((int)1);
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// Serialize all the blueprints in the collection
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writer.Write((int)collection.Count);
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foreach(BinarySerializableType item in collection) {
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// Save the type name of the object so we can recreate it later
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writer.Write(item.GetType().AssemblyQualifiedName);
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// Let the object save its own data
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((IBinarySerializable)item).Save(writer);
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} // foreach
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}
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#endregion // System.Collections.Generic.ICollection
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#region Microsoft.Xna.Framework.Matrix
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/// <summary>Loads a matrix from its serialized representation</summary>
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/// <param name="reader">Reader to use for reading the matrix</param>
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/// <param name="matrix">Matrix to be deserialized</param>
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public static void Load(BinaryReader reader, out Matrix matrix) {
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matrix.M11 = reader.ReadSingle();
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matrix.M12 = reader.ReadSingle();
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matrix.M13 = reader.ReadSingle();
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matrix.M14 = reader.ReadSingle();
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matrix.M21 = reader.ReadSingle();
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matrix.M22 = reader.ReadSingle();
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matrix.M23 = reader.ReadSingle();
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matrix.M24 = reader.ReadSingle();
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matrix.M31 = reader.ReadSingle();
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matrix.M32 = reader.ReadSingle();
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matrix.M33 = reader.ReadSingle();
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matrix.M34 = reader.ReadSingle();
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matrix.M41 = reader.ReadSingle();
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matrix.M42 = reader.ReadSingle();
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matrix.M43 = reader.ReadSingle();
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matrix.M44 = reader.ReadSingle();
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}
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/// <summary>Serializes a matrix into a binary data stream</summary>
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/// <param name="writer">BinaryWriter to serialize the matrix into</param>
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/// <param name="matrix">Matrix to be serialized</param>
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public static void Save(BinaryWriter writer, Matrix matrix) {
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writer.Write(matrix.M11);
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writer.Write(matrix.M12);
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writer.Write(matrix.M13);
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writer.Write(matrix.M14);
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writer.Write(matrix.M21);
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writer.Write(matrix.M22);
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writer.Write(matrix.M23);
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writer.Write(matrix.M24);
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writer.Write(matrix.M31);
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writer.Write(matrix.M32);
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writer.Write(matrix.M33);
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writer.Write(matrix.M34);
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writer.Write(matrix.M41);
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writer.Write(matrix.M42);
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writer.Write(matrix.M43);
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writer.Write(matrix.M44);
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}
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#endregion // Microsoft.Xna.Framework.Matrix
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#region Microsoft.Xna.Framework.Vector2
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/// <summary>Loads a vector from its serialized representation</summary>
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/// <param name="reader">Reader to use for reading the vector</param>
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/// <param name="vector">Vector to be deserialized</param>
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public static void Load(BinaryReader reader, out Vector2 vector) {
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vector.X = reader.ReadSingle();
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vector.Y = reader.ReadSingle();
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}
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/// <summary>Serializes a vector into a binary data stream</summary>
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/// <param name="writer">BinaryWriter to serialize the vector into</param>
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/// <param name="vector">Vector to be serialized</param>
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public static void Save(BinaryWriter writer, Vector2 vector) {
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writer.Write(vector.X);
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writer.Write(vector.Y);
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}
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#endregion // Microsoft.Xna.Framework.Vector2
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#region Microsoft.Xna.Framework.Vector3
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/// <summary>Loads a vector from its serialized representation</summary>
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/// <param name="reader">Reader to use for reading the vector</param>
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/// <param name="vector">Vector to be deserialized</param>
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public static void Load(BinaryReader reader, out Vector3 vector) {
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vector.X = reader.ReadSingle();
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vector.Y = reader.ReadSingle();
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vector.Z = reader.ReadSingle();
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}
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/// <summary>Serializes a vector into a binary data stream</summary>
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/// <param name="writer">BinaryWriter to serialize the vector into</param>
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/// <param name="vector">Vector to be serialized</param>
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public static void Save(BinaryWriter writer, Vector3 vector) {
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writer.Write(vector.X);
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writer.Write(vector.Y);
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writer.Write(vector.Z);
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}
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#endregion // Microsoft.Xna.Framework.Vector3
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#region Microsoft.Xna.Framework.Vector4
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/// <summary>Loads a vector from its serialized representation</summary>
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/// <param name="reader">Reader to use for reading the vector</param>
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/// <param name="vector">Vector to be deserialized</param>
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public static void Load(BinaryReader reader, out Vector4 vector) {
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vector.X = reader.ReadSingle();
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vector.Y = reader.ReadSingle();
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vector.Z = reader.ReadSingle();
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vector.W = reader.ReadSingle();
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}
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/// <summary>Serializes a vector into a binary data stream</summary>
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/// <param name="writer">BinaryWriter to serialize the vector into</param>
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/// <param name="vector">Vector to be serialized</param>
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public static void Save(BinaryWriter writer, Vector4 vector) {
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writer.Write(vector.X);
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writer.Write(vector.Y);
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writer.Write(vector.Z);
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writer.Write(vector.W);
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}
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#endregion // Microsoft.Xna.Framework.Vector3
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} // class BinarySerializer
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} // namespace Nuclex.Support.Serialization
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