f4b2062e19
git-svn-id: file:///srv/devel/repo-conversion/nusu@6 d2e56fa2-650e-0410-a79f-9358c0239efd
137 lines
6.5 KiB
XML
137 lines
6.5 KiB
XML
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<OutputPath>bin\x86\Debug</OutputPath>
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<ItemGroup>
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<Name>UnintrusivePriorityQueue.Test</Name>
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<Name>LicenseKey.Test</Name>
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<DependentUpon>LicenseKey.cs</DependentUpon>
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<Compile Include="Source\Serialization\BinarySerializer.Test.cs">
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<Name>BinarySerializer.Test</Name>
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<DependentUpon>BinarySerializer.cs</DependentUpon>
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</Compile>
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<Compile Include="Source\Serialization\IBinarySerializable.cs">
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<Name>IBinarySerializable</Name>
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</Compile>
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<Compile Include="Source\Serialization\BinarySerializer.cs">
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<Name>BinarySerializer</Name>
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</Compile>
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</ItemGroup>
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<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
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<Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA\Game Studio Express\v1.0\Microsoft.Xna.ContentPipeline.targets" />
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<Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA\Game Studio Express\v1.0\Microsoft.Xna.Common.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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</Target>
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<Target Name="AfterBuild">
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</Target>
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-->
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</Project> |