5f5b8b519b
git-svn-id: file:///srv/devel/repo-conversion/nusu@201 d2e56fa2-650e-0410-a79f-9358c0239efd
236 lines
8.9 KiB
C#
236 lines
8.9 KiB
C#
#region CPL License
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/*
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Nuclex Framework
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Copyright (C) 2002-2010 Nuclex Development Labs
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This library is free software; you can redistribute it and/or
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modify it under the terms of the IBM Common Public License as
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published by the IBM Corporation; either version 1.0 of the
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License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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IBM Common Public License for more details.
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You should have received a copy of the IBM Common Public
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License along with this library
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Collections.ObjectModel;
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using System.Threading;
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using Nuclex.Support.Collections;
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namespace Nuclex.Support.Tracking {
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/// <summary>Forms a single transaction from a group of transactions</summary>
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/// <typeparam name="TransactionType">Type of transactions to manage as a set</typeparam>
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public class TransactionGroup<TransactionType> : Transaction, IDisposable, IProgressReporter
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where TransactionType : Transaction {
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/// <summary>will be triggered to report when progress has been achieved</summary>
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public event EventHandler<ProgressReportEventArgs> AsyncProgressChanged;
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/// <summary>Initializes a new transaction group</summary>
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/// <param name="children">Transactions to track with this group</param>
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/// <remarks>
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/// Uses a default weighting factor of 1.0 for all transactions.
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/// </remarks>
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public TransactionGroup(IEnumerable<TransactionType> children) {
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List<ObservedWeightedTransaction<TransactionType>> childrenList =
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new List<ObservedWeightedTransaction<TransactionType>>();
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// Construct a WeightedTransaction with the default weight for each
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// transaction and wrap it in an ObservedTransaction
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foreach(TransactionType transaction in children) {
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childrenList.Add(
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new ObservedWeightedTransaction<TransactionType>(
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new WeightedTransaction<TransactionType>(transaction),
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new ObservedWeightedTransaction<TransactionType>.ReportDelegate(
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asyncProgressUpdated
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),
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new ObservedWeightedTransaction<TransactionType>.ReportDelegate(
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asyncChildEnded
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)
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)
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);
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}
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// Since all transactions have a weight of 1.0, the total weight is
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// equal to the number of transactions in our list
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this.totalWeight = (float)childrenList.Count;
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// Thread.MemoryBarrier(); // not needed because children is volatile
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this.children = childrenList;
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// Any asyncEnded events being receiving from the transactions until now
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// would have been ignored, so we need to check again here
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asyncChildEnded();
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}
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/// <summary>Initializes a new transaction group</summary>
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/// <param name="children">Transactions to track with this group</param>
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public TransactionGroup(
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IEnumerable<WeightedTransaction<TransactionType>> children
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) {
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List<ObservedWeightedTransaction<TransactionType>> childrenList =
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new List<ObservedWeightedTransaction<TransactionType>>();
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// Construct an ObservedTransaction around each of the WeightedTransactions
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foreach(WeightedTransaction<TransactionType> transaction in children) {
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childrenList.Add(
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new ObservedWeightedTransaction<TransactionType>(
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transaction,
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new ObservedWeightedTransaction<TransactionType>.ReportDelegate(
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asyncProgressUpdated
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),
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new ObservedWeightedTransaction<TransactionType>.ReportDelegate(
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asyncChildEnded
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)
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)
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);
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// Sum up the total weight
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this.totalWeight += transaction.Weight;
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}
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this.children = childrenList;
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// Any asyncEnded events being receiving from the transactions until now
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// would have been ignored, so we need to check again here
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asyncChildEnded();
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}
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/// <summary>Immediately releases all resources owned by the object</summary>
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public void Dispose() {
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if(this.children != null) {
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// Dispose all the observed transactions, disconnecting the events from the
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// actual transactions so the GC can more easily collect this class
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for(int index = 0; index < this.children.Count; ++index)
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this.children[index].Dispose();
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this.children = null;
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this.wrapper = null;
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}
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}
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/// <summary>Childs contained in the transaction set</summary>
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public IList<WeightedTransaction<TransactionType>> Children {
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get {
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// The wrapper is constructed only when needed. Most of the time, users will
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// just create a transaction group and monitor its progress without ever using
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// the Childs collection.
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if(this.wrapper == null) {
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// This doesn't need a lock because it's a stateless wrapper.
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// If it is constructed twice, then so be it, no problem at all.
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this.wrapper = new WeightedTransactionWrapperCollection<TransactionType>(
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this.children
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);
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}
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return this.wrapper;
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}
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}
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/// <summary>Fires the progress update event</summary>
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/// <param name="progress">Progress to report (ranging from 0.0 to 1.0)</param>
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/// <remarks>
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/// Informs the observers of this transaction about the achieved progress.
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/// </remarks>
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protected virtual void OnAsyncProgressChanged(float progress) {
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OnAsyncProgressChanged(new ProgressReportEventArgs(progress));
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}
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/// <summary>Fires the progress update event</summary>
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/// <param name="eventArguments">Progress to report (ranging from 0.0 to 1.0)</param>
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/// <remarks>
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/// Informs the observers of this transaction about the achieved progress.
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/// Allows for classes derived from the transaction class to easily provide
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/// a custom event arguments class that has been derived from the
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/// transaction's ProgressUpdateEventArgs class.
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/// </remarks>
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protected virtual void OnAsyncProgressChanged(ProgressReportEventArgs eventArguments) {
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EventHandler<ProgressReportEventArgs> copy = AsyncProgressChanged;
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if(copy != null)
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copy(this, eventArguments);
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}
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/// <summary>
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/// Called when the progress of one of the observed transactions changes
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/// </summary>
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private void asyncProgressUpdated() {
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if(this.children == null) {
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return;
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}
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float totalProgress = 0.0f;
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// Calculate the sum of the progress reported by our child transactions,
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// scaled to the weight each transaction has assigned to it.
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for(int index = 0; index < this.children.Count; ++index) {
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totalProgress +=
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this.children[index].Progress * this.children[index].WeightedTransaction.Weight;
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}
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// Calculate the actual combined progress
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if(this.totalWeight > 0.0f)
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totalProgress /= this.totalWeight;
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// Send out the progress update
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OnAsyncProgressChanged(totalProgress);
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}
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/// <summary>
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/// Called when an observed transaction ends
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/// </summary>
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private void asyncChildEnded() {
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// If a transaction reports its end durign the constructor, it will end up here
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// where the collection has not been assigned yet, allowing us to skip the
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// check until all transactions are there (otherwise, we might invoke
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// OnAsyncended() early, because all transactions in the list seem to have ended
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// despite the fact that the constructor hasn't finished adding transactions yet)
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if(this.children == null) {
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return;
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}
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// If there's still at least one transaction going, don't report that
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// the transaction group has finished yet.
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for(int index = 0; index < this.children.Count; ++index)
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if(!this.children[index].WeightedTransaction.Transaction.Ended)
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return;
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// All child transactions have ended, so the set has now ended as well
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if(Interlocked.Exchange(ref this.endedCalled, 1) == 0) {
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OnAsyncEnded();
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}
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}
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/// <summary>Transactions being managed in the set</summary>
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private volatile List<ObservedWeightedTransaction<TransactionType>> children;
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/// <summary>
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/// Wrapper collection for exposing the child transactions under the
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/// WeightedTransaction interface
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/// </summary>
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private volatile WeightedTransactionWrapperCollection<TransactionType> wrapper;
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/// <summary>Summed weight of all transactions in the set</summary>
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private float totalWeight;
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/// <summary>Whether we already called OnAsyncEnded</summary>
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private int endedCalled;
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}
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} // namespace Nuclex.Support.Tracking
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