Nuclex.Support/Source/StringBuilderHelper.cs
Markus Ewald c5eb234eef Added MonoDevelop/Unity project for Nuclex.Support
git-svn-id: file:///srv/devel/repo-conversion/nusu@279 d2e56fa2-650e-0410-a79f-9358c0239efd
2012-03-14 16:10:44 +00:00

379 lines
15 KiB
C#

#region CPL License
/*
Nuclex Framework
Copyright (C) 2002-2012 Nuclex Development Labs
This library is free software; you can redistribute it and/or
modify it under the terms of the IBM Common Public License as
published by the IBM Corporation; either version 1.0 of the
License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
IBM Common Public License for more details.
You should have received a copy of the IBM Common Public
License along with this library
*/
#endregion
using System;
using System.Globalization;
using System.Text;
namespace Nuclex.Support {
/// <summary>Contains helper methods for the string builder class</summary>
public static class StringBuilderHelper {
/// <summary>Predefined unicode characters for the numbers 0 to 9</summary>
private static readonly char[] numbers = new char[] {
'0', '1', '2', '3', '4', '5', '6', '7', '8', '9'
};
/// <summary>Characters used to separate decimal places in a number</summary>
private static readonly string decimalSeparator = getDecimalSeparator();
/// <summary>Clears the contents of a string builder</summary>
/// <param name="builder">String builder that will be cleared</param>
public static void Clear(this StringBuilder builder) {
builder.Remove(0, builder.Length);
}
/// <summary>
/// Appends an integer to a string builder without generating garbage
/// </summary>
/// <param name="builder">String builder to which an integer will be appended</param>
/// <param name="value">Byte that will be appended to the string builder</param>
/// <param name="garbagePolicy">How to behave regarding the garbage collector</param>
/// <remarks>
/// The normal StringBuilder.Append() method generates garbage when converting
/// integer arguments whereas this method will avoid any garbage, albeit probably
/// with a small performance impact compared to the built-in method.
/// </remarks>
public static void Append(
this StringBuilder builder, byte value, GarbagePolicy garbagePolicy
) {
if(garbagePolicy == GarbagePolicy.Avoid) {
recursiveAppend(builder, value);
} else {
builder.Append((int)value);
}
}
/// <summary>
/// Appends an integer to a string builder without generating garbage
/// </summary>
/// <param name="builder">String builder to which an integer will be appended</param>
/// <param name="value">Integer that will be appended to the string builder</param>
/// <param name="garbagePolicy">How to behave regarding the garbage collector</param>
/// <remarks>
/// The normal StringBuilder.Append() method generates garbage when converting
/// integer arguments whereas this method will avoid any garbage, albeit probably
/// with a small performance impact compared to the built-in method.
/// </remarks>
public static void Append(
this StringBuilder builder, int value, GarbagePolicy garbagePolicy
) {
if(garbagePolicy == GarbagePolicy.Avoid) {
if(value < 0) {
builder.Append('-');
recursiveAppend(builder, -value);
} else {
recursiveAppend(builder, value);
}
} else {
builder.Append(value);
}
}
/// <summary>
/// Appends an long integer to a string builder without generating garbage
/// </summary>
/// <param name="builder">String builder to which an integer will be appended</param>
/// <param name="value">Long integer that will be appended to the string builder</param>
/// <param name="garbagePolicy">How to behave regarding the garbage collector</param>
/// <remarks>
/// The normal StringBuilder.Append() method generates garbage when converting
/// integer arguments whereas this method will avoid any garbage, albeit probably
/// with a small performance impact compared to the built-in method.
/// </remarks>
public static void Append(
this StringBuilder builder, long value, GarbagePolicy garbagePolicy
) {
if(garbagePolicy == GarbagePolicy.Avoid) {
if(value < 0) {
builder.Append('-');
recursiveAppend(builder, -value);
} else {
recursiveAppend(builder, value);
}
} else {
builder.Append(value);
}
}
/// <summary>
/// Appends a floating point value to a string builder without generating garbage
/// </summary>
/// <param name="builder">String builder the value will be appended to</param>
/// <param name="value">Value that will be appended to the string builder</param>
/// <param name="garbagePolicy">How to behave regarding the garbage collector</param>
/// <returns>Whether the value was inside the algorithm's supported range</returns>
/// <remarks>
/// Uses an algorithm that covers the sane range of possible values but will
/// fail to render extreme values, NaNs and infinity. In these cases, false
/// is returned and the traditional double.ToString() method can be used.
/// </remarks>
public static bool Append(
this StringBuilder builder, float value, GarbagePolicy garbagePolicy
) {
if(garbagePolicy == GarbagePolicy.Avoid) {
return Append(builder, value, int.MaxValue);
} else {
builder.Append(value);
return true;
}
}
/// <summary>
/// Appends a floating point value to a string builder without generating garbage
/// </summary>
/// <param name="builder">String builder the value will be appended to</param>
/// <param name="value">Value that will be appended to the string builder</param>
/// <param name="decimalPlaces">Maximum number of decimal places to display</param>
/// <returns>Whether the value was inside the algorithm's supported range</returns>
/// <remarks>
/// Uses an algorithm that covers the sane range of possible values but will
/// fail to render extreme values, NaNs and infinity. In these cases, false
/// is returned and the traditional double.ToString() method can be used.
/// </remarks>
public static bool Append(this StringBuilder builder, float value, int decimalPlaces) {
const int ExponentBits = 0xFF; // Bit mask for the exponent bits
const int FractionalBitCount = 23; // Number of bits for fractional part
const int ExponentBias = 127; // Bias subtraced from exponent
const int NumericBitCount = 31; // Bits without sign
// You don't need modify these as they're calculated based on
// the constants assigned above.
const int FractionalBits = (2 << FractionalBitCount) - 1;
const int HighestFractionalBit = (1 << FractionalBitCount);
const int FractionalBitCountPlusOne = FractionalBitCount + 1;
int intValue = FloatHelper.ReinterpretAsInt(value);
int exponent = ((intValue >> FractionalBitCount) & ExponentBits) - ExponentBias;
int mantissa = (intValue & FractionalBits) | HighestFractionalBit;
int integral;
int fractional;
if(exponent >= 0) {
if(exponent >= FractionalBitCount) {
if(exponent >= NumericBitCount) {
return false;
}
integral = mantissa << (exponent - FractionalBitCount);
fractional = 0;
} else {
integral = mantissa >> (FractionalBitCount - exponent);
fractional = (mantissa << (exponent + 1)) & FractionalBits;
}
} else {
if(exponent < -FractionalBitCount) {
return false;
}
integral = 0;
fractional = (mantissa & FractionalBits) >> -(exponent + 1);
}
// Build the integral part
if(intValue < 0) {
builder.Append('-');
}
if(integral == 0) {
builder.Append('0');
} else {
recursiveAppend(builder, integral);
}
if(decimalPlaces > 0) {
builder.Append(decimalSeparator);
// Build the fractional part
if(fractional == 0) {
builder.Append('0');
} else {
while(fractional != 0) {
fractional *= 10;
int digit = (fractional >> FractionalBitCountPlusOne);
builder.Append(numbers[digit]);
fractional &= FractionalBits;
--decimalPlaces;
if(decimalPlaces == 0) {
break;
}
}
}
}
return true;
}
/// <summary>
/// Appends a double precision floating point value to a string builder
/// without generating garbage
/// </summary>
/// <param name="builder">String builder the value will be appended to</param>
/// <param name="value">Value that will be appended to the string builder</param>
/// <param name="garbagePolicy">How to behave regarding the garbage collector</param>
/// <returns>Whether the value was inside the algorithm's supported range</returns>
/// <remarks>
/// Uses an algorithm that covers the sane range of possible values but will
/// fail to render extreme values, NaNs and infinity. In these cases, false
/// is returned and the traditional double.ToString() method can be used.
/// </remarks>
public static bool Append(
this StringBuilder builder, double value, GarbagePolicy garbagePolicy
) {
if(garbagePolicy == GarbagePolicy.Avoid) {
return Append(builder, value, int.MaxValue);
} else {
builder.Append(value);
return true;
}
}
/// <summary>
/// Appends a double precision floating point value to a string builder
/// without generating garbage
/// </summary>
/// <param name="builder">String builder the value will be appended to</param>
/// <param name="value">Value that will be appended to the string builder</param>
/// <param name="decimalPlaces">Maximum number of decimal places to display</param>
/// <returns>Whether the value was inside the algorithm's supported range</returns>
/// <remarks>
/// Uses an algorithm that covers the sane range of possible values but will
/// fail to render extreme values, NaNs and infinity. In these cases, false
/// is returned and the traditional double.ToString() method can be used.
/// </remarks>
public static bool Append(this StringBuilder builder, double value, int decimalPlaces) {
const long ExponentBits = 0x7FF; // Bit mask for the exponent bits
const int FractionalBitCount = 52; // Number of bits for fractional part
const int ExponentBias = 1023; // Bias subtraced from exponent
const int NumericBitCount = 63; // Bits without sign
// You don't need modify these as they're calculated based on
// the constants assigned above.
const long FractionalBits = (2L << FractionalBitCount) - 1;
const long HighestFractionalBit = (1L << FractionalBitCount);
const int FractionalBitCountPlusOne = FractionalBitCount + 1;
long longValue = FloatHelper.ReinterpretAsLong(value);
long exponent = ((longValue >> FractionalBitCount) & ExponentBits) - ExponentBias;
long mantissa = (longValue & FractionalBits) | HighestFractionalBit;
long integral;
long fractional;
if(exponent >= 0) {
if(exponent >= FractionalBitCount) {
if(exponent >= NumericBitCount) {
return false;
}
integral = mantissa << (int)(exponent - FractionalBitCount);
fractional = 0;
} else {
integral = mantissa >> (int)(FractionalBitCount - exponent);
fractional = (mantissa << (int)(exponent + 1)) & FractionalBits;
}
} else {
if(exponent < -FractionalBitCount) {
return false;
}
integral = 0;
fractional = (mantissa & FractionalBits) >> -(int)(exponent + 1);
}
// Build the integral part
if(longValue < 0) {
builder.Append('-');
}
if(integral == 0) {
builder.Append('0');
} else {
recursiveAppend(builder, integral);
}
if(decimalPlaces > 0) {
builder.Append(decimalSeparator);
// Build the fractional part
if(fractional == 0) {
builder.Append('0');
} else {
while(fractional != 0) {
fractional *= 10;
long digit = (fractional >> FractionalBitCountPlusOne);
builder.Append(numbers[digit]);
fractional &= FractionalBits;
--decimalPlaces;
if(decimalPlaces == 0) {
break;
}
}
}
}
return true;
}
/// <summary>Recursively appends a number's characters to a string builder</summary>
/// <param name="builder">String builder the number will be appended to</param>
/// <param name="remaining">Remaining digits that will be recursively processed</param>
private static void recursiveAppend(StringBuilder builder, int remaining) {
#if !(XBOX360 || WINDOWS_PHONE)
int digit;
int tenth = Math.DivRem(remaining, 10, out digit);
#else
int digit = remaining % 10;
int tenth = remaining / 10;
#endif
if(tenth > 0) {
recursiveAppend(builder, tenth);
}
builder.Append(numbers[digit]);
}
/// <summary>Recursively appends a number's characters to a string builder</summary>
/// <param name="builder">String builder the number will be appended to</param>
/// <param name="remaining">Remaining digits that will be recursively processed</param>
private static void recursiveAppend(StringBuilder builder, long remaining) {
#if !(XBOX360 || WINDOWS_PHONE)
long digit;
long tenth = Math.DivRem(remaining, 10, out digit);
#else
long digit = remaining % 10;
long tenth = remaining / 10;
#endif
if(tenth > 0) {
recursiveAppend(builder, tenth);
}
builder.Append(numbers[digit]);
}
/// <summary>Looks up the decimal separator used by the current system</summary>
/// <returns></returns>
private static string getDecimalSeparator() {
NumberFormatInfo numberFormatInfo = CultureInfo.CurrentCulture.NumberFormat;
return numberFormatInfo.NumberDecimalSeparator;
}
}
} // namespace Nuclex.Support