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ItemEventArgs.cs
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Redesigned the Collection framework to incorporate a more general variant of the ObservableCollection<> class; ParentingCollection class now makes use of this new inbetween class; ParentingCollection now has a cleaner way to dispose its members than the original InternalDispose() method
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2007-07-10 19:25:18 +00:00 |
ObservableCollection.cs
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Added an empty line between the license section and the using statements; fixed a wrong comment in ObservableCollection.cs
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2007-07-24 20:15:19 +00:00 |
ObservableCollection.Test.cs
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Added an empty line between the license section and the using statements; fixed a wrong comment in ObservableCollection.cs
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2007-07-24 20:15:19 +00:00 |
PairPriorityQueue.cs
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Renamed UnintrusivePriorityQueue to PairPriorityQueue; Switched PairPriorityQueue to work on PriorityItemPairs instead of eating up the priority value once the item was added; PriorityQueue and PairPriorityQueue now both work on the default comparer or use a custom comparer specified in the constructor
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2007-09-05 18:20:10 +00:00 |
PairPriorityQueue.Test.cs
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Renamed UnintrusivePriorityQueue to PairPriorityQueue; Switched PairPriorityQueue to work on PriorityItemPairs instead of eating up the priority value once the item was added; PriorityQueue and PairPriorityQueue now both work on the default comparer or use a custom comparer specified in the constructor
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2007-09-05 18:20:10 +00:00 |
Parentable.cs
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Added an empty line between the license section and the using statements; fixed a wrong comment in ObservableCollection.cs
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2007-07-24 20:15:19 +00:00 |
ParentingCollection.cs
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Added an empty line between the license section and the using statements; fixed a wrong comment in ObservableCollection.cs
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2007-07-24 20:15:19 +00:00 |
PriorityItemPair.cs
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Renamed UnintrusivePriorityQueue to PairPriorityQueue; Switched PairPriorityQueue to work on PriorityItemPairs instead of eating up the priority value once the item was added; PriorityQueue and PairPriorityQueue now both work on the default comparer or use a custom comparer specified in the constructor
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2007-09-05 18:20:10 +00:00 |
PriorityQueue.cs
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Renamed UnintrusivePriorityQueue to PairPriorityQueue; Switched PairPriorityQueue to work on PriorityItemPairs instead of eating up the priority value once the item was added; PriorityQueue and PairPriorityQueue now both work on the default comparer or use a custom comparer specified in the constructor
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2007-09-05 18:20:10 +00:00 |
PriorityQueue.Test.cs
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Added an empty line between the license section and the using statements; fixed a wrong comment in ObservableCollection.cs
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2007-07-24 20:15:19 +00:00 |
RingMemoryStream.cs
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Renamed UnintrusivePriorityQueue to PairPriorityQueue; Switched PairPriorityQueue to work on PriorityItemPairs instead of eating up the priority value once the item was added; PriorityQueue and PairPriorityQueue now both work on the default comparer or use a custom comparer specified in the constructor
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2007-09-05 18:20:10 +00:00 |
RingMemoryStream.Test.cs
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Added an empty line between the license section and the using statements; fixed a wrong comment in ObservableCollection.cs
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2007-07-24 20:15:19 +00:00 |
TransformingReadOnlyCollection.cs
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The rectangle packers now throw a proper exception when there is no more space available; Moved interface implementations of the TransformingReadOnlyCollection into a separate file to keep the main body of the class readable
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2007-07-16 20:09:51 +00:00 |
TransformingReadOnlyCollection.Interfaces.cs
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The rectangle packers now throw a proper exception when there is no more space available; Moved interface implementations of the TransformingReadOnlyCollection into a separate file to keep the main body of the class readable
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2007-07-16 20:09:51 +00:00 |