352 lines
11 KiB
C#
352 lines
11 KiB
C#
#region Apache License 2.0
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/*
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Nuclex .NET Framework
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Copyright (C) 2002-2024 Markus Ewald / Nuclex Development Labs
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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#endregion // Apache License 2.0
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using System;
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using System.Collections.Generic;
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using System.Threading;
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using NUnit.Framework;
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namespace Nuclex.Support.Threading {
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/// <summary>Unit Test for the CPU core-affine thread pool</summary>
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[TestFixture]
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internal class AffineThreadPoolTest {
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#region class TestTask
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/// <summary>ThreadPool task that can be used for testing</summary>
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private class TestTask : IDisposable {
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/// <summary>Initializes a new test task</summary>
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public TestTask() {
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this.callbackEvent = new ManualResetEvent(false);
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}
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/// <summary>Immediately releases all resources owned by the instance</summary>
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public void Dispose() {
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if(this.callbackEvent != null) {
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this.callbackEvent.Close();
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this.callbackEvent = null;
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}
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}
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/// <summary>Callback that can be added to the thread pool as a task</summary>
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/// <param name="state">User defined state</param>
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public void Callback(object state) {
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this.LastCallbackState = state;
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this.callbackEvent.Set();
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}
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/// <summary>Event that will be set when the callback is executed</summary>
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public ManualResetEvent CallbackEvent {
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get { return this.callbackEvent; }
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}
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/// <summary>
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/// State parameter that was provide when the callback was called
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/// </summary>
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public volatile object LastCallbackState;
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/// <summary>Event that will be set when the callback is invoked</summary>
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private ManualResetEvent callbackEvent;
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}
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#endregion // class TestTask
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#region class WaitTask
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/// <summary>ThreadPool task that can be used for testing</summary>
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private class WaitTask : IDisposable {
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/// <summary>Initializes a new test task</summary>
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public WaitTask() {
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this.startEvent = new ManualResetEvent(false);
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this.finishEvent = new ManualResetEvent(false);
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this.waitEvent = new ManualResetEvent(false);
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}
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/// <summary>Immediately releases all resources owned by the instance</summary>
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public void Dispose() {
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if(this.waitEvent != null) {
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this.waitEvent.Close();
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this.waitEvent = null;
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}
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if(this.finishEvent != null) {
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this.finishEvent.Close();
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this.finishEvent = null;
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}
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if(this.startEvent != null) {
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this.startEvent.Close();
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this.startEvent = null;
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}
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}
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/// <summary>Callback that can be added to the thread pool as a task</summary>
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/// <param name="state">User defined state</param>
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public void Callback(object state) {
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this.LastCallbackState = state;
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this.startEvent.Set();
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this.waitEvent.WaitOne();
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this.finishEvent.Set();
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}
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/// <summary>Event that will be set when the callback has started</summary>
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public ManualResetEvent StartEvent {
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get { return this.startEvent; }
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}
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/// <summary>Event that will be set when the callback has finished</summary>
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public ManualResetEvent FinishEvent {
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get { return this.finishEvent; }
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}
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/// <summary>Event that blocks the callback</summary>
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public ManualResetEvent WaitEvent {
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get { return this.waitEvent; }
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}
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/// <summary>
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/// State parameter that was provide when the callback was called
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/// </summary>
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public volatile object LastCallbackState;
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/// <summary>Event that will be set when the callback has started</summary>
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private ManualResetEvent startEvent;
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/// <summary>Event that will be set when the callback has finished</summary>
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private ManualResetEvent finishEvent;
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/// <summary>Event used to block the callback</summary>
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private ManualResetEvent waitEvent;
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}
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#endregion // class WaitTask
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#if false
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#region class ThrowingDisposable
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/// <summary>Throws an exception when it is disposed</summary>
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private class ThrowingDisposable : IDisposable {
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/// <summary>Immediately releases all resources owned by the instance</summary>
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public void Dispose() {
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throw new ArithmeticException("Simulated exception for unit testing");
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}
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}
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#endregion // class ThrowingDisposable
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/// <summary>
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/// Verifies that the Thread Pool's default assertion handler is working
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/// </summary>
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[Test]
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public void TestDefaultAssertionHandler() {
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// We can't test a failing assertion because our tests need to run
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// unattended on a build server without blocking for user input.
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AffineThreadPool.DefaultAssertionHandler(
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true, "Unit test", "This should not fail"
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);
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}
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#endif
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/// <summary>Tests whether the QueueUserWorkItem() method is working</summary>
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[Test]
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public void TestQueueUserWorkItem() {
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using(TestTask task = new TestTask()) {
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AffineThreadPool.QueueUserWorkItem(task.Callback);
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Assert.IsTrue(task.CallbackEvent.WaitOne(1000));
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}
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}
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/// <summary>
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/// Verifies that the QueueUserWorkItem() method is passing the state parameter
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/// on to the callback
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/// </summary>
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[Test]
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public void TestQueueUserWorkItemWithState() {
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using(TestTask task = new TestTask()) {
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object state = new object();
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AffineThreadPool.QueueUserWorkItem(task.Callback, state);
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Assert.IsTrue(task.CallbackEvent.WaitOne(1000));
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Assert.AreSame(state, task.LastCallbackState);
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}
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}
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/// <summary>
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/// Tests whether the thread pool can handle an exception from a user work item
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/// </summary>
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[Test]
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public void TestExceptionFromUserWorkItem() {
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using(ManualResetEvent exceptionEvent = new ManualResetEvent(false)) {
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AffineThreadPool.ExceptionDelegate oldExceptionHandler =
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AffineThreadPool.ExceptionHandler;
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AffineThreadPool.ExceptionHandler = delegate(Exception exception) {
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exceptionEvent.Set();
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};
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try {
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AffineThreadPool.QueueUserWorkItem(
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delegate(object state) { throw new KeyNotFoundException(); }
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);
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Assert.IsTrue(exceptionEvent.WaitOne(1000));
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}
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finally {
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AffineThreadPool.ExceptionHandler = oldExceptionHandler;
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}
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}
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}
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/// <summary>
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/// Verifies that the affine thread pool's maximum thread count equals
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/// the number of logical processors in the system
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/// </summary>
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[Test]
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public void TestMaxThreadsProperty() {
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Assert.AreEqual(Environment.ProcessorCount, AffineThreadPool.MaxThreads);
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}
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#if WINDOWS
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/// <summary>
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/// Verifies that the ProcessThread instance for a system thread id can
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/// be determined using the GetProcessThread() method
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/// </summary>
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[Test]
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public void CanGetProcessThreadForManagedThread() {
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if(Environment.OSVersion.Platform == PlatformID.Win32NT) {
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Thread.BeginThreadAffinity();
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try {
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int threadId = AffineThreadPool.GetCurrentThreadId();
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Assert.IsNotNull(AffineThreadPool.GetProcessThread(threadId));
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Assert.IsNull(AffineThreadPool.GetProcessThread(0));
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}
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finally {
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Thread.EndThreadAffinity();
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}
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}
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}
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#endif // WINDOWS
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/// <summary>
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/// Tests whether the afine thread pool's default exception handler works
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/// as expected
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/// </summary>
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[Test]
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public void TestDefaultExceptionHandler() {
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Assert.Throws<ArrayTypeMismatchException>(
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delegate() {
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AffineThreadPool.ExceptionHandler(new ArrayTypeMismatchException("Test"));
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}
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);
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}
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/// <summary>
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/// Verifies that the waiting work items count and active thread count are
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/// updated by the thread pool.
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/// </summary>
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[Test]
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public void TestWaitingWorkItemsProperty() {
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int eventCount = AffineThreadPool.Processors;
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WaitTask[] tasks = new WaitTask[eventCount];
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int createdTasks = 0;
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try {
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// CHECK: Is there danger that the thread pool still has not finished
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// queued items for other unit tests, thereby failing to meet
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// our expected task counts?
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// Create the tasks, counting up the created task counter. If an exception
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// occurs, we will roll back from there.
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for(createdTasks = 0; createdTasks < eventCount; ++createdTasks) {
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tasks[createdTasks] = new WaitTask();
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}
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// Schedule the blocking tasks in the thread pool so it will not be able
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// to process the next task we add to the queue
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for(int index = 0; index < eventCount; ++index) {
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AffineThreadPool.QueueUserWorkItem(tasks[index].Callback);
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}
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// Wait for the tasks to start so they aren't preempted by the tasks we're
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// going to add (which would finish immediately). The affine thread pool
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// works on a first come first serve basis, but we don't want to rely on this
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// implementation detail in the unit test.
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for(int index = 0; index < eventCount; ++index) {
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Assert.IsTrue(
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tasks[index].StartEvent.WaitOne(10000),
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"Task " + index.ToString() + " was started"
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);
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}
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// All Thread should now be active and no work items should be waiting
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Assert.AreEqual(
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createdTasks, AffineThreadPool.ActiveThreads,
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"ActiveThreads property equals number of tasks"
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);
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Assert.AreEqual(
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0, AffineThreadPool.WaitingWorkItems,
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"No waiting work items are in the queue"
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);
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// Add a task to the queue and make sure the waiting work item count goes up
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AffineThreadPool.QueueUserWorkItem(delegate(object state) { });
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Assert.AreEqual(
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1, AffineThreadPool.WaitingWorkItems,
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"Added work item is waiting in the queue"
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);
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// The same again. Now we should have 2 work items sitting in the queue
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AffineThreadPool.QueueUserWorkItem(delegate(object state) { });
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Assert.AreEqual(
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2, AffineThreadPool.WaitingWorkItems,
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"Both added work items are waiting in the queue"
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);
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// Let the WaitTasks finish so we're not blocking the thread pool any longer
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for(int index = 0; index < eventCount; ++index) {
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tasks[index].WaitEvent.Set();
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}
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// Wait for the tasks to end before we get rid of them
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for(int index = 0; index < eventCount; ++index) {
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Assert.IsTrue(
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tasks[index].FinishEvent.WaitOne(1000),
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"Task " + index.ToString() + " has finished"
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);
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}
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}
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finally {
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for(--createdTasks; createdTasks >= 0; --createdTasks) {
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tasks[createdTasks].Dispose();
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}
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}
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}
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}
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} // namespace Nuclex.Support.Threading
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