Nuclex.Support/Source/Collections
2007-09-05 18:20:10 +00:00
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ItemEventArgs.cs Redesigned the Collection framework to incorporate a more general variant of the ObservableCollection<> class; ParentingCollection class now makes use of this new inbetween class; ParentingCollection now has a cleaner way to dispose its members than the original InternalDispose() method 2007-07-10 19:25:18 +00:00
ObservableCollection.cs Added an empty line between the license section and the using statements; fixed a wrong comment in ObservableCollection.cs 2007-07-24 20:15:19 +00:00
ObservableCollection.Test.cs Added an empty line between the license section and the using statements; fixed a wrong comment in ObservableCollection.cs 2007-07-24 20:15:19 +00:00
PairPriorityQueue.cs Renamed UnintrusivePriorityQueue to PairPriorityQueue; Switched PairPriorityQueue to work on PriorityItemPairs instead of eating up the priority value once the item was added; PriorityQueue and PairPriorityQueue now both work on the default comparer or use a custom comparer specified in the constructor 2007-09-05 18:20:10 +00:00
PairPriorityQueue.Test.cs Renamed UnintrusivePriorityQueue to PairPriorityQueue; Switched PairPriorityQueue to work on PriorityItemPairs instead of eating up the priority value once the item was added; PriorityQueue and PairPriorityQueue now both work on the default comparer or use a custom comparer specified in the constructor 2007-09-05 18:20:10 +00:00
Parentable.cs Added an empty line between the license section and the using statements; fixed a wrong comment in ObservableCollection.cs 2007-07-24 20:15:19 +00:00
ParentingCollection.cs Added an empty line between the license section and the using statements; fixed a wrong comment in ObservableCollection.cs 2007-07-24 20:15:19 +00:00
PriorityItemPair.cs Renamed UnintrusivePriorityQueue to PairPriorityQueue; Switched PairPriorityQueue to work on PriorityItemPairs instead of eating up the priority value once the item was added; PriorityQueue and PairPriorityQueue now both work on the default comparer or use a custom comparer specified in the constructor 2007-09-05 18:20:10 +00:00
PriorityQueue.cs Renamed UnintrusivePriorityQueue to PairPriorityQueue; Switched PairPriorityQueue to work on PriorityItemPairs instead of eating up the priority value once the item was added; PriorityQueue and PairPriorityQueue now both work on the default comparer or use a custom comparer specified in the constructor 2007-09-05 18:20:10 +00:00
PriorityQueue.Test.cs Added an empty line between the license section and the using statements; fixed a wrong comment in ObservableCollection.cs 2007-07-24 20:15:19 +00:00
RingMemoryStream.cs Renamed UnintrusivePriorityQueue to PairPriorityQueue; Switched PairPriorityQueue to work on PriorityItemPairs instead of eating up the priority value once the item was added; PriorityQueue and PairPriorityQueue now both work on the default comparer or use a custom comparer specified in the constructor 2007-09-05 18:20:10 +00:00
RingMemoryStream.Test.cs Added an empty line between the license section and the using statements; fixed a wrong comment in ObservableCollection.cs 2007-07-24 20:15:19 +00:00
TransformingReadOnlyCollection.cs The rectangle packers now throw a proper exception when there is no more space available; Moved interface implementations of the TransformingReadOnlyCollection into a separate file to keep the main body of the class readable 2007-07-16 20:09:51 +00:00
TransformingReadOnlyCollection.Interfaces.cs The rectangle packers now throw a proper exception when there is no more space available; Moved interface implementations of the TransformingReadOnlyCollection into a separate file to keep the main body of the class readable 2007-07-16 20:09:51 +00:00