Nuclex.Support/Source/Collections/ParentingCollection.cs
Markus Ewald f4b2062e19 Added license key class that had been lingering in the code snippets sections of my homepage for months now
git-svn-id: file:///srv/devel/repo-conversion/nusu@6 d2e56fa2-650e-0410-a79f-9358c0239efd
2007-03-28 22:19:34 +00:00

95 lines
3.4 KiB
C#

using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.IO;
using System.Reflection;
namespace Nuclex.Support.Collections {
/// <summary>Collection that automatically assigns an owner to all its elements</summary>
/// <remarks>
/// This collection automatically assigns a parent object to elements that
/// are managed in it. The elements have to derive from the Parentable&lt;&gt;
/// base class.
/// </remarks>
/// <typeparam name="ParentType">Type of the parent object to assign to items</typeparam>
/// <typeparam name="ItemType">Type of the items being managed in the collection</typeparam>
public class ParentingCollection<ParentType, ItemType> : Collection<ItemType>
where ItemType : Parentable<ParentType>
where ParentType : class {
/// <summary>Reparents all elements in the collection</summary>
/// <param name="parent">New parent to take ownership of the items</param>
protected void Reparent(ParentType parent) {
this.parent = parent;
for(int index = 0; index < Count; ++index)
base[index].SetParent(parent);
}
/// <summary>Clears all elements from the collection</summary>
protected override void ClearItems() {
for(int index = 0; index < Count; ++index)
base[index].SetParent(null);
base.ClearItems();
}
/// <summary>Inserts a new element into the collection</summary>
/// <param name="index">Index at which to insert the element</param>
/// <param name="item">Item to be inserted</param>
protected override void InsertItem(int index, ItemType item) {
base.InsertItem(index, item);
item.SetParent(this.parent);
}
/// <summary>Removes an element from the collection</summary>
/// <param name="index">Index of the element to remove</param>
protected override void RemoveItem(int index) {
base[index].SetParent(null);
base.RemoveItem(index);
}
/// <summary>Takes over a new element that is directly assigned</summary>
/// <param name="index">Index of the element that was assigned</param>
/// <param name="item">New item</param>
protected override void SetItem(int index, ItemType item) {
base.SetItem(index, item);
item.SetParent(this.parent);
}
/// <summary>Disposes the collection and optionally all items contained therein</summary>
/// <param name="disposeItems">Whether to try calling Dispose() on all items</param>
/// <remarks>
/// This method is intended to support collections that need to dispose of their
/// items. The ParentingCollection will first detach all items from the parent
/// object and then call Dispose() on any item that implements IDisposable.
/// </remarks>
protected void InternalDispose(bool disposeItems) {
if(disposeItems) {
// Have the items do their cleanup work
Reparent(null);
// Dispose of all the items in the collection that implement IDisposable
foreach(ItemType item in this) {
IDisposable disposable = item as IDisposable;
if(disposable != null)
disposable.Dispose();
}
}
// Remove all items from the collection
base.ClearItems();
}
/// <summary>Parent this collection currently belongs to</summary>
private ParentType parent;
}
} // namespace Nuclex.Support.Collections