fdf4442163
git-svn-id: file:///srv/devel/repo-conversion/nusu@329 d2e56fa2-650e-0410-a79f-9358c0239efd
345 lines
12 KiB
C#
345 lines
12 KiB
C#
#region CPL License
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/*
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Nuclex Framework
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Copyright (C) 2002-2017 Nuclex Development Labs
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This library is free software; you can redistribute it and/or
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modify it under the terms of the IBM Common Public License as
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published by the IBM Corporation; either version 1.0 of the
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License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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IBM Common Public License for more details.
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You should have received a copy of the IBM Common Public
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License along with this library
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*/
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#endregion
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#if !NO_CONCURRENT_COLLECTIONS
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using System;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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using System.Threading;
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using System.Threading.Tasks;
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namespace Nuclex.Support {
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/// <summary>Processes tasks in parallel using many threads</summary>
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/// <typeparam name="TTask">Type of tasks the class will process</typeparam>
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public abstract class ParallelBackgroundWorker<TTask> : IDisposable {
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/// <summary>Number of CPU cores available on the system</summary>
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public static readonly int ProcessorCount = Environment.ProcessorCount;
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/// <summary>
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/// Timeout after which Dispose() will stop waiting for unfinished tasks and
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/// free resources anyway
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/// </summary>
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private static readonly int DefaultDisposeTimeoutMilliseconds = 1500; // milliseconds
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/// <summary>Initializes a new parallel background worker with unlimited threads</summary>
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public ParallelBackgroundWorker() : this(int.MaxValue) { }
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/// <summary>
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/// Initializes a new parallel background worker running the specified number
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/// of tasks in parallel
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/// </summary>
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/// <param name="threadCount">
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/// Number of tasks to run in parallel (if positive) or number of CPU cores to leave
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/// unused (if negative).
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/// </param>
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/// <remarks>
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/// If a negative number of threads is used, at least one thread will be always
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/// be created, so specifying -2 on a single-core system will still occupy
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/// the only core.
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/// </remarks>
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public ParallelBackgroundWorker(int threadCount) {
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if(threadCount > 0) {
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this.threadCount = threadCount;
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} else {
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threadCount = Math.Max(1, ProcessorCount + threadCount);
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}
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this.queueSynchronizationRoot = new object();
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this.runQueuedTasksInThreadDelegate = new Action(runQueuedTasksInThread);
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this.tasks = new Queue<TTask>();
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this.threadTerminatedEvent = new AutoResetEvent(false);
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this.cancellationTokenSource = new CancellationTokenSource();
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this.exceptions = new ConcurrentBag<Exception>();
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}
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/// <summary>
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/// Initializes a new parallel background worker that uses the specified name for
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/// its worker threads.
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/// </summary>
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/// <param name="name">Name that will be assigned to the worker threads</param>
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public ParallelBackgroundWorker(string name) :
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this(int.MaxValue) {
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threadName = name;
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}
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/// <summary>
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/// Initializes a new parallel background worker that uses the specified name for
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/// its worker threads and running the specified number of tasks in parallel.
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/// </summary>
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/// <param name="name">Name that will be assigned to the worker threads</param>
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/// <param name="threadCount">
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/// Number of tasks to run in parallel (if positive) or number of CPU cores to leave
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/// unused (if negative).
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/// </param>
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/// <remarks>
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/// If a negative number of threads is used, at least one thread will be always
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/// be created, so specifying -2 on a single-core system will still occupy
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/// the only core.
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/// </remarks>
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public ParallelBackgroundWorker(string name, int threadCount) :
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this(threadCount) {
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threadName = name;
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}
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/// <summary>Immediately releases all resources owned by the instance</summary>
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public void Dispose() {
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if(this.threadTerminatedEvent != null) {
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CancelPendingTasks();
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CancelRunningTasks();
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Wait(DefaultDisposeTimeoutMilliseconds);
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this.threadTerminatedEvent.Dispose();
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this.threadTerminatedEvent = null;
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}
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lock(this.queueSynchronizationRoot) {
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if(this.cancellationTokenSource != null) {
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this.cancellationTokenSource.Dispose();
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this.cancellationTokenSource = null;
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}
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}
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}
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/// <summary>Adds a task for processing by the background worker threads</summary>
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/// <param name="task">Task that will be processed in the background</param>
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public void AddTask(TTask task) {
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if(this.cancellationTokenSource.IsCancellationRequested) {
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return;
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}
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bool needNewThread;
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lock(this.queueSynchronizationRoot) {
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this.tasks.Enqueue(task);
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needNewThread = (this.runningThreadCount < this.threadCount);
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if(needNewThread) {
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++this.runningThreadCount;
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}
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}
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if(needNewThread) {
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Task newThread = new Task(
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this.runQueuedTasksInThreadDelegate,
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// this.cancellationTokenSource.Token, // DO NOT PASS THIS!
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// Passing the cancellation token makes tasks that have been queued but
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// not started yet cease to execute at all - meaning our runningThreadCount
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// goes out of sync and Dispose() / Wait() / Join() sit around endlessly!
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TaskCreationOptions.LongRunning
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);
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newThread.Start();
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}
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}
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/// <summary>Cancels all tasks that are currently executing</summary>
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/// <remarks>
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/// It is valid to call this method after Dispose()
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/// </remarks>
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public void CancelRunningTasks() {
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lock(this.queueSynchronizationRoot) {
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if(this.cancellationTokenSource != null) {
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this.cancellationTokenSource.Cancel();
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}
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}
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}
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/// <summary>Cancels all queued tasks waiting to be executed</summary>
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/// <remarks>
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/// It is valid to call this method after Dispose()
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/// </remarks>
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public void CancelPendingTasks() {
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lock(this.queueSynchronizationRoot) {
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this.tasks.Clear();
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}
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}
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/// <summary>
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/// Waits until all executing and queued tasks have been processed and throws an
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/// exception if any errors have occurred
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/// </summary>
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public void Join() {
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while(Thread.VolatileRead(ref this.runningThreadCount) > 0) {
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this.threadTerminatedEvent.WaitOne();
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}
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if(this.exceptions.Count > 0) {
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throw new AggregateException(this.exceptions);
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}
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}
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/// <summary>
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/// Waits until all executing and queued tasks have been processed or
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/// the timeout is reached
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/// </summary>
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/// <param name="timeoutMilliseconds">Milliseconds after which the wait times out</param>
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/// <returns>
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/// True if all tasks have been processed, false if the timeout was reached
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/// </returns>
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public bool Wait(int timeoutMilliseconds) {
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// Wait until the task queue has become empty
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while(queuedTaskCount > 0) {
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if(this.threadTerminatedEvent.WaitOne(timeoutMilliseconds) == false) {
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return false;
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}
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}
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// Now wait until all running tasks have finished
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while(Thread.VolatileRead(ref this.runningThreadCount) > 0) {
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if(this.threadTerminatedEvent.WaitOne(timeoutMilliseconds) == false) {
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return false;
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}
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}
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return true;
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}
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/// <summary>Called in a thread to execute a single task</summary>
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/// <param name="task">Task that should be executed</param>
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/// <param name="cancellationToken">
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/// Cancellation token through which the method can be signalled to cancel
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/// </param>
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protected abstract void Run(TTask task, CancellationToken cancellationToken);
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/// <summary>
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/// Runs queued tasks of the parallel background worker until the queue is empty
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/// </summary>
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private void runQueuedTasksInThread() {
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string previousThreadName = null;
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if(!string.IsNullOrEmpty(this.threadName)) {
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previousThreadName = Thread.CurrentThread.Name;
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Thread.CurrentThread.Name = this.threadName;
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}
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try {
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for(;;) {
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TTask task;
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lock(this.queueSynchronizationRoot) {
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if(this.tasks.Count == 0) {
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--this.runningThreadCount;
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break;
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}
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task = this.tasks.Dequeue();
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}
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try {
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Run(task, this.cancellationTokenSource.Token);
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}
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catch(Exception exception) {
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this.exceptions.Add(exception);
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}
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}
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this.threadTerminatedEvent.Set();
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}
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finally {
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if(!string.IsNullOrEmpty(this.threadName)) {
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Thread.CurrentThread.Name = previousThreadName;
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}
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}
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}
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/// <summary>Number of task still waiting to be executed</summary>
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private int queuedTaskCount {
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get {
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lock(this.queueSynchronizationRoot) {
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return this.tasks.Count;
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}
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}
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}
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/// <summary>
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/// Name that will be assigned to the worker threads while they're processing tasks
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/// for the parallel background worker
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/// </summary>
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private string threadName;
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/// <summary>Number of threads to use simultaneously</summary>
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private int threadCount;
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/// <summary>Synchronization root used to access the task queue and thread list</summary>
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/// <remarks>
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/// <para>
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/// Both lists are intentionally using a shared synchronization root because this will
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/// guarantee that there's no race condition between adding work and a thread finishing:
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/// </para>
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/// <para>
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/// Main thread
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/// <code>
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/// lock(this.queueSynchronizationRoot) {
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/// this.tasks.Add(newTask);
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///
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/// if(this.runningThreads.Count < maximumThreadCount) {
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/// startAdditionalTaskThread();
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/// }
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/// }
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/// </code>
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/// </para>
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/// <para>
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/// Task thread
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/// <code>
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/// TTask myTask;
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/// lock(this.queueSynchronizationRoot) {
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/// this.tasks.TryGet(out myTask);
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///
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/// // RACE CONDITION WITHOUT LOCK: if this wasn't inside the same lock as the task
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/// // checking, the main thread might check at this point, see that there are already
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/// // enough threads running!
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/// if(myTask == null) {
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/// this.runningThreads.Remove(thisThread);
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/// return;
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/// }
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/// }
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/// </code>
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/// </para>
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/// <para>
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/// The race condition mentioned above could completely stall the background worker by
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/// leaving tasks in the queue but no threads active to execute them, so it is vital to
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/// use this method of synchronization!
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/// </para>
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/// </remarks>
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///
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private object queueSynchronizationRoot;
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/// <summary>Delegate for the runQueuedTasksInThread() method</summary>
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private Action runQueuedTasksInThreadDelegate;
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/// <summary>Tasks remaining to be processed</summary>
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private Queue<TTask> tasks;
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/// <summary>Threads that are currently executing tasks</summary>
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private int runningThreadCount;
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/// <summary>Exceptions that have occurred while executing tasks</summary>
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private ConcurrentBag<Exception> exceptions;
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/// <summary>Event that is triggered whenever a task gets completed</summary>
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private AutoResetEvent threadTerminatedEvent;
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/// <summary>
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/// Provides a cancellation token that can be used to signal a thread to terminate
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/// </summary>
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private CancellationTokenSource cancellationTokenSource;
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}
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} // namespace Nuclex.Support
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#endif // !NO_CONCURRENT_COLLECTIONS
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