34 lines
953 B
C#
34 lines
953 B
C#
|
namespace Nuclex.Windows.Forms {
|
||
|
|
||
|
partial class AsyncProgressBar {
|
||
|
|
||
|
/// <summary>Required designer variable.</summary>
|
||
|
private System.ComponentModel.IContainer components = null;
|
||
|
|
||
|
/// <summary>Clean up any resources being used.</summary>
|
||
|
/// <param name="disposing">
|
||
|
/// true if managed resources should be disposed; otherwise, false.
|
||
|
/// </param>
|
||
|
protected override void Dispose(bool disposing) {
|
||
|
if(disposing && (components != null)) {
|
||
|
components.Dispose();
|
||
|
}
|
||
|
|
||
|
base.Dispose(disposing);
|
||
|
}
|
||
|
|
||
|
#region Component Designer generated code
|
||
|
|
||
|
/// <summary>
|
||
|
/// Required method for Designer support - do not modify
|
||
|
/// the contents of this method with the code editor.
|
||
|
/// </summary>
|
||
|
private void InitializeComponent() {
|
||
|
components = new System.ComponentModel.Container();
|
||
|
}
|
||
|
|
||
|
#endregion
|
||
|
}
|
||
|
|
||
|
} // namespace Nuclex.Windows.Forms
|