Followup-Change to the rename from Waitable to Transaction; fixes several comments which were still referring to "Progression", the stone-age name of the concept; fixed a minor grammatical error in the comments
git-svn-id: file:///srv/devel/repo-conversion/nuwi@26 d2e56fa2-650e-0410-a79f-9358c0239efd
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6 changed files with 109 additions and 98 deletions
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@ -43,36 +43,36 @@ namespace Nuclex.Windows.Forms {
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}
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/// <summary>
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/// Shows the progress reporter until the specified progression has ended.
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/// Shows the progress reporter until the specified transaction has ended.
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/// </summary>
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/// <param name="progression">
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/// Progression for whose duration to show the progress reporter
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/// <param name="transaction">
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/// Transaction for whose duration to show the progress reporter
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/// </param>
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public static void Track(Waitable progression) {
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Track(null, progression);
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public static void Track(Transaction transaction) {
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Track(null, transaction);
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}
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/// <summary>
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/// Shows the progress reporter until the specified progression has ended.
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/// Shows the progress reporter until the specified transaction has ended.
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/// </summary>
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/// <param name="windowTitle">
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/// Text to be shown in the progress reporter's title bar
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/// </param>
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/// <param name="waitable">
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/// <param name="transaction">
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/// Process for whose duration to show the progress reporter
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/// </param>
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public static void Track(string windowTitle, Waitable waitable) {
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public static void Track(string windowTitle, Transaction transaction) {
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// Small optimization to avoid the lengthy control creation when the waitable
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// Small optimization to avoid the lengthy control creation when the background
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// process has already ended. This is an accepted race condition: If the process
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// finishes right after this line, it doesn't change the outcome, it just
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// causes the progress dialog to be constructed needlessly.
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if(waitable.Ended)
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if(transaction.Ended)
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return;
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// Open the form and let it monitor the progression's state
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// Open the form and let it monitor the transaction's state
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using(ProgressReporterForm theForm = new ProgressReporterForm()) {
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theForm.track(windowTitle, waitable);
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theForm.track(windowTitle, transaction);
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}
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}
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@ -83,57 +83,58 @@ namespace Nuclex.Windows.Forms {
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base.OnClosing(e);
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// Only allow the form to close when the form is ready to close and the
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// progression being tracked has also finished.
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// transaction being tracked has also finished.
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e.Cancel = (Thread.VolatileRead(ref this.state) < 2);
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}
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/// <summary>
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/// Shows the progress reporter until the specified progression has ended.
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/// Shows the progress reporter until the specified transaction has ended.
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/// </summary>
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/// <param name="windowTitle">
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/// Text to be shown in the progress reporter's title bar
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/// </param>
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/// <param name="waitable">
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/// Waitable for whose duration to show the progress reporter
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/// <param name="transaction">
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/// Transaction for whose duration to show the progress reporter
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/// </param>
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private void track(string windowTitle, Waitable waitable) {
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private void track(string windowTitle, Transaction transaction) {
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// Set the window title if the user wants to use a custom one
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if(windowTitle != null)
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Text = windowTitle;
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// Only enable the cancel button if the progression can be aborted
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this.abortReceiver = (waitable as IAbortable);
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// Only enable the cancel button if the transaction can be aborted
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this.abortReceiver = (transaction as IAbortable);
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this.cancelButton.Enabled = (this.abortReceiver != null);
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// Make sure the progress bar control has been created (otherwise, we've got
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// a chance that BeginInvoke() would fail if the first progress notification
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// arrived before we called ShowDialog()!)
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{ IntPtr tempDummy = this.progressBar.Handle; }
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// Subscribe the form to the progression it is supposed to monitor.
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// Careful: With the new 'Waitable' design, this can cause the asyncEndedDelegate
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// Subscribe the form to the transaction it is supposed to monitor.
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// Careful: With the new design, this can cause the asyncEndedDelegate()
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// callback to be called immediately and synchronously!
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waitable.AsyncEnded += this.asyncEndedDelegate;
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IProgressReporter progressReporter = waitable as IProgressReporter;
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transaction.AsyncEnded += this.asyncEndedDelegate;
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IProgressReporter progressReporter = transaction as IProgressReporter;
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if(progressReporter != null)
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progressReporter.AsyncProgressChanged += this.asyncProgressChangedDelegate;
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// The progression might have ended before this line was reached, if that's
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// The transaction might have ended before this line was reached, if that's
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// the case, we don't show the dialog at all.
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if(!waitable.Ended)
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if(!transaction.Ended)
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ShowDialog();
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// We're done, unsubscribe from the progression's events again
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progressReporter = waitable as IProgressReporter;
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if(progressReporter != null)
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// We're done, unsubscribe from the transaction's events again
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progressReporter = transaction as IProgressReporter;
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if(progressReporter != null) {
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progressReporter.AsyncProgressChanged -= this.asyncProgressChangedDelegate;
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waitable.AsyncEnded -= this.asyncEndedDelegate;
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}
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transaction.AsyncEnded -= this.asyncEndedDelegate;
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}
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/// <summary>Called when the progression has ended</summary>
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/// <param name="sender">Progression that has ended</param>
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/// <summary>Called when the transaction has ended</summary>
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/// <param name="sender">Transaction that has ended</param>
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/// <param name="arguments">Not used</param>
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private void asyncEnded(object sender, EventArgs arguments) {
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@ -143,19 +144,20 @@ namespace Nuclex.Windows.Forms {
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// Close the dialog. Ensure the Close() method is invoked from the
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// same thread the dialog was created in.
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if(InvokeRequired)
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if(InvokeRequired) {
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Invoke(new MethodInvoker(Close));
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else
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} else {
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Close();
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}
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}
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}
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/// <summary>Called when the tracked progression's progress updates</summary>
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/// <param name="sender">Progression whose progress has been updated</param>
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/// <summary>Called when the tracked transaction's progress updates</summary>
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/// <param name="sender">Transaction whose progress has been updated</param>
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/// <param name="arguments">
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/// Contains the new progress achieved by the progression
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/// Contains the new progress achieved by the transaction
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/// </param>
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private void asyncProgressChanged(object sender, ProgressReportEventArgs arguments) {
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@ -178,8 +180,8 @@ namespace Nuclex.Windows.Forms {
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/// close request arrives at an inappropriate time.
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/// </summary>
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/// <param name="sender">Timer that has ticked</param>
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/// <param name="e">Not used</param>
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private void controlCreationTimerTicked(object sender, EventArgs e) {
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/// <param name="arguments">Not used</param>
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private void controlCreationTimerTicked(object sender, EventArgs arguments) {
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// This timer is intended to run only once to find out when the dialog has
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// been fully constructed and is running its message pump. So we'll disable
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@ -188,8 +190,9 @@ namespace Nuclex.Windows.Forms {
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// If the new state is 2, then the form was requested to close before it had
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// been fully constructed, so we should close it now!
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if(Interlocked.Increment(ref this.state) == 2)
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if(Interlocked.Increment(ref this.state) == 2) {
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Close();
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}
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}
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@ -197,8 +200,8 @@ namespace Nuclex.Windows.Forms {
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/// Aborts the background operation when the user clicks the cancel button
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/// </summary>
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/// <param name="sender">Button that has been clicked</param>
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/// <param name="e">Not used</param>
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private void cancelClicked(object sender, EventArgs e) {
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/// <param name="arguments">Not used</param>
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private void cancelClicked(object sender, EventArgs arguments) {
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if(this.abortReceiver != null) {
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@ -226,10 +229,10 @@ namespace Nuclex.Windows.Forms {
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/// 2: Ready to close and close requested, triggers close
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/// </remarks>
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private int state;
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/// <summary>Whether we're receiving progress updates from the progression</summary>
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/// <summary>Whether we're receiving progress updates from the transaction</summary>
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/// <remarks>
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/// 0: No progress updates have arrived so far
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/// 1: We have received at least one progress update from the progression
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/// 1: We have received at least one progress update from the transaction
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/// </remarks>
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private int areProgressUpdatesIncoming;
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/// <summary>
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