The progress spinner can now also show a status message beneath it (optional)
git-svn-id: file:///srv/devel/repo-conversion/nuwi@52 d2e56fa2-650e-0410-a79f-9358c0239efd
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@ -94,11 +94,22 @@ namespace Nuclex.Windows.Forms.Controls {
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}
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}
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/// <summary>Font that is used to display the status text</summary>
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public Font StatusFont {
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get { return this.statusFont; }
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set { this.statusFont = value; }
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}
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/// <summary>Text that will be displayed as the control's status</summary>
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public string StatusText {
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get { return this.statusText; }
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set { this.statusText = value; }
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}
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/// <summary>Called when the control is hidden or shown</summary>
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/// <param name="arguments">Not used</param>
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protected override void OnVisibleChanged(EventArgs arguments) {
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base.OnVisibleChanged(arguments);
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this.animationUpdateTimer.Enabled = this.spinnerRunning && Visible;
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}
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@ -107,6 +118,7 @@ namespace Nuclex.Windows.Forms.Controls {
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protected override void OnPaint(PaintEventArgs arguments) {
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paintControlsBehindMe(arguments);
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paintAnimatedDots(arguments);
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paintStatusMessage(arguments);
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}
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/// <summary>Forcefully redraws the controls below this one</summary>
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@ -152,9 +164,9 @@ namespace Nuclex.Windows.Forms.Controls {
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SmoothingMode prevousSmoothingMode = arguments.Graphics.SmoothingMode;
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arguments.Graphics.SmoothingMode = SmoothingMode.HighQuality;
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try {
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int diameter = Math.Min(Width, Height);
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PointF center = new PointF(diameter / 2.0f, diameter / 2.0f);
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PointF center = new PointF(Width / 2.0f, (Height - this.statusFont.Height - 2) / 2.0f);
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int diameter = Math.Min(Width, Height - this.statusFont.Height - 2);
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int bigRadius = diameter / 2 - DotRadius - (DotCount - 1) * ScaleFactor;
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// Draw the dots
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@ -185,6 +197,52 @@ namespace Nuclex.Windows.Forms.Controls {
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}
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}
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/// <summary>Draws the status message under the animated dots</summary>
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/// <param name="arguments">Provides access to the drawing surface and tools</param>
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private void paintStatusMessage(PaintEventArgs arguments) {
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if(!string.IsNullOrEmpty(this.statusText)) {
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SizeF textRectangle = arguments.Graphics.MeasureString(
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this.statusText, this.statusFont
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);
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var messageArea = new RectangleF(
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(Width - textRectangle.Width) / 2.0f,
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Height - this.statusFont.Height - 1.0f,
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textRectangle.Width,
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this.statusFont.Height
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);
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// Draw text with a white halo. This is a little bit ugly...
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{
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messageArea.Offset(-1.0f, 0.0f);
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arguments.Graphics.DrawString(
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this.statusText, this.statusFont, Brushes.White, messageArea
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);
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messageArea.Offset(2.0f, 0.0f);
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arguments.Graphics.DrawString(
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this.statusText, this.statusFont, Brushes.White, messageArea
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);
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messageArea.Offset(-1.0f, -1.0f);
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arguments.Graphics.DrawString(
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this.statusText, this.statusFont, Brushes.White, messageArea
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);
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messageArea.Offset(0.0f, 2.0f);
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arguments.Graphics.DrawString(
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this.statusText, this.statusFont, Brushes.White, messageArea
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);
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messageArea.Offset(0.0f, -1.0f);
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arguments.Graphics.DrawString(
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this.statusText, this.statusFont, this.dotFillBrush, messageArea
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);
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}
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}
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}
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/// <summary>Called when the animation timer ticks to update the animation state</summary>
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/// <param name="sender">Animation timer that has ticked</param>
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/// <param name="arguments">Not used</param>
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@ -195,6 +253,11 @@ namespace Nuclex.Windows.Forms.Controls {
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/// <summary>Whether the spinner has been started</summary>
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private bool spinnerRunning;
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/// <summary>Index of the currently leading dot</summary>
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private int leadingDotIndex = 0;
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/// <summary>Text that will be displayed under the control as the current status</summary>
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private string statusText;
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/// <summary>Color in which the dots will be filled</summary>
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private Color dotFillColor = Color.RoyalBlue;
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/// <summary>Color that will be used for the dots' outline</summary>
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@ -203,8 +266,8 @@ namespace Nuclex.Windows.Forms.Controls {
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private Brush dotFillBrush;
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/// <summary>Brush used for the dots' outline</summary>
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private Pen dotOutlinePen;
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/// <summary>Index of the currently leading dot</summary>
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private int leadingDotIndex = 0;
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/// <summary>Font that is used to display the status text</summary>
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private Font statusFont = SystemFonts.SmallCaptionFont;
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}
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