Fully implemented the tracking bar control which will now act as a specialized progress bar for tracking progressions

git-svn-id: file:///srv/devel/repo-conversion/nuwi@7 d2e56fa2-650e-0410-a79f-9358c0239efd
This commit is contained in:
Markus Ewald 2007-07-16 19:00:02 +00:00
parent e48d9d3643
commit 19c55f370e
7 changed files with 202 additions and 19 deletions

View file

@ -1,15 +1,33 @@
#region CPL License
/*
Nuclex Framework
Copyright (C) 2002-2007 Nuclex Development Labs
This library is free software; you can redistribute it and/or
modify it under the terms of the IBM Common Public License as
published by the IBM Corporation; either version 1.0 of the
License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
IBM Common Public License for more details.
You should have received a copy of the IBM Common Public
License along with this library
*/
#endregion
namespace Nuclex.Windows.Forms {
partial class TrackingBar {
/// <summary>
/// Required designer variable.
/// </summary>
/// <summary>Required designer variable.</summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
/// <summary> Clean up any resources being used.</summary>
/// <param name="disposing">
/// true if managed resources should be disposed; otherwise, false.
/// </param>
protected override void Dispose(bool disposing) {
if(disposing && (components != null)) {
components.Dispose();
@ -20,8 +38,8 @@ namespace Nuclex.Windows.Forms {
#region Component Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent() {
components = new System.ComponentModel.Container();