Fully implemented the tracking bar control which will now act as a specialized progress bar for tracking progressions
git-svn-id: file:///srv/devel/repo-conversion/nuwi@7 d2e56fa2-650e-0410-a79f-9358c0239efd
This commit is contained in:
parent
e48d9d3643
commit
19c55f370e
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@ -21,15 +21,14 @@ License along with this library
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namespace Nuclex.Windows.Forms {
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namespace Nuclex.Windows.Forms {
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partial class ContainerListView {
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partial class ContainerListView {
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/// <summary>
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/// Required designer variable.
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/// <summary>Required designer variable.</summary>
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/// </summary>
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private System.ComponentModel.IContainer components = null;
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private System.ComponentModel.IContainer components = null;
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/// <summary>
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/// <summary>Clean up any resources being used.</summary>
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/// Clean up any resources being used.
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/// <param name="disposing">
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/// </summary>
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/// true if managed resources should be disposed; otherwise, false.
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/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
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/// </param>
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protected override void Dispose(bool disposing) {
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protected override void Dispose(bool disposing) {
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if(disposing && (components != null)) {
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if(disposing && (components != null)) {
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components.Dispose();
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components.Dispose();
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@ -17,6 +17,7 @@ You should have received a copy of the IBM Common Public
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License along with this library
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License along with this library
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*/
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*/
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#endregion
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#endregion
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.ComponentModel;
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@ -32,7 +33,7 @@ namespace Nuclex.Windows.Forms {
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/// <remarks>
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/// <remarks>
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/// There basically were two possible design choices: Provide a specialized
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/// There basically were two possible design choices: Provide a specialized
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/// ListViewSubItem that carries a Control instead of a string or manage the
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/// ListViewSubItem that carries a Control instead of a string or manage the
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/// embedded controls in seperation of the ListView's items. The first option
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/// embedded controls seperate of the ListView's items. The first option
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/// would require a complete rewrite of the ListViewItem class and its related
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/// would require a complete rewrite of the ListViewItem class and its related
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/// support classes, all of which are surprisingly large and complex. Thus,
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/// support classes, all of which are surprisingly large and complex. Thus,
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/// the less clean but more doable latter option has been chosen.
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/// the less clean but more doable latter option has been chosen.
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@ -17,6 +17,7 @@ You should have received a copy of the IBM Common Public
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License along with this library
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License along with this library
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*/
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*/
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#endregion
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#endregion
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Windows.Forms;
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using System.Windows.Forms;
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@ -17,6 +17,7 @@ You should have received a copy of the IBM Common Public
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License along with this library
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License along with this library
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*/
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*/
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#endregion
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#endregion
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Collections.ObjectModel;
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using System.Collections.ObjectModel;
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@ -17,6 +17,7 @@ You should have received a copy of the IBM Common Public
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License along with this library
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License along with this library
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*/
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*/
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#endregion
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#endregion
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Windows.Forms;
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using System.Windows.Forms;
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@ -79,6 +80,12 @@ namespace Nuclex.Windows.Forms {
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OnControlRemoved(value);
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OnControlRemoved(value);
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}
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}
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// These three methods don't need to be override since their current implementations
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// in the .NET Framework 2.0 all call the Remove() method on each individual control.
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// The ControlAdded/ControlRemoved events weren't in the original class and there
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// are other designs you could use to guarantee that removed controls get disposed
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// properly, so this should be rechecked when the code is compiled on another
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// version of the .NET framework
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/*
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/*
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/// <summary>Adds an array of control objects to the collection</summary>
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/// <summary>Adds an array of control objects to the collection</summary>
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/// <param name="controls">
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/// <param name="controls">
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32
Source/TrackingBar/TrackingBar.Designer.cs
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32
Source/TrackingBar/TrackingBar.Designer.cs
generated
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@ -1,15 +1,33 @@
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#region CPL License
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/*
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Nuclex Framework
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Copyright (C) 2002-2007 Nuclex Development Labs
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This library is free software; you can redistribute it and/or
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modify it under the terms of the IBM Common Public License as
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published by the IBM Corporation; either version 1.0 of the
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License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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IBM Common Public License for more details.
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You should have received a copy of the IBM Common Public
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License along with this library
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*/
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#endregion
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namespace Nuclex.Windows.Forms {
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namespace Nuclex.Windows.Forms {
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partial class TrackingBar {
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partial class TrackingBar {
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/// <summary>
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/// <summary>Required designer variable.</summary>
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/// Required designer variable.
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/// </summary>
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private System.ComponentModel.IContainer components = null;
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private System.ComponentModel.IContainer components = null;
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/// <summary>
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/// <summary> Clean up any resources being used.</summary>
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/// Clean up any resources being used.
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/// <param name="disposing">
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/// </summary>
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/// true if managed resources should be disposed; otherwise, false.
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/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
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/// </param>
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protected override void Dispose(bool disposing) {
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protected override void Dispose(bool disposing) {
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if(disposing && (components != null)) {
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if(disposing && (components != null)) {
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components.Dispose();
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components.Dispose();
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@ -1,3 +1,23 @@
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#region CPL License
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/*
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Nuclex Framework
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Copyright (C) 2002-2007 Nuclex Development Labs
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This library is free software; you can redistribute it and/or
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modify it under the terms of the IBM Common Public License as
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published by the IBM Corporation; either version 1.0 of the
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License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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IBM Common Public License for more details.
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You should have received a copy of the IBM Common Public
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License along with this library
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*/
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#endregion
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.ComponentModel;
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@ -5,6 +25,9 @@ using System.Drawing;
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using System.Data;
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using System.Data;
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using System.Text;
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using System.Text;
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using System.Windows.Forms;
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using System.Windows.Forms;
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using System.Threading;
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using Nuclex.Support.Tracking;
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namespace Nuclex.Windows.Forms {
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namespace Nuclex.Windows.Forms {
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@ -14,8 +37,141 @@ namespace Nuclex.Windows.Forms {
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/// <summary>Initializes a new tracking bar</summary>
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/// <summary>Initializes a new tracking bar</summary>
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public TrackingBar() {
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public TrackingBar() {
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InitializeComponent();
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InitializeComponent();
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// We start off being in the idle state (and thus, being invisible)
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this.isIdle = true;
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base.Visible = false;
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// Initialize the delegates we use to update the control's state and those
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// we use to register ourselfes to the tracker's events
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this.updateIdleStateDelegate = new MethodInvoker(updateIdleState);
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this.updateProgressDelegate = new MethodInvoker(updateProgress);
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this.asyncIdleStateChangedDelegate = new EventHandler<IdleStateEventArgs>(
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asyncIdleStateChanged
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);
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this.asyncProgressUpdateDelegate = new EventHandler<ProgressUpdateEventArgs>(
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asyncProgressUpdated
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);
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// Create the tracker and attach ourselfes to its events
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this.tracker = new ProgressionTracker();
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this.tracker.AsyncIdleStateChanged += this.asyncIdleStateChangedDelegate;
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this.tracker.AsyncProgressUpdated += this.asyncProgressUpdateDelegate;
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}
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}
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/// <summary>Tracks the specified progression in the tracking bar</summary>
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/// <param name="progression">Progression to be tracked</param>
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public void Track(Progression progression) {
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this.tracker.Track(progression);
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}
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/// <summary>Tracks the specified progression in the tracking bar</summary>
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/// <param name="progression">Progression to be tracked</param>
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/// <param name="weight">Weight of this progression in the total progress</param>
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public void Track(Progression progression, float weight) {
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this.tracker.Track(progression, weight);
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}
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/// <summary>Stops tracking the specified progression</summary>
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/// <param name="progression">Progression to stop tracking</param>
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public void Untrack(Progression progression) {
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this.tracker.Untrack(progression);
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}
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/// <summary>
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/// Called when the summed progressed of the tracked progressions has changed
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/// </summary>
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/// <param name="sender">Progression whose progress has changed</param>
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/// <param name="arguments">Contains the progress achieved by the progression</param>
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private void asyncProgressUpdated(
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object sender, ProgressUpdateEventArgs arguments
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) {
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// Set the new progress without any synchronization
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this.currentProgress = arguments.Progress;
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// Another use of the double-checked locking idiom, here we're trying to optimize
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// away the lock in case some "trigger-happy" progressions send way more
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// progress updates than the poor control can process :)
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if(!this.progressUpdatePending) {
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lock(this) {
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if(!this.progressUpdatePending) {
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this.progressUpdatePending = true;
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this.progressUpdateAsyncResult = BeginInvoke(this.updateProgressDelegate);
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}
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} // lock
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}
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}
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/// <summary>Called when the tracker becomes enters of leaves the idle state</summary>
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/// <param name="sender">Tracker that has entered or left the idle state</param>
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/// <param name="arguments">Contains the new idle state</param>
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private void asyncIdleStateChanged(object sender, IdleStateEventArgs arguments) {
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// Do a fully synchronous update of the idle state. This update must not be
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// lost because otherwise, the progress bar might stay on-screen when in fact,
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// the background operation has already finished and nothing is happening anymore.
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this.isIdle = arguments.Idle;
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Invoke(this.updateIdleStateDelegate);
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}
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/// <summary>Synchronously updates the value visualized in the progress bar</summary>
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private void updateProgress() {
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lock(this) {
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// Reset the update flag so incoming updates will cause the control to
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// update itself another time.
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this.progressUpdatePending = false;
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EndInvoke(this.progressUpdateAsyncResult);
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// Transform the progress into an integer in the range of the progress bar's
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// min and max values (these should normally be set to 0 and 100).
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int min = base.Minimum;
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int max = base.Maximum;
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int progress = (int)(this.currentProgress * (max - min)) + min;
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// Update the control
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base.Value = progress;
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// Assigning the value sends PBM_SETPOS to the control which,
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// according to MSDN, already causes a redraw!
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//base.Invalidate();
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} // lock
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}
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/// <summary>
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/// Updates the idle state of the progress bar
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/// (controls whether the progress bar is shown or invisible)
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/// </summary>
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private void updateIdleState() {
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base.Visible = !this.isIdle;
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}
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/// <summary>Whether an update of the control state is pending</summary>
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private volatile bool progressUpdatePending;
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/// <summary>Async result for the invoked control state update method</summary>
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private volatile IAsyncResult progressUpdateAsyncResult;
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/// <summary>Whether the progress bar is in the idle state</summary>
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private volatile bool isIdle;
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/// <summary>Most recently reported progress of the tracker</summary>
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private volatile float currentProgress;
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/// <summary>Tracker used to sum and update the total progress</summary>
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private ProgressionTracker tracker;
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/// <summary>Delegate for the progress update method</summary>
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private MethodInvoker updateProgressDelegate;
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/// <summary>Delegate for the idle state update method</summary>
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private MethodInvoker updateIdleStateDelegate;
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/// <summary>Delegate for the OnAsyncProgressionEnded method</summary>
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private EventHandler<IdleStateEventArgs> asyncIdleStateChangedDelegate;
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/// <summary>Delegate for the OnAsyncProgressionProgressUpdated method</summary>
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private EventHandler<ProgressUpdateEventArgs> asyncProgressUpdateDelegate;
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}
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}
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} // namespace Nuclex.Windows.Forms
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} // namespace Nuclex.Windows.Forms
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