Fully implemented the tracking bar control which will now act as a specialized progress bar for tracking progressions

git-svn-id: file:///srv/devel/repo-conversion/nuwi@7 d2e56fa2-650e-0410-a79f-9358c0239efd
This commit is contained in:
Markus Ewald 2007-07-16 19:00:02 +00:00
parent e48d9d3643
commit 19c55f370e
7 changed files with 202 additions and 19 deletions

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@ -21,15 +21,14 @@ License along with this library
namespace Nuclex.Windows.Forms { namespace Nuclex.Windows.Forms {
partial class ContainerListView { partial class ContainerListView {
/// <summary>
/// Required designer variable. /// <summary>Required designer variable.</summary>
/// </summary>
private System.ComponentModel.IContainer components = null; private System.ComponentModel.IContainer components = null;
/// <summary> /// <summary>Clean up any resources being used.</summary>
/// Clean up any resources being used. /// <param name="disposing">
/// </summary> /// true if managed resources should be disposed; otherwise, false.
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param> /// </param>
protected override void Dispose(bool disposing) { protected override void Dispose(bool disposing) {
if(disposing && (components != null)) { if(disposing && (components != null)) {
components.Dispose(); components.Dispose();
@ -40,8 +39,8 @@ namespace Nuclex.Windows.Forms {
#region Component Designer generated code #region Component Designer generated code
/// <summary> /// <summary>
/// Required method for Designer support - do not modify /// Required method for Designer support - do not modify
/// the contents of this method with the code editor. /// the contents of this method with the code editor.
/// </summary> /// </summary>
private void InitializeComponent() { private void InitializeComponent() {
components = new System.ComponentModel.Container(); components = new System.ComponentModel.Container();

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@ -17,6 +17,7 @@ You should have received a copy of the IBM Common Public
License along with this library License along with this library
*/ */
#endregion #endregion
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.ComponentModel; using System.ComponentModel;
@ -32,7 +33,7 @@ namespace Nuclex.Windows.Forms {
/// <remarks> /// <remarks>
/// There basically were two possible design choices: Provide a specialized /// There basically were two possible design choices: Provide a specialized
/// ListViewSubItem that carries a Control instead of a string or manage the /// ListViewSubItem that carries a Control instead of a string or manage the
/// embedded controls in seperation of the ListView's items. The first option /// embedded controls seperate of the ListView's items. The first option
/// would require a complete rewrite of the ListViewItem class and its related /// would require a complete rewrite of the ListViewItem class and its related
/// support classes, all of which are surprisingly large and complex. Thus, /// support classes, all of which are surprisingly large and complex. Thus,
/// the less clean but more doable latter option has been chosen. /// the less clean but more doable latter option has been chosen.

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@ -17,6 +17,7 @@ You should have received a copy of the IBM Common Public
License along with this library License along with this library
*/ */
#endregion #endregion
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Windows.Forms; using System.Windows.Forms;

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@ -17,6 +17,7 @@ You should have received a copy of the IBM Common Public
License along with this library License along with this library
*/ */
#endregion #endregion
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Collections.ObjectModel; using System.Collections.ObjectModel;

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@ -17,6 +17,7 @@ You should have received a copy of the IBM Common Public
License along with this library License along with this library
*/ */
#endregion #endregion
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Windows.Forms; using System.Windows.Forms;
@ -79,6 +80,12 @@ namespace Nuclex.Windows.Forms {
OnControlRemoved(value); OnControlRemoved(value);
} }
// These three methods don't need to be override since their current implementations
// in the .NET Framework 2.0 all call the Remove() method on each individual control.
// The ControlAdded/ControlRemoved events weren't in the original class and there
// are other designs you could use to guarantee that removed controls get disposed
// properly, so this should be rechecked when the code is compiled on another
// version of the .NET framework
/* /*
/// <summary>Adds an array of control objects to the collection</summary> /// <summary>Adds an array of control objects to the collection</summary>
/// <param name="controls"> /// <param name="controls">

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@ -1,15 +1,33 @@
#region CPL License
/*
Nuclex Framework
Copyright (C) 2002-2007 Nuclex Development Labs
This library is free software; you can redistribute it and/or
modify it under the terms of the IBM Common Public License as
published by the IBM Corporation; either version 1.0 of the
License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
IBM Common Public License for more details.
You should have received a copy of the IBM Common Public
License along with this library
*/
#endregion
namespace Nuclex.Windows.Forms { namespace Nuclex.Windows.Forms {
partial class TrackingBar { partial class TrackingBar {
/// <summary> /// <summary>Required designer variable.</summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null; private System.ComponentModel.IContainer components = null;
/// <summary> /// <summary> Clean up any resources being used.</summary>
/// Clean up any resources being used. /// <param name="disposing">
/// </summary> /// true if managed resources should be disposed; otherwise, false.
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param> /// </param>
protected override void Dispose(bool disposing) { protected override void Dispose(bool disposing) {
if(disposing && (components != null)) { if(disposing && (components != null)) {
components.Dispose(); components.Dispose();
@ -20,8 +38,8 @@ namespace Nuclex.Windows.Forms {
#region Component Designer generated code #region Component Designer generated code
/// <summary> /// <summary>
/// Required method for Designer support - do not modify /// Required method for Designer support - do not modify
/// the contents of this method with the code editor. /// the contents of this method with the code editor.
/// </summary> /// </summary>
private void InitializeComponent() { private void InitializeComponent() {
components = new System.ComponentModel.Container(); components = new System.ComponentModel.Container();

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@ -1,3 +1,23 @@
#region CPL License
/*
Nuclex Framework
Copyright (C) 2002-2007 Nuclex Development Labs
This library is free software; you can redistribute it and/or
modify it under the terms of the IBM Common Public License as
published by the IBM Corporation; either version 1.0 of the
License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
IBM Common Public License for more details.
You should have received a copy of the IBM Common Public
License along with this library
*/
#endregion
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.ComponentModel; using System.ComponentModel;
@ -5,6 +25,9 @@ using System.Drawing;
using System.Data; using System.Data;
using System.Text; using System.Text;
using System.Windows.Forms; using System.Windows.Forms;
using System.Threading;
using Nuclex.Support.Tracking;
namespace Nuclex.Windows.Forms { namespace Nuclex.Windows.Forms {
@ -14,8 +37,141 @@ namespace Nuclex.Windows.Forms {
/// <summary>Initializes a new tracking bar</summary> /// <summary>Initializes a new tracking bar</summary>
public TrackingBar() { public TrackingBar() {
InitializeComponent(); InitializeComponent();
// We start off being in the idle state (and thus, being invisible)
this.isIdle = true;
base.Visible = false;
// Initialize the delegates we use to update the control's state and those
// we use to register ourselfes to the tracker's events
this.updateIdleStateDelegate = new MethodInvoker(updateIdleState);
this.updateProgressDelegate = new MethodInvoker(updateProgress);
this.asyncIdleStateChangedDelegate = new EventHandler<IdleStateEventArgs>(
asyncIdleStateChanged
);
this.asyncProgressUpdateDelegate = new EventHandler<ProgressUpdateEventArgs>(
asyncProgressUpdated
);
// Create the tracker and attach ourselfes to its events
this.tracker = new ProgressionTracker();
this.tracker.AsyncIdleStateChanged += this.asyncIdleStateChangedDelegate;
this.tracker.AsyncProgressUpdated += this.asyncProgressUpdateDelegate;
} }
/// <summary>Tracks the specified progression in the tracking bar</summary>
/// <param name="progression">Progression to be tracked</param>
public void Track(Progression progression) {
this.tracker.Track(progression);
}
/// <summary>Tracks the specified progression in the tracking bar</summary>
/// <param name="progression">Progression to be tracked</param>
/// <param name="weight">Weight of this progression in the total progress</param>
public void Track(Progression progression, float weight) {
this.tracker.Track(progression, weight);
}
/// <summary>Stops tracking the specified progression</summary>
/// <param name="progression">Progression to stop tracking</param>
public void Untrack(Progression progression) {
this.tracker.Untrack(progression);
}
/// <summary>
/// Called when the summed progressed of the tracked progressions has changed
/// </summary>
/// <param name="sender">Progression whose progress has changed</param>
/// <param name="arguments">Contains the progress achieved by the progression</param>
private void asyncProgressUpdated(
object sender, ProgressUpdateEventArgs arguments
) {
// Set the new progress without any synchronization
this.currentProgress = arguments.Progress;
// Another use of the double-checked locking idiom, here we're trying to optimize
// away the lock in case some "trigger-happy" progressions send way more
// progress updates than the poor control can process :)
if(!this.progressUpdatePending) {
lock(this) {
if(!this.progressUpdatePending) {
this.progressUpdatePending = true;
this.progressUpdateAsyncResult = BeginInvoke(this.updateProgressDelegate);
}
} // lock
}
}
/// <summary>Called when the tracker becomes enters of leaves the idle state</summary>
/// <param name="sender">Tracker that has entered or left the idle state</param>
/// <param name="arguments">Contains the new idle state</param>
private void asyncIdleStateChanged(object sender, IdleStateEventArgs arguments) {
// Do a fully synchronous update of the idle state. This update must not be
// lost because otherwise, the progress bar might stay on-screen when in fact,
// the background operation has already finished and nothing is happening anymore.
this.isIdle = arguments.Idle;
Invoke(this.updateIdleStateDelegate);
}
/// <summary>Synchronously updates the value visualized in the progress bar</summary>
private void updateProgress() {
lock(this) {
// Reset the update flag so incoming updates will cause the control to
// update itself another time.
this.progressUpdatePending = false;
EndInvoke(this.progressUpdateAsyncResult);
// Transform the progress into an integer in the range of the progress bar's
// min and max values (these should normally be set to 0 and 100).
int min = base.Minimum;
int max = base.Maximum;
int progress = (int)(this.currentProgress * (max - min)) + min;
// Update the control
base.Value = progress;
// Assigning the value sends PBM_SETPOS to the control which,
// according to MSDN, already causes a redraw!
//base.Invalidate();
} // lock
}
/// <summary>
/// Updates the idle state of the progress bar
/// (controls whether the progress bar is shown or invisible)
/// </summary>
private void updateIdleState() {
base.Visible = !this.isIdle;
}
/// <summary>Whether an update of the control state is pending</summary>
private volatile bool progressUpdatePending;
/// <summary>Async result for the invoked control state update method</summary>
private volatile IAsyncResult progressUpdateAsyncResult;
/// <summary>Whether the progress bar is in the idle state</summary>
private volatile bool isIdle;
/// <summary>Most recently reported progress of the tracker</summary>
private volatile float currentProgress;
/// <summary>Tracker used to sum and update the total progress</summary>
private ProgressionTracker tracker;
/// <summary>Delegate for the progress update method</summary>
private MethodInvoker updateProgressDelegate;
/// <summary>Delegate for the idle state update method</summary>
private MethodInvoker updateIdleStateDelegate;
/// <summary>Delegate for the OnAsyncProgressionEnded method</summary>
private EventHandler<IdleStateEventArgs> asyncIdleStateChangedDelegate;
/// <summary>Delegate for the OnAsyncProgressionProgressUpdated method</summary>
private EventHandler<ProgressUpdateEventArgs> asyncProgressUpdateDelegate;
} }
} // namespace Nuclex.Windows.Forms } // namespace Nuclex.Windows.Forms