Fully implemented the tracking bar control which will now act as a specialized progress bar for tracking progressions
git-svn-id: file:///srv/devel/repo-conversion/nuwi@7 d2e56fa2-650e-0410-a79f-9358c0239efd
This commit is contained in:
parent
e48d9d3643
commit
19c55f370e
|
@ -21,15 +21,14 @@ License along with this library
|
|||
namespace Nuclex.Windows.Forms {
|
||||
|
||||
partial class ContainerListView {
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
|
||||
/// <summary>Required designer variable.</summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
/// <summary>Clean up any resources being used.</summary>
|
||||
/// <param name="disposing">
|
||||
/// true if managed resources should be disposed; otherwise, false.
|
||||
/// </param>
|
||||
protected override void Dispose(bool disposing) {
|
||||
if(disposing && (components != null)) {
|
||||
components.Dispose();
|
||||
|
|
|
@ -17,6 +17,7 @@ You should have received a copy of the IBM Common Public
|
|||
License along with this library
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
|
@ -32,7 +33,7 @@ namespace Nuclex.Windows.Forms {
|
|||
/// <remarks>
|
||||
/// There basically were two possible design choices: Provide a specialized
|
||||
/// ListViewSubItem that carries a Control instead of a string or manage the
|
||||
/// embedded controls in seperation of the ListView's items. The first option
|
||||
/// embedded controls seperate of the ListView's items. The first option
|
||||
/// would require a complete rewrite of the ListViewItem class and its related
|
||||
/// support classes, all of which are surprisingly large and complex. Thus,
|
||||
/// the less clean but more doable latter option has been chosen.
|
||||
|
|
|
@ -17,6 +17,7 @@ You should have received a copy of the IBM Common Public
|
|||
License along with this library
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Windows.Forms;
|
||||
|
|
|
@ -17,6 +17,7 @@ You should have received a copy of the IBM Common Public
|
|||
License along with this library
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.ObjectModel;
|
||||
|
|
|
@ -17,6 +17,7 @@ You should have received a copy of the IBM Common Public
|
|||
License along with this library
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Windows.Forms;
|
||||
|
@ -79,6 +80,12 @@ namespace Nuclex.Windows.Forms {
|
|||
OnControlRemoved(value);
|
||||
}
|
||||
|
||||
// These three methods don't need to be override since their current implementations
|
||||
// in the .NET Framework 2.0 all call the Remove() method on each individual control.
|
||||
// The ControlAdded/ControlRemoved events weren't in the original class and there
|
||||
// are other designs you could use to guarantee that removed controls get disposed
|
||||
// properly, so this should be rechecked when the code is compiled on another
|
||||
// version of the .NET framework
|
||||
/*
|
||||
/// <summary>Adds an array of control objects to the collection</summary>
|
||||
/// <param name="controls">
|
||||
|
|
32
Source/TrackingBar/TrackingBar.Designer.cs
generated
32
Source/TrackingBar/TrackingBar.Designer.cs
generated
|
@ -1,15 +1,33 @@
|
|||
#region CPL License
|
||||
/*
|
||||
Nuclex Framework
|
||||
Copyright (C) 2002-2007 Nuclex Development Labs
|
||||
|
||||
This library is free software; you can redistribute it and/or
|
||||
modify it under the terms of the IBM Common Public License as
|
||||
published by the IBM Corporation; either version 1.0 of the
|
||||
License, or (at your option) any later version.
|
||||
|
||||
This library is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
IBM Common Public License for more details.
|
||||
|
||||
You should have received a copy of the IBM Common Public
|
||||
License along with this library
|
||||
*/
|
||||
#endregion
|
||||
|
||||
namespace Nuclex.Windows.Forms {
|
||||
|
||||
partial class TrackingBar {
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
/// <summary>Required designer variable.</summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
/// <summary> Clean up any resources being used.</summary>
|
||||
/// <param name="disposing">
|
||||
/// true if managed resources should be disposed; otherwise, false.
|
||||
/// </param>
|
||||
protected override void Dispose(bool disposing) {
|
||||
if(disposing && (components != null)) {
|
||||
components.Dispose();
|
||||
|
|
|
@ -1,3 +1,23 @@
|
|||
#region CPL License
|
||||
/*
|
||||
Nuclex Framework
|
||||
Copyright (C) 2002-2007 Nuclex Development Labs
|
||||
|
||||
This library is free software; you can redistribute it and/or
|
||||
modify it under the terms of the IBM Common Public License as
|
||||
published by the IBM Corporation; either version 1.0 of the
|
||||
License, or (at your option) any later version.
|
||||
|
||||
This library is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
IBM Common Public License for more details.
|
||||
|
||||
You should have received a copy of the IBM Common Public
|
||||
License along with this library
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
|
@ -5,6 +25,9 @@ using System.Drawing;
|
|||
using System.Data;
|
||||
using System.Text;
|
||||
using System.Windows.Forms;
|
||||
using System.Threading;
|
||||
|
||||
using Nuclex.Support.Tracking;
|
||||
|
||||
namespace Nuclex.Windows.Forms {
|
||||
|
||||
|
@ -14,8 +37,141 @@ namespace Nuclex.Windows.Forms {
|
|||
/// <summary>Initializes a new tracking bar</summary>
|
||||
public TrackingBar() {
|
||||
InitializeComponent();
|
||||
|
||||
// We start off being in the idle state (and thus, being invisible)
|
||||
this.isIdle = true;
|
||||
base.Visible = false;
|
||||
|
||||
// Initialize the delegates we use to update the control's state and those
|
||||
// we use to register ourselfes to the tracker's events
|
||||
this.updateIdleStateDelegate = new MethodInvoker(updateIdleState);
|
||||
this.updateProgressDelegate = new MethodInvoker(updateProgress);
|
||||
this.asyncIdleStateChangedDelegate = new EventHandler<IdleStateEventArgs>(
|
||||
asyncIdleStateChanged
|
||||
);
|
||||
this.asyncProgressUpdateDelegate = new EventHandler<ProgressUpdateEventArgs>(
|
||||
asyncProgressUpdated
|
||||
);
|
||||
|
||||
// Create the tracker and attach ourselfes to its events
|
||||
this.tracker = new ProgressionTracker();
|
||||
this.tracker.AsyncIdleStateChanged += this.asyncIdleStateChangedDelegate;
|
||||
this.tracker.AsyncProgressUpdated += this.asyncProgressUpdateDelegate;
|
||||
}
|
||||
|
||||
/// <summary>Tracks the specified progression in the tracking bar</summary>
|
||||
/// <param name="progression">Progression to be tracked</param>
|
||||
public void Track(Progression progression) {
|
||||
this.tracker.Track(progression);
|
||||
}
|
||||
|
||||
/// <summary>Tracks the specified progression in the tracking bar</summary>
|
||||
/// <param name="progression">Progression to be tracked</param>
|
||||
/// <param name="weight">Weight of this progression in the total progress</param>
|
||||
public void Track(Progression progression, float weight) {
|
||||
this.tracker.Track(progression, weight);
|
||||
}
|
||||
|
||||
/// <summary>Stops tracking the specified progression</summary>
|
||||
/// <param name="progression">Progression to stop tracking</param>
|
||||
public void Untrack(Progression progression) {
|
||||
this.tracker.Untrack(progression);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Called when the summed progressed of the tracked progressions has changed
|
||||
/// </summary>
|
||||
/// <param name="sender">Progression whose progress has changed</param>
|
||||
/// <param name="arguments">Contains the progress achieved by the progression</param>
|
||||
private void asyncProgressUpdated(
|
||||
object sender, ProgressUpdateEventArgs arguments
|
||||
) {
|
||||
|
||||
// Set the new progress without any synchronization
|
||||
this.currentProgress = arguments.Progress;
|
||||
|
||||
// Another use of the double-checked locking idiom, here we're trying to optimize
|
||||
// away the lock in case some "trigger-happy" progressions send way more
|
||||
// progress updates than the poor control can process :)
|
||||
if(!this.progressUpdatePending) {
|
||||
lock(this) {
|
||||
if(!this.progressUpdatePending) {
|
||||
this.progressUpdatePending = true;
|
||||
this.progressUpdateAsyncResult = BeginInvoke(this.updateProgressDelegate);
|
||||
}
|
||||
} // lock
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/// <summary>Called when the tracker becomes enters of leaves the idle state</summary>
|
||||
/// <param name="sender">Tracker that has entered or left the idle state</param>
|
||||
/// <param name="arguments">Contains the new idle state</param>
|
||||
private void asyncIdleStateChanged(object sender, IdleStateEventArgs arguments) {
|
||||
|
||||
// Do a fully synchronous update of the idle state. This update must not be
|
||||
// lost because otherwise, the progress bar might stay on-screen when in fact,
|
||||
// the background operation has already finished and nothing is happening anymore.
|
||||
this.isIdle = arguments.Idle;
|
||||
Invoke(this.updateIdleStateDelegate);
|
||||
|
||||
}
|
||||
|
||||
/// <summary>Synchronously updates the value visualized in the progress bar</summary>
|
||||
private void updateProgress() {
|
||||
lock(this) {
|
||||
|
||||
// Reset the update flag so incoming updates will cause the control to
|
||||
// update itself another time.
|
||||
this.progressUpdatePending = false;
|
||||
EndInvoke(this.progressUpdateAsyncResult);
|
||||
|
||||
// Transform the progress into an integer in the range of the progress bar's
|
||||
// min and max values (these should normally be set to 0 and 100).
|
||||
int min = base.Minimum;
|
||||
int max = base.Maximum;
|
||||
int progress = (int)(this.currentProgress * (max - min)) + min;
|
||||
|
||||
// Update the control
|
||||
base.Value = progress;
|
||||
|
||||
// Assigning the value sends PBM_SETPOS to the control which,
|
||||
// according to MSDN, already causes a redraw!
|
||||
//base.Invalidate();
|
||||
|
||||
} // lock
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Updates the idle state of the progress bar
|
||||
/// (controls whether the progress bar is shown or invisible)
|
||||
/// </summary>
|
||||
private void updateIdleState() {
|
||||
|
||||
base.Visible = !this.isIdle;
|
||||
|
||||
}
|
||||
|
||||
/// <summary>Whether an update of the control state is pending</summary>
|
||||
private volatile bool progressUpdatePending;
|
||||
/// <summary>Async result for the invoked control state update method</summary>
|
||||
private volatile IAsyncResult progressUpdateAsyncResult;
|
||||
/// <summary>Whether the progress bar is in the idle state</summary>
|
||||
private volatile bool isIdle;
|
||||
/// <summary>Most recently reported progress of the tracker</summary>
|
||||
private volatile float currentProgress;
|
||||
|
||||
/// <summary>Tracker used to sum and update the total progress</summary>
|
||||
private ProgressionTracker tracker;
|
||||
/// <summary>Delegate for the progress update method</summary>
|
||||
private MethodInvoker updateProgressDelegate;
|
||||
/// <summary>Delegate for the idle state update method</summary>
|
||||
private MethodInvoker updateIdleStateDelegate;
|
||||
/// <summary>Delegate for the OnAsyncProgressionEnded method</summary>
|
||||
private EventHandler<IdleStateEventArgs> asyncIdleStateChangedDelegate;
|
||||
/// <summary>Delegate for the OnAsyncProgressionProgressUpdated method</summary>
|
||||
private EventHandler<ProgressUpdateEventArgs> asyncProgressUpdateDelegate;
|
||||
|
||||
}
|
||||
|
||||
} // namespace Nuclex.Windows.Forms
|
||||
|
|
Loading…
Reference in New Issue
Block a user