Added a tool strip host for the tracking bar, allowing it to be embedded inside a status bar; fixed a bug in the progress reporter form that would prevent AsyncAbort() from actually being called when the user clicked on the cancel button; AsyncProgressBar no longer changes the style of the progress bar, this is now up to the user; ProgressReporterForm now switches ProgressBar between Marquee and Blocks styles on its own; various formatting enhancements

git-svn-id: file:///srv/devel/repo-conversion/nuwi@13 d2e56fa2-650e-0410-a79f-9358c0239efd
This commit is contained in:
Markus Ewald 2007-12-04 20:54:42 +00:00
parent f37b946a3d
commit 1de87c2c00
6 changed files with 158 additions and 26 deletions

View file

@ -11,10 +11,17 @@ namespace Nuclex.Windows.Forms {
/// <summary>Progress bar with optimized multi-threading behavior</summary>
/// <remarks>
/// If a background thread is generating lots of progress updates, using synchronized
/// calls can drastically reduce performance. This progress bar optimizes this case
/// by performing the update asynchronously and keeping only the most recent update
/// when multiple updates arrive while the asynchronous update call is still running.
/// <para>
/// If a background thread is generating lots of progress updates, using synchronized
/// calls can drastically reduce performance. This progress bar optimizes that case
/// by performing the update asynchronously and keeping only the most recent update
/// when multiple updates arrive while the asynchronous update call is still running.
/// </para>
/// <para>
/// This design eliminates useless queueing of progress updates, thereby reducing
/// CPU load occuring in the UI thread and at the same time avoids blocking the
/// worker thread, increasing its performance.
/// </para>
/// </remarks>
public partial class AsyncProgressBar : ProgressBar {
@ -22,8 +29,8 @@ namespace Nuclex.Windows.Forms {
public AsyncProgressBar() {
InitializeComponent();
this.updateProgressDelegate = new MethodInvoker(updateProgress);
this.Disposed += new EventHandler(progressBarDisposed);
this.updateProgressDelegate = new MethodInvoker(updateProgress);
// Could probably use VolatileWrite() as well, but for consistency reasons
// this is an Interlocked call, too. Mixing different synchronization measures
@ -37,6 +44,11 @@ namespace Nuclex.Windows.Forms {
/// <param name="arguments">Not used</param>
private void progressBarDisposed(object sender, EventArgs arguments) {
// CHECK: This method is only called on an explicit Dispose() of the control.
// Microsoft officially states that it's allowed to call Control.BeginInvoke()
// without calling Control.EndInvoke(), so this code is quite correct,
// but is it also clean? :>
// Since this has to occur in the UI thread, there's no way that updateProgress()
// could be executing just now. But the final call to updateProgress() will not
// have EndInvoke() called on it yet, so we do this here before the control
@ -46,15 +58,18 @@ namespace Nuclex.Windows.Forms {
this.progressUpdateAsyncResult = null;
}
// CHECK: This method is only called on an explicit Dispose() of the control.
// Microsoft officially states that it's allowed to call Control.BeginInvoke()
// without calling Control.EndInvoke(), so this code is quite correct,
// but is it also clean? :>
}
/// <summary>Asynchronously updates the value to be shown in the progress bar</summary>
/// <param name="value">New value to set the progress bar to</param>
/// <remarks>
/// This will schedule an asynchronous update of the progress bar in the UI thread.
/// If you change the progress value again before the progress bar has completed its
/// update cycle, the original progress value will be skipped and the progress bar
/// jumps directly to the latest progress value. Updates are not queued, there is
/// at most one update waiting on the UI thread. It is also strictly guaranteed that
/// the last most progress value set will be shown and never skipped.
/// </remarks>
public void AsyncSetValue(float value) {
// Update the value to be shown on the progress bar. If this happens multiple
@ -79,10 +94,6 @@ namespace Nuclex.Windows.Forms {
/// <summary>Synchronously updates the value visualized in the progress bar</summary>
private void updateProgress() {
// Switch the style if the progress bar is still set to marquee mode
if(Style == ProgressBarStyle.Marquee)
Style = ProgressBarStyle.Blocks;
// Cache these to shorten the code that follows :)
int minimum = base.Minimum;
int maximum = base.Maximum;
@ -93,8 +104,10 @@ namespace Nuclex.Windows.Forms {
// invocation to ensure the most recent value will remain at the end.
float progress = Interlocked.Exchange(ref this.newProgress, -1.0f);
// Convert the value to the progress bar's configured range and assign it
// to the progress bar
// Restrain the value to the progress bar's configured range and assign it.
// This is done to prevent exceptions in the UI thread (theoretically the user
// could change the progress bar's min and max just before the UI thread executes
// this method, so we cannot validate the value in AsyncSetValue())
int value = (int)(progress * (maximum - minimum)) + minimum;
base.Value = Math.Min(Math.Max(value, minimum), maximum);