From 4c24b82836cb1f370b06760dde71b87ee18e2752 Mon Sep 17 00:00:00 2001 From: Markus Ewald Date: Wed, 29 Oct 2008 20:50:55 +0000 Subject: [PATCH] The ProgressReporterForm was still referring to "progressions" (old name for the request class) in some places - fixed; improved code documentation git-svn-id: file:///srv/devel/repo-conversion/nuwi@25 d2e56fa2-650e-0410-a79f-9358c0239efd --- .../ProgressReporter/ProgressReporterForm.cs | 44 ++++++++++--------- 1 file changed, 24 insertions(+), 20 deletions(-) diff --git a/Source/ProgressReporter/ProgressReporterForm.cs b/Source/ProgressReporter/ProgressReporterForm.cs index 989f813..06b4f9b 100644 --- a/Source/ProgressReporter/ProgressReporterForm.cs +++ b/Source/ProgressReporter/ProgressReporterForm.cs @@ -14,7 +14,7 @@ namespace Nuclex.Windows.Forms { /// /// Blocking progress dialog that prevents the user from accessing the application - /// window during all-blocking background processes. + /// window during a modal asynchronous processes. /// /// /// class Test : Nuclex.Support.Scheduling.ThreadOperation { @@ -58,25 +58,27 @@ namespace Nuclex.Windows.Forms { /// /// Text to be shown in the progress reporter's title bar /// - /// - /// Progression for whose duration to show the progress reporter + /// + /// Process for whose duration to show the progress reporter /// - public static void Track(string windowTitle, Waitable progression) { + public static void Track(string windowTitle, Waitable waitable) { - // Small optimization to avoid the lengthy control creation when - // the progression has already ended - if(progression.Ended) + // Small optimization to avoid the lengthy control creation when the waitable + // process has already ended. This is an accepted race condition: If the process + // finishes right after this line, it doesn't change the outcome, it just + // causes the progress dialog to be constructed needlessly. + if(waitable.Ended) return; // Open the form and let it monitor the progression's state using(ProgressReporterForm theForm = new ProgressReporterForm()) { - theForm.track(windowTitle, progression); + theForm.track(windowTitle, waitable); } } /// Called when the user tries to close the form manually - /// Contains flag that can be used to abort the close attempt + /// Contains a flag that can be used to abort the close attempt protected override void OnClosing(CancelEventArgs e) { base.OnClosing(e); @@ -91,40 +93,42 @@ namespace Nuclex.Windows.Forms { /// /// Text to be shown in the progress reporter's title bar /// - /// - /// Progression for whose duration to show the progress reporter + /// + /// Waitable for whose duration to show the progress reporter /// - private void track(string windowTitle, Waitable progression) { + private void track(string windowTitle, Waitable waitable) { // Set the window title if the user wants to use a custom one if(windowTitle != null) Text = windowTitle; // Only enable the cancel button if the progression can be aborted - this.abortReceiver = (progression as IAbortable); + this.abortReceiver = (waitable as IAbortable); this.cancelButton.Enabled = (this.abortReceiver != null); // Make sure the progress bar control has been created (otherwise, we've got // a chance that BeginInvoke() would fail if the first progress notification // arrived before we called ShowDialog()!) - IntPtr tempDummy = this.progressBar.Handle; + { IntPtr tempDummy = this.progressBar.Handle; } - // Subscribe the form to the progression it is supposed to monitor - progression.AsyncEnded += this.asyncEndedDelegate; - IProgressReporter progressReporter = progression as IProgressReporter; + // Subscribe the form to the progression it is supposed to monitor. + // Careful: With the new 'Waitable' design, this can cause the asyncEndedDelegate + // callback to be called immediately and synchronously! + waitable.AsyncEnded += this.asyncEndedDelegate; + IProgressReporter progressReporter = waitable as IProgressReporter; if(progressReporter != null) progressReporter.AsyncProgressChanged += this.asyncProgressChangedDelegate; // The progression might have ended before this line was reached, if that's // the case, we don't show the dialog at all. - if(!progression.Ended) + if(!waitable.Ended) ShowDialog(); // We're done, unsubscribe from the progression's events again - progressReporter = progression as IProgressReporter; + progressReporter = waitable as IProgressReporter; if(progressReporter != null) progressReporter.AsyncProgressChanged -= this.asyncProgressChangedDelegate; - progression.AsyncEnded -= this.asyncEndedDelegate; + waitable.AsyncEnded -= this.asyncEndedDelegate; }