Added a progress spinner control that should work on top of WinForms even with its poor transparent control support
git-svn-id: file:///srv/devel/repo-conversion/nuwi@50 d2e56fa2-650e-0410-a79f-9358c0239efd
This commit is contained in:
parent
2b908f18eb
commit
7439c31390
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@ -59,6 +59,12 @@
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<Compile Include="Source\AutoBinding\IAutoBinder.cs" />
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<Compile Include="Source\CommonDialogs\CommonDialogManager.cs" />
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<Compile Include="Source\CommonDialogs\ICommonDialogService.cs" />
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<Compile Include="Source\Controls\ProgressSpinner.cs">
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<SubType>UserControl</SubType>
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</Compile>
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<Compile Include="Source\Controls\ProgressSpinner.Designer.cs">
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<DependentUpon>ProgressSpinner.cs</DependentUpon>
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</Compile>
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<Compile Include="Source\LateCheckedSynchronizer.cs" />
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<Compile Include="Source\Messages\IMessageService.cs" />
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<Compile Include="Source\Messages\MessageEventArgs.cs" />
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@ -102,6 +108,9 @@
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<Compile Include="Source\WindowManager.Test.cs">
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<DependentUpon>WindowManager.cs</DependentUpon>
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</Compile>
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<EmbeddedResource Include="Source\Controls\ProgressSpinner.resx">
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<DependentUpon>ProgressSpinner.cs</DependentUpon>
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</EmbeddedResource>
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<EmbeddedResource Include="Source\ProgressReporter\ProgressReporterForm.resx">
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<DependentUpon>ProgressReporterForm.cs</DependentUpon>
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<SubType>Designer</SubType>
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@ -143,7 +152,7 @@
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\Nuclex.Support.Transactions\Nuclex.Support.Transactions %28net-4.0%29.csproj">
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<Project>{2F487C4D-8E06-496F-BCD5-7119B18C78D8}</Project>
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<Project>{2f487c4d-8e06-496f-bcd5-7119b18c78d8}</Project>
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<Name>Nuclex.Support.Transactions %28net-4.0%29</Name>
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</ProjectReference>
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<ProjectReference Include="..\Nuclex.Support\Nuclex.Support %28net-4.0%29.csproj">
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@ -158,7 +167,6 @@
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</ItemGroup>
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<ItemGroup>
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<Folder Include="Resources\" />
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<Folder Include="Source\Controls\" />
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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49
Source/Controls/ProgressSpinner.Designer.cs
generated
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49
Source/Controls/ProgressSpinner.Designer.cs
generated
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@ -0,0 +1,49 @@
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namespace Nuclex.Windows.Forms.Controls {
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partial class ProgressSpinner {
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/// <summary> Required designer variable.</summary>
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private System.ComponentModel.IContainer components = null;
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/// <summary> Clean up any resources being used.</summary>
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/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
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protected override void Dispose(bool disposing) {
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if(disposing && (components != null)) {
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components.Dispose();
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}
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base.Dispose(disposing);
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}
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#region Component Designer generated code
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/// <summary>
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/// Required method for Designer support - do not modify
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/// the contents of this method with the code editor.
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/// </summary>
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private void InitializeComponent() {
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this.animationUpdateTimer = new System.Windows.Forms.Timer();
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this.SuspendLayout();
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//
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// animationUpdateTimer
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//
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this.animationUpdateTimer.Tick += new System.EventHandler(this.animationTimerTicked);
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//
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// ProgressSpinner
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//
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this.AutoScaleDimensions = new System.Drawing.SizeF(9F, 20F);
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this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
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this.BackColor = System.Drawing.Color.Transparent;
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this.DoubleBuffered = true;
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this.Name = "ProgressSpinner";
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this.ResumeLayout(false);
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}
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#endregion
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/// <summary>Timer used to update the progress animation</summary>
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private System.Windows.Forms.Timer animationUpdateTimer;
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}
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} // namespace Nuclex.Windows.Forms.Controls
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176
Source/Controls/ProgressSpinner.cs
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176
Source/Controls/ProgressSpinner.cs
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using System;
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using System.Data;
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using System.Drawing;
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using System.Linq;
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using System.Windows.Forms;
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namespace Nuclex.Windows.Forms.Controls {
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/// <summary>Displays a progress spinner to entertain the user while waiting</summary>
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public partial class ProgressSpinner : UserControl {
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/// <summary>Number of dots the progress spinner will display</summary>
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private const int DotCount = 8;
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/// <summary>Size of a normal dot (only ever assumed by the trailing dot)</summary>
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private const int DotRadius = 4;
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/// <summary>
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/// The leading dot will be DotCount times this larger than a normal dot
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/// </summary>
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private const int ScaleFactor = 1;
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/// <summary>Initializes a new progress spinner</summary>
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public ProgressSpinner() {
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SetStyle(
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(
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ControlStyles.AllPaintingInWmPaint |
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ControlStyles.OptimizedDoubleBuffer |
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ControlStyles.ResizeRedraw | ControlStyles.UserPaint |
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ControlStyles.SupportsTransparentBackColor
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),
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true
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);
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InitializeComponent();
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Disposed += new EventHandler(OnDisposed);
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if(!DesignMode) {
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StartSpinner();
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}
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}
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/// <summary>Releases all resources owned by the control when it is destroyed</summary>
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/// <param name="sender">Control that is being destroyed</param>
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/// <param name="arguments">Not used</param>
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private void OnDisposed(object sender, EventArgs arguments) {
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if(this.dotOutlinePen != null) {
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this.dotOutlinePen.Dispose();
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this.dotOutlinePen = null;
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}
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if(this.dotFillBrush != null) {
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this.dotFillBrush.Dispose();
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this.dotFillBrush = null;
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}
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}
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/// <summary>Starts the spinner's animation</summary>
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public void StartSpinner() {
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this.spinnerRunning = true;
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this.animationUpdateTimer.Enabled = true;
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}
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/// <summary>Stops the spinner's animation</summary>
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public void StopSpinner() {
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this.animationUpdateTimer.Enabled = false;
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this.spinnerRunning = false;
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}
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/// <summary>Color used to fill the dots</summary>
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public Color DotFillColor {
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get { return this.dotFillColor; }
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set {
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if(value != this.dotFillColor) {
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this.dotFillColor = value;
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if(this.dotFillBrush != null) {
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this.dotFillBrush.Dispose();
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this.dotFillBrush = null;
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}
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}
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}
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}
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/// <summary>Color used for the dots' outline</summary>
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public Color DotOutlineColor {
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get { return this.dotOutlineColor; }
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set {
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if(value != this.dotOutlineColor) {
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this.dotOutlineColor = value;
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if(this.dotOutlinePen != null) {
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this.dotOutlinePen.Dispose();
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this.dotOutlinePen = null;
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}
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}
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}
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}
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/// <summary>Called when the control is hidden or shown</summary>
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/// <param name="arguments">Not used</param>
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protected override void OnVisibleChanged(EventArgs arguments) {
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base.OnVisibleChanged(arguments);
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this.animationUpdateTimer.Enabled = this.spinnerRunning && Visible;
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}
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/// <summary>Called when the control should redraw itself</summary>
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/// <param name="arguments">Provides access to the drawing surface and tools</param>
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protected override void OnPaint(PaintEventArgs arguments) {
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if(Parent != null && this.BackColor == Color.Transparent) {
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using(var bmp = new Bitmap(Parent.Width, Parent.Height)) {
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Parent.Controls.Cast<Control>()
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.Where(c => Parent.Controls.GetChildIndex(c) > Parent.Controls.GetChildIndex(this))
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.Where(c => c.Bounds.IntersectsWith(this.Bounds))
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.OrderByDescending(c => Parent.Controls.GetChildIndex(c))
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.ToList()
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.ForEach(c => c.DrawToBitmap(bmp, c.Bounds));
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arguments.Graphics.DrawImage(bmp, -Left, -Top);
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}
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}
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if(this.dotOutlinePen == null) {
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this.dotOutlinePen = new Pen(this.dotOutlineColor);
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}
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if(this.dotFillBrush == null) {
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this.dotFillBrush = new SolidBrush(this.dotFillColor);
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}
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//e.Graphics.SmoothingMode = SmoothingMode.HighQuality;
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int diameter = Math.Min(Width, Height);
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PointF center = new PointF(diameter / 2.0f, diameter / 2.0f);
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int bigRadius = diameter / 2 - DotRadius - (DotCount - 1) * ScaleFactor;
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float unitAngle = 360 / DotCount;
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for(int index = 0; index < DotCount; ++index) {
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int dotIndex = (index + leadingDotIndex) % DotCount;
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var dotPosition = new PointF(
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center.X + (float)(bigRadius * Math.Cos(unitAngle * dotIndex * Math.PI / 180)),
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center.Y + (float)(bigRadius * Math.Sin(unitAngle * dotIndex * Math.PI / 180))
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);
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int currentDotRadius = DotRadius + index * ScaleFactor;
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PointF c1 = new PointF(dotPosition.X - currentDotRadius, dotPosition.Y - currentDotRadius);
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arguments.Graphics.FillEllipse(this.dotFillBrush, c1.X, c1.Y, 2 * currentDotRadius, 2 * currentDotRadius);
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arguments.Graphics.DrawEllipse(this.dotOutlinePen, c1.X, c1.Y, 2 * currentDotRadius, 2 * currentDotRadius);
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}
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}
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/// <summary>Called when the animation timer ticks to update the animation state</summary>
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/// <param name="sender">Animation timer that has ticked</param>
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/// <param name="arguments">Not used</param>
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private void animationTimerTicked(object sender, EventArgs arguments) {
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this.leadingDotIndex = (this.leadingDotIndex + 1) % DotCount; // Advance the animation
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Invalidate(); // Request a redraw at the earliest opportune time
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}
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/// <summary>Whether the spinner has been started</summary>
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private bool spinnerRunning;
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/// <summary>Color in which the dots will be filled</summary>
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private Color dotFillColor = Color.RoyalBlue;
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/// <summary>Color that will be used for the dots' outline</summary>
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private Color dotOutlineColor = Color.White;
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/// <summary>Brush used to fill the dots</summary>
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private Brush dotFillBrush;
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/// <summary>Brush used for the dots' outline</summary>
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private Pen dotOutlinePen;
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/// <summary>Index of the currently leading dot</summary>
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private int leadingDotIndex = 0;
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}
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} // namespace Nuclex.Windows.Forms.Controls
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123
Source/Controls/ProgressSpinner.resx
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123
Source/Controls/ProgressSpinner.resx
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@ -0,0 +1,123 @@
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<?xml version="1.0" encoding="utf-8"?>
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<root>
|
||||
<!--
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||||
Microsoft ResX Schema
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||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
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||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
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||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
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||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
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||||
<xsd:element name="assembly">
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||||
<xsd:complexType>
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||||
<xsd:attribute name="alias" type="xsd:string" />
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||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
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||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
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||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
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||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
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||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
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||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<metadata name="animationUpdateTimer.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
|
||||
<value>17, 17</value>
|
||||
</metadata>
|
||||
</root>
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71
Source/ViewModels/MultiPageViewModel.cs
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71
Source/ViewModels/MultiPageViewModel.cs
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#region CPL License
|
||||
/*
|
||||
Nuclex Framework
|
||||
Copyright (C) 2002-2019 Nuclex Development Labs
|
||||
|
||||
This library is free software; you can redistribute it and/or
|
||||
modify it under the terms of the IBM Common Public License as
|
||||
published by the IBM Corporation; either version 1.0 of the
|
||||
License, or (at your option) any later version.
|
||||
|
||||
This library is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
IBM Common Public License for more details.
|
||||
|
||||
You should have received a copy of the IBM Common Public
|
||||
License along with this library
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
|
||||
using Nuclex.Support;
|
||||
|
||||
namespace Nuclex.Windows.Forms.ViewModels {
|
||||
|
||||
/// <summary>Base class for view models that have multiple child view models</summary>
|
||||
/// <typeparam name="TPageEnumeration">Enum type by which pages can be indicated</typeparam>
|
||||
public abstract class MultiPageViewModel<TPageEnumeration> : Observable
|
||||
where TPageEnumeration : IEquatable<TPageEnumeration> {
|
||||
|
||||
/// <summary>Initializes a new multi-page view model</summary>
|
||||
/// <param name="windowManager">
|
||||
/// Window manager the view model uses to create child views
|
||||
/// </param>
|
||||
/// <param name="cachePageViewModels">
|
||||
/// Whether child view models will be kept alive and reused
|
||||
/// </param>
|
||||
public MultiPageViewModel(IWindowManager windowManager, bool cachePageViewModels = false) {
|
||||
this.windowManager = windowManager;
|
||||
}
|
||||
|
||||
/// <summary>Child page that is currently being displayed by the view model</summary>
|
||||
public TPageEnumeration ActivePage {
|
||||
get { return this.activePage; }
|
||||
set {
|
||||
if(!this.activePage.Equals(value)) {
|
||||
this.activePage = value;
|
||||
OnPropertyChanged(nameof(ActivePage));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>Windowmanager that can create view models and display other views</summary>
|
||||
protected IWindowManager WindowManager {
|
||||
get { return this.windowManager; }
|
||||
}
|
||||
|
||||
/// <summary>Creates a view model for the specified page</summary>
|
||||
/// <param name="page">Page for which a view model will be created</param>
|
||||
/// <returns>The view model for the specified page</returns>
|
||||
protected abstract object createViewModelForPage(TPageEnumeration page);
|
||||
|
||||
/// <summary>Page that is currently active in the multi-page view model</summary>
|
||||
private TPageEnumeration activePage;
|
||||
/// <summary>Window manager that can be used to display other views</summary>
|
||||
private IWindowManager windowManager;
|
||||
|
||||
}
|
||||
|
||||
} // namespace Nuclex.Windows.Forms.ViewModels
|
Loading…
Reference in New Issue
Block a user