Upgraded all projects to XNA 2.0; project files now use (x86) instead of (PC) to indicate an x86 build (more logical and readily associated with the build platform); moved all text files into their project's documents folder; fixed any build configuration inconsistencies encountered along the way; renamed Nuclex.Graphics.Effects to Nuclex.Graphics.SpecialEffects to avoid confusion with the XNA 'Effect' class
git-svn-id: file:///srv/devel/repo-conversion/nuwi@16 d2e56fa2-650e-0410-a79f-9358c0239efd
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					 1 changed files with 27 additions and 74 deletions
				
			
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    <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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    <Platform Condition=" '$(Platform)' == '' ">x86</Platform>
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    <OutputPath>bin\Release\</OutputPath>
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  </PropertyGroup>
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  <ItemGroup>
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    <Reference Include="Microsoft.Xna.Framework">
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      <Private>False</Private>
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    </Reference>
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    <Reference Include="Microsoft.Xna.Framework.Game">
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      <Private>False</Private>
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    </Reference>
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    <Reference Include="mscorlib">
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      <SubType>Designer</SubType>
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    </EmbeddedResource>
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    <Compile Include="Source\AsyncProgressBar\AsyncProgressBar.cs">
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      <SubType>Component</SubType>
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      <XNAUseContentPipeline>false</XNAUseContentPipeline>
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      <Name>AsyncProgressBar</Name>
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    </Compile>
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    <Compile Include="Source\AsyncProgressBar\AsyncProgressBar.Designer.cs">
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      <DependentUpon>AsyncProgressBar.cs</DependentUpon>
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      <XNAUseContentPipeline>false</XNAUseContentPipeline>
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      <Name>AsyncProgressBar.Designer</Name>
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    </Compile>
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    <Compile Include="Source\ContainerListView\ContainerListView.cs">
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      <SubType>Component</SubType>
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      <XNAUseContentPipeline>false</XNAUseContentPipeline>
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      <Name>ContainerListView</Name>
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    </Compile>
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    <Compile Include="Source\ContainerListView\ContainerListView.Designer.cs">
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      <DependentUpon>ContainerListView.cs</DependentUpon>
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      <XNAUseContentPipeline>false</XNAUseContentPipeline>
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      <Name>ContainerListView.Designer</Name>
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    </Compile>
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    <Compile Include="Source\ContainerListView\ListViewEmbeddedControl.cs">
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      <XNAUseContentPipeline>false</XNAUseContentPipeline>
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      <Name>ListViewEmbeddedControl</Name>
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    </Compile>
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    <Compile Include="Source\ContainerListView\ListViewEmbeddedControlCollection.cs">
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      <XNAUseContentPipeline>false</XNAUseContentPipeline>
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      <Name>ListViewEmbeddedControlCollection</Name>
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    </Compile>
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    <Compile Include="Source\EmbeddedControlCollection.cs">
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      <XNAUseContentPipeline>false</XNAUseContentPipeline>
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      <Name>EmbeddedControlCollection</Name>
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    </Compile>
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    <Compile Include="Source\ContainerListView\ListViewEmbeddedControl.cs" />
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    <Compile Include="Source\ContainerListView\ListViewEmbeddedControlCollection.cs" />
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    <Compile Include="Source\EmbeddedControlCollection.cs" />
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    <Compile Include="Source\ProgressReporter\ProgressReporterForm.cs">
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      <XNAUseContentPipeline>false</XNAUseContentPipeline>
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      <Name>ProgressReporterForm</Name>
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      <SubType>Form</SubType>
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    </Compile>
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    <Compile Include="Source\ProgressReporter\ProgressReporterForm.Designer.cs">
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      <DependentUpon>ProgressReporterForm.cs</DependentUpon>
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      <XNAUseContentPipeline>false</XNAUseContentPipeline>
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      <Name>ProgressReporterForm.Designer</Name>
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    </Compile>
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    <Compile Include="Source\TrackingBar\ToolStripTrackingBar.cs">
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      <XNAUseContentPipeline>false</XNAUseContentPipeline>
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      <Name>ToolStripTrackingBar</Name>
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      <SubType>Component</SubType>
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    </Compile>
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    <Compile Include="Source\TrackingBar\TrackingBar.cs">
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      <XNAUseContentPipeline>false</XNAUseContentPipeline>
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      <Name>TrackingBar</Name>
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      <SubType>Component</SubType>
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    </Compile>
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    <Compile Include="Source\TrackingBar\TrackingBar.Designer.cs">
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			@ -119,20 +77,15 @@
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    </Compile>
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  </ItemGroup>
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  <ItemGroup>
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    <ProjectReference Include="..\Nuclex.Support\Nuclex.Support %28PC%29.csproj">
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      <Name>Nuclex.Support %28PC%29</Name>
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    <Content Include="Documents\Nuclex.Windows.Forms.xml" />
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  <ItemGroup>
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      <DependentUpon>ProgressReporterForm.cs</DependentUpon>
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      <SubType>Designer</SubType>
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    </EmbeddedResource>
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      <Project>{471344D7-583D-4B40-BAC4-4E85E77441A9}</Project>
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      <Name>Nuclex.Support %28x86%29</Name>
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    </ProjectReference>
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  </ItemGroup>
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  <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
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  <Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA\Game Studio Express\v1.0\Microsoft.Xna.ContentPipeline.targets" />
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  <Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA\Game Studio Express\v1.0\Microsoft.Xna.Common.targets" />
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  <!-- To modify your build process, add your task inside one of the targets below and uncomment it. 
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       Other similar extension points exist, see Microsoft.Common.targets.
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  <Target Name="BeforeBuild">
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