Upgraded all projects to XNA 2.0; project files now use (x86) instead of (PC) to indicate an x86 build (more logical and readily associated with the build platform); moved all text files into their project's documents folder; fixed any build configuration inconsistencies encountered along the way; renamed Nuclex.Graphics.Effects to Nuclex.Graphics.SpecialEffects to avoid confusion with the XNA 'Effect' class

git-svn-id: file:///srv/devel/repo-conversion/nuwi@16 d2e56fa2-650e-0410-a79f-9358c0239efd
This commit is contained in:
Markus Ewald 2007-12-14 20:43:34 +00:00
parent 0c72fe2d9e
commit cc8688917f

View File

@ -1,117 +1,75 @@
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<Reference Include="Microsoft.Xna.Framework"> <Reference Include="System" />
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<Reference Include="Microsoft.Xna.Framework.Game">
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@ -119,20 +77,15 @@
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Other similar extension points exist, see Microsoft.Common.targets. Other similar extension points exist, see Microsoft.Common.targets.
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