Upgraded all projects to XNA 2.0; project files now use (x86) instead of (PC) to indicate an x86 build (more logical and readily associated with the build platform); moved all text files into their project's documents folder; fixed any build configuration inconsistencies encountered along the way; renamed Nuclex.Graphics.Effects to Nuclex.Graphics.SpecialEffects to avoid confusion with the XNA 'Effect' class

git-svn-id: file:///srv/devel/repo-conversion/nuwi@16 d2e56fa2-650e-0410-a79f-9358c0239efd
This commit is contained in:
Markus Ewald 2007-12-14 20:43:34 +00:00
parent 0c72fe2d9e
commit cc8688917f

View File

@ -1,117 +1,75 @@
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<ProjectGuid>{BDC43D2A-7638-412E-976A-E7E115803A27}</ProjectGuid>
<ProjectTypeGuids>{9F340DF3-2AED-4330-AC16-78AC2D9B4738};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>8.0.50727</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{BDC43D2A-7638-412E-976A-E7E115803A27}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>Nuclex.Windows.Forms</RootNamespace>
<AssemblyName>Nuclex.Windows.Forms</AssemblyName>
<XnaFrameworkVersion>v1.0</XnaFrameworkVersion>
<XnaPlatform>Windows</XnaPlatform>
<XNAGlobalContentPipelineAssemblies>Microsoft.Xna.Framework.Content.Pipeline.EffectImporter.dll;Microsoft.Xna.Framework.Content.Pipeline.FBXImporter.dll;Microsoft.Xna.Framework.Content.Pipeline.TextureImporter.dll;Microsoft.Xna.Framework.Content.Pipeline.XImporter.dll</XNAGlobalContentPipelineAssemblies>
<XNAProjectContentPipelineAssemblies>
</XNAProjectContentPipelineAssemblies>
<StartupObject>
</StartupObject>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\x86\Debug</OutputPath>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>TRACE;DEBUG;UNITTEST</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoStdLib>true</NoStdLib>
<UseVSHostingProcess>false</UseVSHostingProcess>
<PlatformTarget>x86</PlatformTarget>
<DocumentationFile>Documentation\Nuclex.Windows.Forms.xml</DocumentationFile>
<DocumentationFile>Documents\Nuclex.Windows.Forms.xml</DocumentationFile>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\x86\Release</OutputPath>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE;UNITTEST</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoStdLib>true</NoStdLib>
<UseVSHostingProcess>false</UseVSHostingProcess>
<PlatformTarget>x86</PlatformTarget>
<DocumentationFile>Documentation\Nuclex.Windows.Forms.xml</DocumentationFile>
<DocumentationFile>Documents\Nuclex.Windows.Forms.xml</DocumentationFile>
</PropertyGroup>
<ItemGroup>
<Reference Include="Microsoft.Xna.Framework">
<Private>False</Private>
</Reference>
<Reference Include="Microsoft.Xna.Framework.Game">
<Private>False</Private>
</Reference>
<Reference Include="mscorlib">
<Private>False</Private>
</Reference>
<Reference Include="System">
<Private>False</Private>
</Reference>
<Reference Include="System" />
<Reference Include="System.Data" />
<Reference Include="System.Deployment" />
<Reference Include="System.Drawing" />
<Reference Include="System.Windows.Forms" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="Properties\AssemblyInfo.cs">
<XNAUseContentPipeline>false</XNAUseContentPipeline>
<Name>AssemblyInfo</Name>
</Compile>
<Compile Include="Properties\AssemblyInfo.cs" />
<EmbeddedResource Include="Source\ProgressReporter\ProgressReporterForm.resx">
<DependentUpon>ProgressReporterForm.cs</DependentUpon>
<SubType>Designer</SubType>
</EmbeddedResource>
<Compile Include="Source\AsyncProgressBar\AsyncProgressBar.cs">
<SubType>Component</SubType>
<XNAUseContentPipeline>false</XNAUseContentPipeline>
<Name>AsyncProgressBar</Name>
</Compile>
<Compile Include="Source\AsyncProgressBar\AsyncProgressBar.Designer.cs">
<DependentUpon>AsyncProgressBar.cs</DependentUpon>
<XNAUseContentPipeline>false</XNAUseContentPipeline>
<Name>AsyncProgressBar.Designer</Name>
</Compile>
<Compile Include="Source\ContainerListView\ContainerListView.cs">
<SubType>Component</SubType>
<XNAUseContentPipeline>false</XNAUseContentPipeline>
<Name>ContainerListView</Name>
</Compile>
<Compile Include="Source\ContainerListView\ContainerListView.Designer.cs">
<DependentUpon>ContainerListView.cs</DependentUpon>
<XNAUseContentPipeline>false</XNAUseContentPipeline>
<Name>ContainerListView.Designer</Name>
</Compile>
<Compile Include="Source\ContainerListView\ListViewEmbeddedControl.cs">
<XNAUseContentPipeline>false</XNAUseContentPipeline>
<Name>ListViewEmbeddedControl</Name>
</Compile>
<Compile Include="Source\ContainerListView\ListViewEmbeddedControlCollection.cs">
<XNAUseContentPipeline>false</XNAUseContentPipeline>
<Name>ListViewEmbeddedControlCollection</Name>
</Compile>
<Compile Include="Source\EmbeddedControlCollection.cs">
<XNAUseContentPipeline>false</XNAUseContentPipeline>
<Name>EmbeddedControlCollection</Name>
</Compile>
<Compile Include="Source\ContainerListView\ListViewEmbeddedControl.cs" />
<Compile Include="Source\ContainerListView\ListViewEmbeddedControlCollection.cs" />
<Compile Include="Source\EmbeddedControlCollection.cs" />
<Compile Include="Source\ProgressReporter\ProgressReporterForm.cs">
<XNAUseContentPipeline>false</XNAUseContentPipeline>
<Name>ProgressReporterForm</Name>
<SubType>Form</SubType>
</Compile>
<Compile Include="Source\ProgressReporter\ProgressReporterForm.Designer.cs">
<DependentUpon>ProgressReporterForm.cs</DependentUpon>
<XNAUseContentPipeline>false</XNAUseContentPipeline>
<Name>ProgressReporterForm.Designer</Name>
</Compile>
<Compile Include="Source\TrackingBar\ToolStripTrackingBar.cs">
<XNAUseContentPipeline>false</XNAUseContentPipeline>
<Name>ToolStripTrackingBar</Name>
<SubType>Component</SubType>
</Compile>
<Compile Include="Source\TrackingBar\TrackingBar.cs">
<XNAUseContentPipeline>false</XNAUseContentPipeline>
<Name>TrackingBar</Name>
<SubType>Component</SubType>
</Compile>
<Compile Include="Source\TrackingBar\TrackingBar.Designer.cs">
@ -119,20 +77,15 @@
</Compile>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\Nuclex.Support\Nuclex.Support %28PC%29.csproj">
<Project>{A696702E-AFAD-45E7-88FA-1E2520E5E746}</Project>
<Name>Nuclex.Support %28PC%29</Name>
</ProjectReference>
<Content Include="Documents\Nuclex.Windows.Forms.xml" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="Source\ProgressReporter\ProgressReporterForm.resx">
<DependentUpon>ProgressReporterForm.cs</DependentUpon>
<SubType>Designer</SubType>
</EmbeddedResource>
<ProjectReference Include="..\Nuclex.Support\Nuclex.Support %28x86%29.csproj">
<Project>{471344D7-583D-4B40-BAC4-4E85E77441A9}</Project>
<Name>Nuclex.Support %28x86%29</Name>
</ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
<Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA\Game Studio Express\v1.0\Microsoft.Xna.ContentPipeline.targets" />
<Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA\Game Studio Express\v1.0\Microsoft.Xna.Common.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">