Upgraded all projects to XNA 2.0; project files now use (x86) instead of (PC) to indicate an x86 build (more logical and readily associated with the build platform); moved all text files into their project's documents folder; fixed any build configuration inconsistencies encountered along the way; renamed Nuclex.Graphics.Effects to Nuclex.Graphics.SpecialEffects to avoid confusion with the XNA 'Effect' class
git-svn-id: file:///srv/devel/repo-conversion/nuwi@16 d2e56fa2-650e-0410-a79f-9358c0239efd
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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<ProjectGuid>{BDC43D2A-7638-412E-976A-E7E115803A27}</ProjectGuid>
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<ProjectTypeGuids>{9F340DF3-2AED-4330-AC16-78AC2D9B4738};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProductVersion>8.0.50727</ProductVersion>
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<SchemaVersion>2.0</SchemaVersion>
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<ProjectGuid>{BDC43D2A-7638-412E-976A-E7E115803A27}</ProjectGuid>
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<OutputType>Library</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>Nuclex.Windows.Forms</RootNamespace>
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<AssemblyName>Nuclex.Windows.Forms</AssemblyName>
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<XnaFrameworkVersion>v1.0</XnaFrameworkVersion>
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<XnaPlatform>Windows</XnaPlatform>
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<XNAGlobalContentPipelineAssemblies>Microsoft.Xna.Framework.Content.Pipeline.EffectImporter.dll;Microsoft.Xna.Framework.Content.Pipeline.FBXImporter.dll;Microsoft.Xna.Framework.Content.Pipeline.TextureImporter.dll;Microsoft.Xna.Framework.Content.Pipeline.XImporter.dll</XNAGlobalContentPipelineAssemblies>
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<XNAProjectContentPipelineAssemblies>
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</XNAProjectContentPipelineAssemblies>
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<StartupObject>
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</StartupObject>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\x86\Debug</OutputPath>
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<OutputPath>bin\Debug\</OutputPath>
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<DefineConstants>TRACE;DEBUG;UNITTEST</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<NoStdLib>true</NoStdLib>
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<UseVSHostingProcess>false</UseVSHostingProcess>
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<PlatformTarget>x86</PlatformTarget>
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<DocumentationFile>Documentation\Nuclex.Windows.Forms.xml</DocumentationFile>
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<DocumentationFile>Documents\Nuclex.Windows.Forms.xml</DocumentationFile>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\x86\Release</OutputPath>
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<OutputPath>bin\Release\</OutputPath>
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<DefineConstants>TRACE;UNITTEST</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<NoStdLib>true</NoStdLib>
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<UseVSHostingProcess>false</UseVSHostingProcess>
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<PlatformTarget>x86</PlatformTarget>
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<DocumentationFile>Documentation\Nuclex.Windows.Forms.xml</DocumentationFile>
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<DocumentationFile>Documents\Nuclex.Windows.Forms.xml</DocumentationFile>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="Microsoft.Xna.Framework">
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<Private>False</Private>
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</Reference>
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<Reference Include="Microsoft.Xna.Framework.Game">
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<Private>False</Private>
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</Reference>
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<Reference Include="mscorlib">
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<Private>False</Private>
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</Reference>
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<Reference Include="System">
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<Private>False</Private>
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</Reference>
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<Reference Include="System" />
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<Reference Include="System.Data" />
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<Reference Include="System.Deployment" />
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<Reference Include="System.Drawing" />
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<Reference Include="System.Windows.Forms" />
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<Reference Include="System.Xml" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Properties\AssemblyInfo.cs">
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<XNAUseContentPipeline>false</XNAUseContentPipeline>
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<Name>AssemblyInfo</Name>
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</Compile>
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<Compile Include="Properties\AssemblyInfo.cs" />
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<EmbeddedResource Include="Source\ProgressReporter\ProgressReporterForm.resx">
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<DependentUpon>ProgressReporterForm.cs</DependentUpon>
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<SubType>Designer</SubType>
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</EmbeddedResource>
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<Compile Include="Source\AsyncProgressBar\AsyncProgressBar.cs">
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<SubType>Component</SubType>
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<XNAUseContentPipeline>false</XNAUseContentPipeline>
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<Name>AsyncProgressBar</Name>
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</Compile>
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<Compile Include="Source\AsyncProgressBar\AsyncProgressBar.Designer.cs">
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<DependentUpon>AsyncProgressBar.cs</DependentUpon>
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<XNAUseContentPipeline>false</XNAUseContentPipeline>
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<Name>AsyncProgressBar.Designer</Name>
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</Compile>
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<Compile Include="Source\ContainerListView\ContainerListView.cs">
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<SubType>Component</SubType>
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<XNAUseContentPipeline>false</XNAUseContentPipeline>
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<Name>ContainerListView</Name>
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</Compile>
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<Compile Include="Source\ContainerListView\ContainerListView.Designer.cs">
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<DependentUpon>ContainerListView.cs</DependentUpon>
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<XNAUseContentPipeline>false</XNAUseContentPipeline>
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<Name>ContainerListView.Designer</Name>
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</Compile>
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<Compile Include="Source\ContainerListView\ListViewEmbeddedControl.cs">
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<XNAUseContentPipeline>false</XNAUseContentPipeline>
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<Name>ListViewEmbeddedControl</Name>
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</Compile>
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<Compile Include="Source\ContainerListView\ListViewEmbeddedControlCollection.cs">
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<XNAUseContentPipeline>false</XNAUseContentPipeline>
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<Name>ListViewEmbeddedControlCollection</Name>
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</Compile>
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<Compile Include="Source\EmbeddedControlCollection.cs">
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<XNAUseContentPipeline>false</XNAUseContentPipeline>
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<Name>EmbeddedControlCollection</Name>
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</Compile>
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<Compile Include="Source\ContainerListView\ListViewEmbeddedControl.cs" />
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<Compile Include="Source\ContainerListView\ListViewEmbeddedControlCollection.cs" />
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<Compile Include="Source\EmbeddedControlCollection.cs" />
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<Compile Include="Source\ProgressReporter\ProgressReporterForm.cs">
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<XNAUseContentPipeline>false</XNAUseContentPipeline>
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<Name>ProgressReporterForm</Name>
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<SubType>Form</SubType>
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</Compile>
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<Compile Include="Source\ProgressReporter\ProgressReporterForm.Designer.cs">
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<DependentUpon>ProgressReporterForm.cs</DependentUpon>
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<XNAUseContentPipeline>false</XNAUseContentPipeline>
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<Name>ProgressReporterForm.Designer</Name>
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</Compile>
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<Compile Include="Source\TrackingBar\ToolStripTrackingBar.cs">
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<XNAUseContentPipeline>false</XNAUseContentPipeline>
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<Name>ToolStripTrackingBar</Name>
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<SubType>Component</SubType>
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</Compile>
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<Compile Include="Source\TrackingBar\TrackingBar.cs">
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<XNAUseContentPipeline>false</XNAUseContentPipeline>
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<Name>TrackingBar</Name>
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<SubType>Component</SubType>
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</Compile>
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<Compile Include="Source\TrackingBar\TrackingBar.Designer.cs">
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@ -119,20 +77,15 @@
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</Compile>
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\Nuclex.Support\Nuclex.Support %28PC%29.csproj">
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<Project>{A696702E-AFAD-45E7-88FA-1E2520E5E746}</Project>
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<Name>Nuclex.Support %28PC%29</Name>
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</ProjectReference>
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<Content Include="Documents\Nuclex.Windows.Forms.xml" />
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</ItemGroup>
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<ItemGroup>
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<EmbeddedResource Include="Source\ProgressReporter\ProgressReporterForm.resx">
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<DependentUpon>ProgressReporterForm.cs</DependentUpon>
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<SubType>Designer</SubType>
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</EmbeddedResource>
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<ProjectReference Include="..\Nuclex.Support\Nuclex.Support %28x86%29.csproj">
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<Project>{471344D7-583D-4B40-BAC4-4E85E77441A9}</Project>
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<Name>Nuclex.Support %28x86%29</Name>
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</ProjectReference>
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</ItemGroup>
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<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
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<Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA\Game Studio Express\v1.0\Microsoft.Xna.ContentPipeline.targets" />
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<Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA\Game Studio Express\v1.0\Microsoft.Xna.Common.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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