namespace Nuclex.Windows.Forms.Controls {
partial class ProgressSpinner {
/// Required designer variable.
private System.ComponentModel.IContainer components = null;
/// Clean up any resources being used.
/// true if managed resources should be disposed; otherwise, false.
protected override void Dispose(bool disposing) {
if(disposing && (components != null)) {
components.Dispose();
}
base.Dispose(disposing);
}
#region Component Designer generated code
///
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
///
private void InitializeComponent() {
this.animationUpdateTimer = new System.Windows.Forms.Timer();
this.SuspendLayout();
//
// animationUpdateTimer
//
this.animationUpdateTimer.Tick += new System.EventHandler(this.animationTimerTicked);
//
// ProgressSpinner
//
this.AutoScaleDimensions = new System.Drawing.SizeF(9F, 20F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.BackColor = System.Drawing.Color.Transparent;
this.DoubleBuffered = true;
this.Name = "ProgressSpinner";
this.ResumeLayout(false);
}
#endregion
/// Timer used to update the progress animation
private System.Windows.Forms.Timer animationUpdateTimer;
}
} // namespace Nuclex.Windows.Forms.Controls