using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Text; using System.Windows.Forms; using System.Threading; using Nuclex.Support.Tracking; using Nuclex.Support.Scheduling; namespace Nuclex.Windows.Forms { /// /// Blocking progress dialog that prevents the user from accessing the application /// window during all-blocking background processes. /// public partial class ProgressReporterForm : Form { /// Initializes a new progress reporter internal ProgressReporterForm() { InitializeComponent(); this.updateProgressDelegate = new MethodInvoker(updateProgress); this.asyncEndedDelegate = new EventHandler(asyncEnded); this.asyncProgressUpdatedDelegate = new EventHandler( asyncProgressUpdated ); } /// /// Shows the progress reporter until the specified progression has ended. /// /// /// Progression for whose duration to show the progress reporter /// public static void Track(Progression progression) { Track(null, progression); } /// /// Shows the progress reporter until the specified progression has ended. /// /// /// Text to be shown in the progress reporter's title bar /// /// /// Progression for whose duration to show the progress reporter /// public static void Track(string windowTitle, Progression progression) { // Small optimization to avoid the lengthy control creation when // the progression has already ended if(progression.Ended) return; // Open the form and let it monitor the progression's state using(ProgressReporterForm theForm = new ProgressReporterForm()) { theForm.track(windowTitle, progression); } } /// Called when the user tries to close the form manually /// Contains flag that can be used to abort the close attempt protected override void OnClosing(CancelEventArgs e) { base.OnClosing(e); // Only allow the form to close when the form is ready to close and the // progression being tracked has also finished. e.Cancel = (this.state < 2); } /// /// Shows the progress reporter until the specified progression has ended. /// /// /// Text to be shown in the progress reporter's title bar /// /// /// Progression for whose duration to show the progress reporter /// private void track(string windowTitle, Progression progression) { // Set the window title if the user wants to use a custom one if(windowTitle != null) Text = windowTitle; // Only enable the cancel button if the progression can be aborted this.cancelButton.Enabled = (progression is IAbortable); // Subscribe the form to the progression it is supposed to monitor progression.AsyncEnded += this.asyncEndedDelegate; progression.AsyncProgressUpdated += this.asyncProgressUpdatedDelegate; // The progression might have ended before this line was reached, if that's // the case, we don't show the dialog at all. if(!progression.Ended) ShowDialog(); // We're done, unsubscribe from the progression's events progression.AsyncProgressUpdated -= this.asyncProgressUpdatedDelegate; progression.AsyncEnded -= this.asyncEndedDelegate; } /// Called when the progression has ended /// Progression that has ended /// Not used private void asyncEnded(object sender, EventArgs arguments) { // If the new state is 2, the form was ready to close (since the state // is incremented once when the form becomes ready to be closed) int newState = Interlocked.Increment(ref this.state); if(newState == 2) { // Close the dialog. Ensure the Close() method is invoked from the // same thread the dialog was created in. if(InvokeRequired) Invoke(new MethodInvoker(Close)); else Close(); } } /// Called when the tracked progression's progress updates /// Progression whose progress has been updated /// /// Contains the new progress achieved by the progression /// private void asyncProgressUpdated(object sender, ProgressUpdateEventArgs arguments) { // Set the new progress without any synchronization this.currentProgress = arguments.Progress; // Another use of the double-checked locking idiom, here we're trying to optimize // away the lock in case some "trigger-happy" progressions send way more // progress updates than the poor control can process :) if(!this.progressUpdatePending) { lock(this) { if(!this.progressUpdatePending) { this.progressUpdatePending = true; this.progressUpdateAsyncResult = BeginInvoke(this.updateProgressDelegate); } } // lock } } /// Synchronously updates the value visualized in the progress bar private void updateProgress() { lock(this) { // Reset the update flag so incoming updates will cause the control to // update itself another time. this.progressUpdatePending = false; EndInvoke(this.progressUpdateAsyncResult); // Until the first progress event is received, the progress reporter shows // a marquee bar to entertain the user even when no progress reports are // being made at all. if(this.progressBar.Style == ProgressBarStyle.Marquee) this.progressBar.Style = ProgressBarStyle.Blocks; // Transform the progress into an integer in the range of the progress bar's // min and max values (these should normally be set to 0 and 100). int min = this.progressBar.Minimum; int max = this.progressBar.Maximum; int progress = (int)(this.currentProgress * (max - min)) + min; // Update the control this.progressBar.Value = Math.Min(Math.Max(progress, min), max);; // Assigning the value sends PBM_SETPOS to the control which, // according to MSDN, already causes a redraw! //base.Invalidate(); } // lock } /// /// One-time timer callback that ensurs the form doesn't stay open when the /// close request arrives at an inappropriate time. /// /// Timer that has ticked /// Not used private void controlCreationTimerTicked(object sender, EventArgs e) { // This timer is intended to run only once to find out when the dialog has // been fully constructed and is running its message pump. So we'll disable // it as soon as it has been triggered once. this.controlCreationTimer.Enabled = false; // If the new state is 2, then the form was requested to close before it had // been fully constructed, so we should close it now! int newState = System.Threading.Interlocked.Increment(ref this.state); if(newState == 2) Close(); } /// /// Aborts the background operation when the user clicks the cancel button /// /// Button that has been clicked /// Not used private void cancelClicked(object sender, EventArgs e) { if(this.abortReceiver != null) { // Do this first because the abort receiver might trigger the AsyncEnded // event in the calling thread and thus destroy our window even in // the safe and synchronous UI thread :) this.cancelButton.Enabled = false; // Now we're ready to abort! this.abortReceiver.AsyncAbort(); this.abortReceiver = null; } } /// Whether an update of the control state is pending private volatile bool progressUpdatePending; /// Async result for the invoked control state update method private volatile IAsyncResult progressUpdateAsyncResult; /// Most recently reported progress of the tracker private volatile float currentProgress; /// Delegate for the asyncEnded() method private EventHandler asyncEndedDelegate; /// Delegate for the asyncProgressUpdated() method private EventHandler asyncProgressUpdatedDelegate; /// Delegate for the progress update method private MethodInvoker updateProgressDelegate; /// Whether the form can be closed and should be closed /// /// 0: Nothing happened yet /// 1: Ready to close or close requested /// 2: Ready to close and close requested, triggers close /// private int state; /// /// If set, reference to an object implementing IAbortable by which the /// ongoing background process can be aborted. /// private IAbortable abortReceiver; } } // namespace Nuclex.Windows.Forms