#region CPL License
/*
Nuclex Framework
Copyright (C) 2002-2007 Nuclex Development Labs
This library is free software; you can redistribute it and/or
modify it under the terms of the IBM Common Public License as
published by the IBM Corporation; either version 1.0 of the
License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
IBM Common Public License for more details.
You should have received a copy of the IBM Common Public
License along with this library
*/
#endregion
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Data;
using System.Text;
using System.Windows.Forms;
using System.Threading;
using Nuclex.Support.Tracking;
namespace Nuclex.Windows.Forms {
/// Progress bar for tracking the progress of background operations
public partial class TrackingBar : ProgressBar {
/// Initializes a new tracking bar
public TrackingBar() {
InitializeComponent();
// We start off being in the idle state (and thus, being invisible)
this.isIdle = true;
base.Visible = false;
// Initialize the delegates we use to update the control's state and those
// we use to register ourselfes to the tracker's events
this.updateIdleStateDelegate = new MethodInvoker(updateIdleState);
this.updateProgressDelegate = new MethodInvoker(updateProgress);
this.asyncIdleStateChangedDelegate = new EventHandler(
asyncIdleStateChanged
);
this.asyncProgressUpdateDelegate = new EventHandler(
asyncProgressUpdated
);
// Create the tracker and attach ourselfes to its events
this.tracker = new ProgressionTracker();
this.tracker.AsyncIdleStateChanged += this.asyncIdleStateChangedDelegate;
this.tracker.AsyncProgressUpdated += this.asyncProgressUpdateDelegate;
}
/// Tracks the specified progression in the tracking bar
/// Progression to be tracked
public void Track(Progression progression) {
this.tracker.Track(progression);
}
/// Tracks the specified progression in the tracking bar
/// Progression to be tracked
/// Weight of this progression in the total progress
public void Track(Progression progression, float weight) {
this.tracker.Track(progression, weight);
}
/// Stops tracking the specified progression
/// Progression to stop tracking
public void Untrack(Progression progression) {
this.tracker.Untrack(progression);
}
///
/// Called when the summed progressed of the tracked progressions has changed
///
/// Progression whose progress has changed
/// Contains the progress achieved by the progression
private void asyncProgressUpdated(
object sender, ProgressUpdateEventArgs arguments
) {
// Set the new progress without any synchronization
this.currentProgress = arguments.Progress;
// Another use of the double-checked locking idiom, here we're trying to optimize
// away the lock in case some "trigger-happy" progressions send way more
// progress updates than the poor control can process :)
if(!this.progressUpdatePending) {
lock(this) {
if(!this.progressUpdatePending) {
this.progressUpdatePending = true;
this.progressUpdateAsyncResult = BeginInvoke(this.updateProgressDelegate);
}
} // lock
}
}
/// Called when the tracker becomes enters of leaves the idle state
/// Tracker that has entered or left the idle state
/// Contains the new idle state
private void asyncIdleStateChanged(object sender, IdleStateEventArgs arguments) {
// Do a fully synchronous update of the idle state. This update must not be
// lost because otherwise, the progress bar might stay on-screen when in fact,
// the background operation has already finished and nothing is happening anymore.
this.isIdle = arguments.Idle;
Invoke(this.updateIdleStateDelegate);
}
/// Synchronously updates the value visualized in the progress bar
private void updateProgress() {
lock(this) {
// Reset the update flag so incoming updates will cause the control to
// update itself another time.
this.progressUpdatePending = false;
EndInvoke(this.progressUpdateAsyncResult);
// Transform the progress into an integer in the range of the progress bar's
// min and max values (these should normally be set to 0 and 100).
int min = base.Minimum;
int max = base.Maximum;
int progress = (int)(this.currentProgress * (max - min)) + min;
// Update the control
base.Value = progress;
// Assigning the value sends PBM_SETPOS to the control which,
// according to MSDN, already causes a redraw!
//base.Invalidate();
} // lock
}
///
/// Updates the idle state of the progress bar
/// (controls whether the progress bar is shown or invisible)
///
private void updateIdleState() {
base.Visible = !this.isIdle;
}
/// Whether an update of the control state is pending
private volatile bool progressUpdatePending;
/// Async result for the invoked control state update method
private volatile IAsyncResult progressUpdateAsyncResult;
/// Whether the progress bar is in the idle state
private volatile bool isIdle;
/// Most recently reported progress of the tracker
private volatile float currentProgress;
/// Tracker used to sum and update the total progress
private ProgressionTracker tracker;
/// Delegate for the progress update method
private MethodInvoker updateProgressDelegate;
/// Delegate for the idle state update method
private MethodInvoker updateIdleStateDelegate;
/// Delegate for the OnAsyncProgressionEnded method
private EventHandler asyncIdleStateChangedDelegate;
/// Delegate for the OnAsyncProgressionProgressUpdated method
private EventHandler asyncProgressUpdateDelegate;
}
} // namespace Nuclex.Windows.Forms