#region CPL License
/*
Nuclex Framework
Copyright (C) 2002-2007 Nuclex Development Labs
This library is free software; you can redistribute it and/or
modify it under the terms of the IBM Common Public License as
published by the IBM Corporation; either version 1.0 of the
License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
IBM Common Public License for more details.
You should have received a copy of the IBM Common Public
License along with this library
*/
#endregion
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Data;
using System.Text;
using System.Windows.Forms;
using System.Threading;
using Nuclex.Support.Tracking;
namespace Nuclex.Windows.Forms {
/// Progress bar for tracking the progress of background operations
public partial class TrackingBar : AsyncProgressBar {
/// Initializes a new tracking bar
public TrackingBar() {
InitializeComponent();
// We start off being in the idle state (and thus, being invisible)
this.isIdle = true;
this.Visible = false;
// Initialize the delegates we use to update the control's state and those
// we use to register ourselfes to the tracker's events
this.updateIdleStateDelegate = new MethodInvoker(updateIdleState);
this.asyncIdleStateChangedDelegate = new EventHandler(
asyncIdleStateChanged
);
this.asyncProgressUpdateDelegate = new EventHandler(
asyncProgressUpdated
);
// Create the tracker and attach ourselfes to its events
this.tracker = new ProgressTracker();
this.tracker.AsyncIdleStateChanged += this.asyncIdleStateChangedDelegate;
this.tracker.AsyncProgressChanged += this.asyncProgressUpdateDelegate;
}
/// Tracks the specified transaction in the tracking bar
/// Transaction to be tracked
public void Track(Transaction transaction) {
this.tracker.Track(transaction);
}
/// Tracks the specified transaction in the tracking bar
/// Transaction to be tracked
/// Weight of this transaction in the total progress
public void Track(Transaction transaction, float weight) {
this.tracker.Track(transaction, weight);
}
/// Stops tracking the specified transaction
/// Transaction to stop tracking
public void Untrack(Transaction transaction) {
this.tracker.Untrack(transaction);
}
///
/// Called when the summed progressed of the tracked transaction has changed
///
/// Transaction whose progress has changed
/// Contains the progress achieved by the transaction
private void asyncProgressUpdated(
object sender, ProgressReportEventArgs arguments
) {
AsyncSetValue(arguments.Progress);
}
/// Called when the tracker becomes enters of leaves the idle state
/// Tracker that has entered or left the idle state
/// Contains the new idle state
private void asyncIdleStateChanged(object sender, IdleStateEventArgs arguments) {
// Do a fully synchronous update of the idle state. This update must not be
// lost because otherwise, the progress bar might stay on-screen when in fact,
// the background operation has already finished and nothing is happening anymore.
this.isIdle = arguments.Idle;
// Update the bar's idle state
if(InvokeRequired) {
Invoke(this.updateIdleStateDelegate);
} else {
updateIdleState();
}
}
///
/// Updates the idle state of the progress bar
/// (controls whether the progress bar is shown or invisible)
///
private void updateIdleState() {
// Only show the progress bar when something is happening
base.Visible = !this.isIdle;
}
/// Whether the progress bar is in the idle state
private volatile bool isIdle;
/// Tracker used to sum and update the total progress
private ProgressTracker tracker;
/// Delegate for the idle state update method
private MethodInvoker updateIdleStateDelegate;
/// Delegate for the asyncIdleStateChanged() method
private EventHandler asyncIdleStateChangedDelegate;
/// Delegate for the asyncProgressUpdate() method
private EventHandler asyncProgressUpdateDelegate;
}
} // namespace Nuclex.Windows.Forms