namespace Nuclex.Windows.Forms.Controls { partial class ProgressSpinner { /// Required designer variable. private System.ComponentModel.IContainer components = null; /// Clean up any resources being used. /// true if managed resources should be disposed; otherwise, false. protected override void Dispose(bool disposing) { if(disposing && (components != null)) { components.Dispose(); } base.Dispose(disposing); } #region Component Designer generated code /// /// Required method for Designer support - do not modify /// the contents of this method with the code editor. /// private void InitializeComponent() { this.animationUpdateTimer = new System.Windows.Forms.Timer(); this.SuspendLayout(); // // animationUpdateTimer // this.animationUpdateTimer.Tick += new System.EventHandler(this.animationTimerTicked); // // ProgressSpinner // this.AutoScaleDimensions = new System.Drawing.SizeF(9F, 20F); this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font; this.BackColor = System.Drawing.Color.Transparent; this.DoubleBuffered = true; this.Name = "ProgressSpinner"; this.ResumeLayout(false); } #endregion /// Timer used to update the progress animation private System.Windows.Forms.Timer animationUpdateTimer; } } // namespace Nuclex.Windows.Forms.Controls