Upgraded projects to XNA Game Studio 3.0 (CTP 2008-05); marked LoadGraphicsContent() and UnloadGraphicsContent() methods as obsolete in the custom Drawable and DrawableComponent classes; updated copyright date to include the year 2008; replaced the reference to the self-compiled SevenZip.dll with Lzma#.dll, which is the name of official binary for the same library; fixed formatting in various places

git-svn-id: file:///srv/devel/repo-conversion/nusu@70 d2e56fa2-650e-0410-a79f-9358c0239efd
This commit is contained in:
Markus Ewald 2008-05-14 19:06:06 +00:00
parent 0b1044105f
commit 4567b296ae
5 changed files with 7 additions and 7 deletions

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@ -25,7 +25,7 @@ using System.IO;
using NUnit.Framework; using NUnit.Framework;
using NUnit.Framework.SyntaxHelpers; using NUnit.Framework.SyntaxHelpers;
namespace Nuclex.Support { namespace Nuclex.Support {
/// <summary>Unit Test for the path helper class</summary> /// <summary>Unit Test for the path helper class</summary>

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@ -342,8 +342,8 @@ namespace Nuclex.Support.Tracking {
tracker.AsyncIdleStateChanged += tracker.AsyncIdleStateChanged +=
(EventHandler<IdleStateEventArgs>)delegate(object sender, IdleStateEventArgs arguments) { (EventHandler<IdleStateEventArgs>)delegate(object sender, IdleStateEventArgs arguments) {
tracker.Track(Waitable.EndedDummy); tracker.Track(Waitable.EndedDummy);
}; };
test1.End(); test1.End();
} }

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@ -96,8 +96,8 @@ namespace Nuclex.Support.Tracking {
/// Allows the specific request implementation to re-throw an exception if /// Allows the specific request implementation to re-throw an exception if
/// the background process finished unsuccessfully /// the background process finished unsuccessfully
/// </summary> /// </summary>
protected virtual void ReraiseExceptions() {} protected virtual void ReraiseExceptions() { }
} }
/// <summary>Request providing a result that can be passed to the caller</summary> /// <summary>Request providing a result that can be passed to the caller</summary>

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@ -226,7 +226,7 @@ namespace Nuclex.Support.Tracking {
Expect.Once.On(mockedSubscriber). Expect.Once.On(mockedSubscriber).
Method("Ended"). Method("Ended").
WithAnyArguments(); WithAnyArguments();
testSetProgression.Children[0].Waitable.End(); testSetProgression.Children[0].Waitable.End();
testSetProgression.Children[1].Waitable.End(); testSetProgression.Children[1].Waitable.End();

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@ -37,7 +37,7 @@ namespace Nuclex.Support.Tracking {
/// <param name="weight">Weighting of the progression's progress</param> /// <param name="weight">Weighting of the progression's progress</param>
public WeightedWaitable(ProgressionType progression, float weight) { public WeightedWaitable(ProgressionType progression, float weight) {
this.progression = progression; this.progression = progression;
this.weight = weight; this.weight = weight;
} }
/// <summary>Progression being wrapped by this weighted progression</summary> /// <summary>Progression being wrapped by this weighted progression</summary>