Upgraded projects to XNA Game Studio 3.0 (CTP 2008-05); marked LoadGraphicsContent() and UnloadGraphicsContent() methods as obsolete in the custom Drawable and DrawableComponent classes; updated copyright date to include the year 2008; replaced the reference to the self-compiled SevenZip.dll with Lzma#.dll, which is the name of official binary for the same library; fixed formatting in various places
git-svn-id: file:///srv/devel/repo-conversion/nusu@70 d2e56fa2-650e-0410-a79f-9358c0239efd
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@ -25,7 +25,7 @@ using System.IO;
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using NUnit.Framework;
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using NUnit.Framework.SyntaxHelpers;
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namespace Nuclex.Support {
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/// <summary>Unit Test for the path helper class</summary>
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@ -342,8 +342,8 @@ namespace Nuclex.Support.Tracking {
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tracker.AsyncIdleStateChanged +=
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(EventHandler<IdleStateEventArgs>)delegate(object sender, IdleStateEventArgs arguments) {
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tracker.Track(Waitable.EndedDummy);
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};
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tracker.Track(Waitable.EndedDummy);
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};
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test1.End();
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}
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@ -96,8 +96,8 @@ namespace Nuclex.Support.Tracking {
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/// Allows the specific request implementation to re-throw an exception if
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/// the background process finished unsuccessfully
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/// </summary>
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protected virtual void ReraiseExceptions() {}
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protected virtual void ReraiseExceptions() { }
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}
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/// <summary>Request providing a result that can be passed to the caller</summary>
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@ -226,7 +226,7 @@ namespace Nuclex.Support.Tracking {
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Expect.Once.On(mockedSubscriber).
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Method("Ended").
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WithAnyArguments();
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testSetProgression.Children[0].Waitable.End();
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testSetProgression.Children[1].Waitable.End();
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@ -37,7 +37,7 @@ namespace Nuclex.Support.Tracking {
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/// <param name="weight">Weighting of the progression's progress</param>
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public WeightedWaitable(ProgressionType progression, float weight) {
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this.progression = progression;
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this.weight = weight;
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this.weight = weight;
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}
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/// <summary>Progression being wrapped by this weighted progression</summary>
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