Queue operation fully implemented; added small unit test for queue operation; some comment improvements in other code sections
git-svn-id: file:///srv/devel/repo-conversion/nusu@36 d2e56fa2-650e-0410-a79f-9358c0239efd
This commit is contained in:
parent
850db0cded
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4933604495
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@ -170,6 +170,11 @@
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<XNAUseContentPipeline>false</XNAUseContentPipeline>
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<Name>QueueOperation</Name>
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</Compile>
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<Compile Include="Source\Scheduling\QueueOperation.Test.cs">
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<XNAUseContentPipeline>false</XNAUseContentPipeline>
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<Name>QueueOperation.Test</Name>
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<DependentUpon>QueueOperation.cs</DependentUpon>
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</Compile>
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<Compile Include="Source\Scheduling\ThreadOperation.cs">
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<XNAUseContentPipeline>false</XNAUseContentPipeline>
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<Name>ThreadOperation</Name>
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@ -33,7 +33,9 @@ namespace Nuclex.Support.Scheduling {
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/// <summary>Waits for the background operation to end</summary>
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/// <remarks>
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/// Any exceptions raised in the background operation will be thrown
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/// in this method.
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/// in this method. If you decide to override this method, you should
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/// call End() first (and let any possible exception through to your
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/// caller).
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/// </remarks>
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public virtual void End() {
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@ -83,7 +85,7 @@ namespace Nuclex.Support.Scheduling {
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// We allow the caller to set the exception multiple times. While I certainly
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// can't think of a scenario where this would happen, throwing an exception
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// in that case seems worse. The caller might just be executing an exception
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// handling block and locking + throwing here could cause even more problems.
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// handling block and locking + throwing here could cause all kinds of problems.
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this.occuredException = exception;
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}
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193
Source/Scheduling/QueueOperation.Test.cs
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193
Source/Scheduling/QueueOperation.Test.cs
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@ -0,0 +1,193 @@
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#region CPL License
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/*
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Nuclex Framework
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Copyright (C) 2002-2007 Nuclex Development Labs
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This library is free software; you can redistribute it and/or
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modify it under the terms of the IBM Common Public License as
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published by the IBM Corporation; either version 1.0 of the
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License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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IBM Common Public License for more details.
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You should have received a copy of the IBM Common Public
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License along with this library
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.IO;
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#if UNITTEST
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using NUnit.Framework;
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using NMock2;
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using Nuclex.Support.Tracking;
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namespace Nuclex.Support.Scheduling {
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/// <summary>Unit Test for the queue operation class</summary>
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[TestFixture]
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public class QueueOperationTest {
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#region interface IQueueOperationSubscriber
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/// <summary>Interface used to test the set progression.</summary>
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public interface IQueueOperationSubscriber {
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/// <summary>Called when the queue operations's progress changes</summary>
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/// <param name="sender">Queue operation whose progress has changed</param>
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/// <param name="e">Contains the new progress achieved</param>
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void ProgressUpdated(object sender, ProgressUpdateEventArgs e);
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/// <summary>Called when the queue operation has ended</summary>
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/// <param name="sender">Queue operation that as ended</param>
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/// <param name="e">Not used</param>
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void Ended(object sender, EventArgs e);
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}
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#endregion // interface IQueueOperationSubscriber
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#region class ProgressUpdateEventArgsMatcher
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/// <summary>Compares two ProgressUpdateEventArgsInstances for NMock validation</summary>
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private class ProgressUpdateEventArgsMatcher : Matcher {
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/// <summary>Initializes a new ProgressUpdateEventArgsMatcher </summary>
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/// <param name="expected">Expected progress update event arguments</param>
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public ProgressUpdateEventArgsMatcher(ProgressUpdateEventArgs expected) {
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this.expected = expected;
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}
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/// <summary>
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/// Called by NMock to verfiy the ProgressUpdateEventArgs match the expected value
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/// </summary>
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/// <param name="actualAsObject">Actual value to compare to the expected value</param>
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/// <returns>
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/// True if the actual value matches the expected value; otherwise false
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/// </returns>
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public override bool Matches(object actualAsObject) {
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ProgressUpdateEventArgs actual = (actualAsObject as ProgressUpdateEventArgs);
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if(actual == null)
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return false;
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return (actual.Progress == this.expected.Progress);
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}
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/// <summary>Creates a string representation of the expected value</summary>
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/// <param name="writer">Writer to write the string representation into</param>
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public override void DescribeTo(TextWriter writer) {
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writer.Write(this.expected.Progress.ToString());
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}
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/// <summary>Expected progress update event args value</summary>
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private ProgressUpdateEventArgs expected;
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}
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#endregion // class ProgressUpdateEventArgsMatcher
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#region class TestOperation
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/// <summary>Progression used for testing in this unit test</summary>
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private class TestOperation : Operation {
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/// <summary>Begins executing the operation. Yeah, sure :)</summary>
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public override void Begin() { }
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/// <summary>Moves the operation into the ended state</summary>
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public void SetEnded() {
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SetEnded(null);
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}
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/// <summary>Moves the operation into the ended state with an exception</summary>
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/// <param name="exception">Exception</param>
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public void SetEnded(Exception exception) {
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SetException(exception);
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OnAsyncEnded();
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}
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/// <summary>Changes the testing progression's indicated progress</summary>
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/// <param name="progress">
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/// New progress to be reported by the testing progression
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/// </param>
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public void ChangeProgress(float progress) {
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OnAsyncProgressUpdated(progress);
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}
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}
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#endregion // class TestOperation
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/// <summary>Initialization routine executed before each test is run</summary>
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[SetUp]
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public void Setup() {
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this.mockery = new Mockery();
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}
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/// <summary>Validates that the queue executes operations sequentially</summary>
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[Test]
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public void TestSequentialExecution() {
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TestOperation operation1 = new TestOperation();
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TestOperation operation2 = new TestOperation();
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QueueOperation<TestOperation> testQueueOperation =
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new QueueOperation<TestOperation>(
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new TestOperation[] { operation1, operation2 }
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);
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IQueueOperationSubscriber mockedSubscriber = mockSubscriber(testQueueOperation);
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testQueueOperation.Begin();
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Expect.Once.On(mockedSubscriber).
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Method("ProgressUpdated").
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With(
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new Matcher[] {
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new NMock2.Matchers.TypeMatcher(typeof(QueueOperation<TestOperation>)),
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new ProgressUpdateEventArgsMatcher(new ProgressUpdateEventArgs(0.25f))
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}
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);
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operation1.ChangeProgress(0.5f);
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Expect.Once.On(mockedSubscriber).
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Method("ProgressUpdated").
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With(
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new Matcher[] {
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new NMock2.Matchers.TypeMatcher(typeof(QueueOperation<TestOperation>)),
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new ProgressUpdateEventArgsMatcher(new ProgressUpdateEventArgs(0.5f))
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}
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);
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operation1.SetEnded();
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this.mockery.VerifyAllExpectationsHaveBeenMet();
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}
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/// <summary>Mocks a subscriber for the events of an operation</summary>
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/// <param name="operation">Operation to mock an event subscriber for</param>
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/// <returns>The mocked event subscriber</returns>
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private IQueueOperationSubscriber mockSubscriber(Operation operation) {
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IQueueOperationSubscriber mockedSubscriber =
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this.mockery.NewMock<IQueueOperationSubscriber>();
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operation.AsyncEnded += new EventHandler(mockedSubscriber.Ended);
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operation.AsyncProgressUpdated +=
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new EventHandler<ProgressUpdateEventArgs>(mockedSubscriber.ProgressUpdated);
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return mockedSubscriber;
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}
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/// <summary>Mock object factory</summary>
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private Mockery mockery;
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}
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} // namespace Nuclex.Support.Tracking
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#endif // UNITTEST
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@ -32,36 +32,156 @@ namespace Nuclex.Support.Scheduling {
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where OperationType : Operation {
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/// <summary>Initializes a new queue operation</summary>
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private QueueOperation() {
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this.asyncOperationEndedDelegate = new EventHandler(asyncOperationEnded);
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this.asyncOperationProgressUpdatedDelegate = new EventHandler<ProgressUpdateEventArgs>(
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asyncOperationProgressUpdated
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);
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this.childs = new List<WeightedProgression<OperationType>>();
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}
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/// <summary>Initializes a new queue operation with default weights</summary>
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/// <param name="childs">Child operations to execute in this operation</param>
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/// <remarks>
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/// All child operations will have a default weight of 1.0
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/// </remarks>
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public QueueOperation(IEnumerable<OperationType> childs) {
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this.setProgression = new SetProgression<OperationType>(childs);
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public QueueOperation(IEnumerable<OperationType> childs) : this() {
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// Construct a WeightedProgression with the default weight for each
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// progression and wrap it in an ObservedProgression
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foreach(OperationType operation in childs)
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this.childs.Add(new WeightedProgression<OperationType>(operation));
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// Since all progressions have a weight of 1.0, the total weight is
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// equal to the number of progressions in our list
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this.totalWeight = (float)this.childs.Count;
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}
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/// <summary>Initializes a new queue operation with custom weights</summary>
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/// <param name="childs">Child operations to execute in this operation</param>
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public QueueOperation(IEnumerable<WeightedProgression<OperationType>> childs) {
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this.setProgression = new SetProgression<OperationType>(childs);
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public QueueOperation(IEnumerable<WeightedProgression<OperationType>> childs) : this() {
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// Construct an ObservedProgression around each of the WeightedProgressions
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foreach(WeightedProgression<OperationType> operation in childs) {
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this.childs.Add(operation);
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// Sum up the total weight
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this.totalWeight += operation.Weight;
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}
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}
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/// <summary>Provides access to the child operations of this queue</summary>
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public IList<WeightedProgression<OperationType>> Childs {
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get { return this.childs; }
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}
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/// <summary>Launches the background operation</summary>
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public override void Begin() {
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this.setProgression.AsyncProgressUpdated +=
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new EventHandler<ProgressUpdateEventArgs>(setProgressionProgressUpdated);
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//this.setProgression.Childs[0].Progression.Begin();
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beginCurrentOperation();
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}
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private void setProgressionProgressUpdated(object sender, ProgressUpdateEventArgs e) {
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throw new Exception("The method or operation is not implemented.");
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/// <summary>Prepares the current operation and calls its Begin() method</summary>
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/// <remarks>
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/// This subscribes the queue to the events of to the current operation
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/// and launches the operation by calling its Begin() method.
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/// </remarks>
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private void beginCurrentOperation() {
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OperationType operation = this.childs[this.currentOperationIndex].Progression;
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operation.AsyncEnded += this.asyncOperationEndedDelegate;
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operation.AsyncProgressUpdated += this.asyncOperationProgressUpdatedDelegate;
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operation.Begin();
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}
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/// <summary>SetProgression used internally to handle progress reports</summary>
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private volatile SetProgression<OperationType> setProgression;
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/// <summary>Disconnects from the current operation and calls its End() method</summary>
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/// <remarks>
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/// This unsubscribes the queue from the current operation's events, calls End()
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/// on the operation and, if the operation didn't have an exception to report,
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/// counts up the accumulated progress of the queue.
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/// </remarks>
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private void endCurrentOperation() {
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OperationType operation = this.childs[this.currentOperationIndex].Progression;
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// Disconnect from the operation's events
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operation.AsyncEnded -= this.asyncOperationEndedDelegate;
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operation.AsyncProgressUpdated -= this.asyncOperationProgressUpdatedDelegate;
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try {
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operation.End();
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// Add the operations weight to the total amount of completed weight in the queue
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this.completedWeight += this.childs[this.currentOperationIndex].Weight;
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// Trigger another progress update
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OnAsyncProgressUpdated(this.completedWeight / this.totalWeight);
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}
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catch(Exception exception) {
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SetException(exception);
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}
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}
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/// <summary>Called when the current executing operation ends</summary>
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/// <param name="sender">Operation that ended</param>
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/// <param name="e">Not used</param>
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private void asyncOperationEnded(object sender, EventArgs e) {
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// Unsubscribe from the current operation's events and update the
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// accumulating progress counter
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endCurrentOperation();
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// Only jump to the next operation if no exception occured
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if(OccuredException == null) {
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++this.currentOperationIndex;
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// Execute the next operation unless we reached the end of the queue
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if(this.currentOperationIndex < this.childs.Count) {
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beginCurrentOperation();
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return;
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}
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}
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// Either an exception has occured or we reached the end of the operation
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// queue. In any case, we need to report that the operation is over.
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OnAsyncEnded();
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}
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/// <summary>Called when currently executing operation makes progress</summary>
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/// <param name="sender">Operation that has achieved progress</param>
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/// <param name="e">Not used</param>
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private void asyncOperationProgressUpdated(object sender, ProgressUpdateEventArgs e) {
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// Determine the completed weight of the currently executing operation
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float currentOperationCompletedWeight =
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e.Progress * this.childs[this.currentOperationIndex].Weight;
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// Build the total normalized amount of progress for the queue
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float progress =
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(this.completedWeight + currentOperationCompletedWeight) / this.totalWeight;
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// Done, we can send the actual progress to any event subscribers
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OnAsyncProgressUpdated(progress);
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}
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/// <summary>Delegate to the asyncOperationEnded() method</summary>
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private EventHandler asyncOperationEndedDelegate;
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/// <summary>Delegate to the asyncOperationProgressUpdated() method</summary>
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private EventHandler<ProgressUpdateEventArgs> asyncOperationProgressUpdatedDelegate;
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/// <summary>Operations being managed in the queue</summary>
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private List<WeightedProgression<OperationType>> childs;
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/// <summary>Summed weight of all operations in the queue</summary>
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private float totalWeight;
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/// <summary>Accumulated weight of the operations already completed</summary>
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private float completedWeight;
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/// <summary>Index of the operation currently executing</summary>
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private int currentOperationIndex;
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}
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@ -34,7 +34,7 @@ namespace Nuclex.Support.Tracking {
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/// This class does not implement the IProgression interface itself in
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/// order to not violate the design principles of progressions which
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/// guarantee that a progression will only finish once (whereas the
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/// progression tracking might finish any number of times).
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/// progression tracker might 'finish' any number of times).
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/// </para>
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/// </remarks>
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public class ProgressionTracker : IDisposable {
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@ -98,6 +98,10 @@ namespace Nuclex.Support.Tracking {
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public void Dispose() {
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lock(this.trackedProgressions) {
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// Get rid of all progression we're tracking. This unsubscribes the
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// observers from the events of the progressions and stops us from
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// being kept alive and receiving any further events if some of the
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// tracked progressions are still executing.
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for(int index = 0; index < this.trackedProgressions.Count; ++index)
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this.trackedProgressions[index].Dispose();
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@ -180,20 +180,6 @@ namespace Nuclex.Support.Tracking {
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this.mockery.VerifyAllExpectationsHaveBeenMet();
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}
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/// <summary>Mocks a subscriber for the events of a progression</summary>
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/// <param name="progression">Progression to mock an event subscriber for</param>
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/// <returns>The mocked event subscriber</returns>
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private ISetProgressionSubscriber mockSubscriber(Progression progression) {
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ISetProgressionSubscriber mockedSubscriber =
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this.mockery.NewMock<ISetProgressionSubscriber>();
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progression.AsyncEnded += new EventHandler(mockedSubscriber.Ended);
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progression.AsyncProgressUpdated +=
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new EventHandler<ProgressUpdateEventArgs>(mockedSubscriber.ProgressUpdated);
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return mockedSubscriber;
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}
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/// <summary>
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/// Validates that the ended event is triggered when the last progression ends
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/// </summary>
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@ -220,6 +206,20 @@ namespace Nuclex.Support.Tracking {
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this.mockery.VerifyAllExpectationsHaveBeenMet();
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}
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/// <summary>Mocks a subscriber for the events of a progression</summary>
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/// <param name="progression">Progression to mock an event subscriber for</param>
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/// <returns>The mocked event subscriber</returns>
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private ISetProgressionSubscriber mockSubscriber(Progression progression) {
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ISetProgressionSubscriber mockedSubscriber =
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this.mockery.NewMock<ISetProgressionSubscriber>();
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progression.AsyncEnded += new EventHandler(mockedSubscriber.Ended);
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progression.AsyncProgressUpdated +=
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new EventHandler<ProgressUpdateEventArgs>(mockedSubscriber.ProgressUpdated);
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return mockedSubscriber;
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}
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/// <summary>Mock object factory</summary>
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private Mockery mockery;
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|
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@ -167,7 +167,7 @@ namespace Nuclex.Support.Tracking {
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/// WeightedProgression interface
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/// </summary>
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private volatile WeightedProgressionWrapperCollection<ProgressionType> wrapper;
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/// <summary>Summed weight of all progression in the set</summary>
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/// <summary>Summed weight of all progressions in the set</summary>
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private float totalWeight;
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}
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