Nuclex.Windows.Forms/Source/Controls/ProgressSpinner.cs

298 lines
11 KiB
C#
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using System;
using System.Data;
using System.Drawing;
using System.Drawing.Drawing2D;
using System.Linq;
using System.Windows.Forms;
namespace Nuclex.Windows.Forms.Controls {
/// <summary>Displays a progress spinner to entertain the user while waiting</summary>
public partial class ProgressSpinner : UserControl {
/// <summary>Number of dots the progress spinner will display</summary>
private const int DotCount = 8;
/// <summary>Size of a normal dot (only ever assumed by the trailing dot)</summary>
private const int DotRadius = 4;
/// <summary>
/// The leading dot will be DotCount times this larger than a normal dot
/// </summary>
private const int ScaleFactor = 1;
/// <summary>Initializes a new progress spinner</summary>
public ProgressSpinner() {
SetStyle(
(
ControlStyles.AllPaintingInWmPaint |
ControlStyles.OptimizedDoubleBuffer |
ControlStyles.ResizeRedraw | ControlStyles.UserPaint |
ControlStyles.SupportsTransparentBackColor
),
true
);
InitializeComponent();
Disposed += new EventHandler(OnDisposed);
if(!DesignMode) {
StartSpinner();
}
}
/// <summary>Releases all resources owned by the control when it is destroyed</summary>
/// <param name="sender">Control that is being destroyed</param>
/// <param name="arguments">Not used</param>
private void OnDisposed(object sender, EventArgs arguments) {
if(this.dotOutlinePen != null) {
this.dotOutlinePen.Dispose();
this.dotOutlinePen = null;
}
if(this.dotFillBrush != null) {
this.dotFillBrush.Dispose();
this.dotFillBrush = null;
}
}
/// <summary>Starts the spinner's animation</summary>
public void StartSpinner() {
this.spinnerRunning = true;
this.animationUpdateTimer.Enabled = true;
}
/// <summary>Stops the spinner's animation</summary>
public void StopSpinner() {
this.animationUpdateTimer.Enabled = false;
this.spinnerRunning = false;
}
/// <summary>Color used to fill the dots</summary>
public Color DotFillColor {
get { return this.dotFillColor; }
set {
if(value != this.dotFillColor) {
this.dotFillColor = value;
if(this.dotFillBrush != null) {
this.dotFillBrush.Dispose();
this.dotFillBrush = null;
}
}
}
}
/// <summary>Color used for the dots' outline</summary>
public Color DotOutlineColor {
get { return this.dotOutlineColor; }
set {
if(value != this.dotOutlineColor) {
this.dotOutlineColor = value;
if(this.dotOutlinePen != null) {
this.dotOutlinePen.Dispose();
this.dotOutlinePen = null;
}
}
}
}
/// <summary>Calculates the optimal size for the spinner control</summary>
/// <returns>The optimal size for the spinner control to have</returns>
/// <remarks>
/// Thanks to WinForms limited control transparency, the progress spinner needs to
/// redraw every control behind it each time it updates. Thus it's wise to keep it
/// as small as possible, but wide enough to fit the status text, if any.
/// </remarks>
public Size GetOptimalSize() {
SizeF textRectangle;
using(var dummyImage = new Bitmap(1, 1)) {
using(Graphics graphics = Graphics.FromImage(dummyImage)) {
textRectangle = graphics.MeasureString(
this.statusText, this.statusFont
);
}
}
return new Size(
Math.Max(128, (int)(textRectangle.Width + 2.0f)),
this.statusFont.Height + 128
);
}
/// <summary>Font that is used to display the status text</summary>
public Font StatusFont {
get { return this.statusFont; }
set { this.statusFont = value; }
}
/// <summary>Text that will be displayed as the control's status</summary>
public string StatusText {
get { return this.statusText; }
set { this.statusText = value; }
}
/// <summary>Called when the control is hidden or shown</summary>
/// <param name="arguments">Not used</param>
protected override void OnVisibleChanged(EventArgs arguments) {
base.OnVisibleChanged(arguments);
this.animationUpdateTimer.Enabled = this.spinnerRunning && Visible;
}
/// <summary>Called when the control should redraw itself</summary>
/// <param name="arguments">Provides access to the drawing surface and tools</param>
protected override void OnPaint(PaintEventArgs arguments) {
paintControlsBehindMe(arguments);
paintAnimatedDots(arguments);
paintStatusMessage(arguments);
}
/// <summary>Forcefully redraws the controls below this one</summary>
/// <param name="arguments">Provides access to the drawing surface and tools</param>
/// <remarks>
/// <para>
/// WinForms has very poor transparency support. A transparent control will only
/// be transparent to its immediate parent (so the parent needs to be a container
/// control and hold the transparent control as its preferrably only child).
/// </para>
/// <para>
/// Worse yet, if you manually establish this relationship in your .Designer.cs
/// file, the Visual Studio WinForms designer will dismantle it next time you
/// edit something. This method fixes those issues by repainting all controls
/// that are behind this control and whose bounding box intersect this control.
/// </para>
/// </remarks>
private void paintControlsBehindMe(PaintEventArgs arguments) {
if(Parent != null && this.BackColor == Color.Transparent) {
using(var bmp = new Bitmap(Parent.Width, Parent.Height)) {
Parent.Controls.Cast<Control>()
.Where(c => Parent.Controls.GetChildIndex(c) > Parent.Controls.GetChildIndex(this))
.Where(c => c.Bounds.IntersectsWith(this.Bounds))
.OrderByDescending(c => Parent.Controls.GetChildIndex(c))
.ToList()
.ForEach(c => c.DrawToBitmap(bmp, c.Bounds));
arguments.Graphics.DrawImage(bmp, -Left, -Top);
}
}
}
/// <summary>Draws a simple animated dots animation</summary>
/// <param name="arguments">Provides access to the drawing surface and tools</param>
private void paintAnimatedDots(PaintEventArgs arguments) {
if(this.dotOutlinePen == null) {
this.dotOutlinePen = new Pen(this.dotOutlineColor);
}
if(this.dotFillBrush == null) {
this.dotFillBrush = new SolidBrush(this.dotFillColor);
}
SmoothingMode prevousSmoothingMode = arguments.Graphics.SmoothingMode;
arguments.Graphics.SmoothingMode = SmoothingMode.HighQuality;
try {
PointF center = new PointF(Width / 2.0f, (Height - this.statusFont.Height - 2) / 2.0f);
int diameter = Math.Min(Width, Height - this.statusFont.Height - 2);
int bigRadius = diameter / 2 - DotRadius - (DotCount - 1) * ScaleFactor;
// Draw the dots
float unitAngle = 360.0f / DotCount;
for(int index = 0; index < DotCount; ++index) {
int dotIndex = (index + leadingDotIndex) % DotCount;
var dotPosition = new PointF(
center.X + (float)(bigRadius * Math.Cos(unitAngle * dotIndex * Math.PI / 180.0f)),
center.Y + (float)(bigRadius * Math.Sin(unitAngle * dotIndex * Math.PI / 180.0f))
);
int currentDotRadius = DotRadius + index * ScaleFactor;
var corner = new PointF(
dotPosition.X - currentDotRadius, dotPosition.Y - currentDotRadius
);
arguments.Graphics.FillEllipse(
this.dotFillBrush, corner.X, corner.Y, 2 * currentDotRadius, 2 * currentDotRadius
);
arguments.Graphics.DrawEllipse(
this.dotOutlinePen, corner.X, corner.Y, 2 * currentDotRadius, 2 * currentDotRadius
);
}
}
finally {
arguments.Graphics.SmoothingMode = prevousSmoothingMode;
}
}
/// <summary>Draws the status message under the animated dots</summary>
/// <param name="arguments">Provides access to the drawing surface and tools</param>
private void paintStatusMessage(PaintEventArgs arguments) {
if(!string.IsNullOrEmpty(this.statusText)) {
SizeF textRectangle = arguments.Graphics.MeasureString(
this.statusText, this.statusFont
);
var messageArea = new RectangleF(
(Width - textRectangle.Width) / 2.0f,
Height - this.statusFont.Height - 1.0f,
textRectangle.Width,
this.statusFont.Height
);
// Draw text with a white halo. This is a little bit ugly...
{
messageArea.Offset(-1.0f, 0.0f);
arguments.Graphics.DrawString(
this.statusText, this.statusFont, Brushes.White, messageArea
);
messageArea.Offset(2.0f, 0.0f);
arguments.Graphics.DrawString(
this.statusText, this.statusFont, Brushes.White, messageArea
);
messageArea.Offset(-1.0f, -1.0f);
arguments.Graphics.DrawString(
this.statusText, this.statusFont, Brushes.White, messageArea
);
messageArea.Offset(0.0f, 2.0f);
arguments.Graphics.DrawString(
this.statusText, this.statusFont, Brushes.White, messageArea
);
messageArea.Offset(0.0f, -1.0f);
arguments.Graphics.DrawString(
this.statusText, this.statusFont, this.dotFillBrush, messageArea
);
}
}
}
/// <summary>Called when the animation timer ticks to update the animation state</summary>
/// <param name="sender">Animation timer that has ticked</param>
/// <param name="arguments">Not used</param>
private void animationTimerTicked(object sender, EventArgs arguments) {
this.leadingDotIndex = (this.leadingDotIndex + 1) % DotCount; // Advance the animation
Invalidate(); // Request a redraw at the earliest opportune time
}
/// <summary>Whether the spinner has been started</summary>
private bool spinnerRunning;
/// <summary>Index of the currently leading dot</summary>
private int leadingDotIndex = 0;
/// <summary>Text that will be displayed under the control as the current status</summary>
private string statusText;
/// <summary>Color in which the dots will be filled</summary>
private Color dotFillColor = Color.RoyalBlue;
/// <summary>Color that will be used for the dots' outline</summary>
private Color dotOutlineColor = Color.White;
/// <summary>Brush used to fill the dots</summary>
private Brush dotFillBrush;
/// <summary>Brush used for the dots' outline</summary>
private Pen dotOutlinePen;
/// <summary>Font that is used to display the status text</summary>
private Font statusFont = SystemFonts.SmallCaptionFont;
}
} // namespace Nuclex.Windows.Forms.Controls