50 lines
1.6 KiB
C#
50 lines
1.6 KiB
C#
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namespace Nuclex.Windows.Forms.Controls {
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partial class ProgressSpinner {
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/// <summary> Required designer variable.</summary>
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private System.ComponentModel.IContainer components = null;
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/// <summary> Clean up any resources being used.</summary>
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/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
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protected override void Dispose(bool disposing) {
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if(disposing && (components != null)) {
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components.Dispose();
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}
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base.Dispose(disposing);
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}
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#region Component Designer generated code
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/// <summary>
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/// Required method for Designer support - do not modify
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/// the contents of this method with the code editor.
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/// </summary>
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private void InitializeComponent() {
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this.animationUpdateTimer = new System.Windows.Forms.Timer();
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this.SuspendLayout();
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//
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// animationUpdateTimer
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//
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this.animationUpdateTimer.Tick += new System.EventHandler(this.animationTimerTicked);
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//
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// ProgressSpinner
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//
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this.AutoScaleDimensions = new System.Drawing.SizeF(9F, 20F);
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this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
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this.BackColor = System.Drawing.Color.Transparent;
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this.DoubleBuffered = true;
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this.Name = "ProgressSpinner";
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this.ResumeLayout(false);
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}
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#endregion
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/// <summary>Timer used to update the progress animation</summary>
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private System.Windows.Forms.Timer animationUpdateTimer;
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}
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} // namespace Nuclex.Windows.Forms.Controls
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