Nuclex.Windows.Forms/Source/Controls/ProgressSpinner.Designer.cs

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namespace Nuclex.Windows.Forms.Controls {
partial class ProgressSpinner {
/// <summary> Required designer variable.</summary>
private System.ComponentModel.IContainer components = null;
/// <summary> Clean up any resources being used.</summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing) {
if(disposing && (components != null)) {
components.Dispose();
}
base.Dispose(disposing);
}
#region Component Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent() {
this.animationUpdateTimer = new System.Windows.Forms.Timer();
this.SuspendLayout();
//
// animationUpdateTimer
//
this.animationUpdateTimer.Tick += new System.EventHandler(this.animationTimerTicked);
//
// ProgressSpinner
//
this.AutoScaleDimensions = new System.Drawing.SizeF(9F, 20F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.BackColor = System.Drawing.Color.Transparent;
this.DoubleBuffered = true;
this.Name = "ProgressSpinner";
this.ResumeLayout(false);
}
#endregion
/// <summary>Timer used to update the progress animation</summary>
private System.Windows.Forms.Timer animationUpdateTimer;
}
} // namespace Nuclex.Windows.Forms.Controls