The ProgressReporterForm was still referring to "progressions" (old name for the request class) in some places - fixed; improved code documentation
git-svn-id: file:///srv/devel/repo-conversion/nuwi@25 d2e56fa2-650e-0410-a79f-9358c0239efd
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@ -14,7 +14,7 @@ namespace Nuclex.Windows.Forms {
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/// <summary>
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/// <summary>
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/// Blocking progress dialog that prevents the user from accessing the application
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/// Blocking progress dialog that prevents the user from accessing the application
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/// window during all-blocking background processes.
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/// window during a modal asynchronous processes.
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/// </summary>
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/// </summary>
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/// <example>
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/// <example>
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/// class Test : Nuclex.Support.Scheduling.ThreadOperation {
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/// class Test : Nuclex.Support.Scheduling.ThreadOperation {
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@ -58,25 +58,27 @@ namespace Nuclex.Windows.Forms {
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/// <param name="windowTitle">
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/// <param name="windowTitle">
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/// Text to be shown in the progress reporter's title bar
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/// Text to be shown in the progress reporter's title bar
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/// </param>
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/// </param>
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/// <param name="progression">
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/// <param name="waitable">
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/// Progression for whose duration to show the progress reporter
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/// Process for whose duration to show the progress reporter
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/// </param>
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/// </param>
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public static void Track(string windowTitle, Waitable progression) {
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public static void Track(string windowTitle, Waitable waitable) {
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// Small optimization to avoid the lengthy control creation when
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// Small optimization to avoid the lengthy control creation when the waitable
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// the progression has already ended
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// process has already ended. This is an accepted race condition: If the process
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if(progression.Ended)
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// finishes right after this line, it doesn't change the outcome, it just
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// causes the progress dialog to be constructed needlessly.
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if(waitable.Ended)
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return;
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return;
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// Open the form and let it monitor the progression's state
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// Open the form and let it monitor the progression's state
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using(ProgressReporterForm theForm = new ProgressReporterForm()) {
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using(ProgressReporterForm theForm = new ProgressReporterForm()) {
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theForm.track(windowTitle, progression);
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theForm.track(windowTitle, waitable);
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}
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}
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}
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}
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/// <summary>Called when the user tries to close the form manually</summary>
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/// <summary>Called when the user tries to close the form manually</summary>
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/// <param name="e">Contains flag that can be used to abort the close attempt</param>
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/// <param name="e">Contains a flag that can be used to abort the close attempt</param>
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protected override void OnClosing(CancelEventArgs e) {
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protected override void OnClosing(CancelEventArgs e) {
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base.OnClosing(e);
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base.OnClosing(e);
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@ -91,40 +93,42 @@ namespace Nuclex.Windows.Forms {
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/// <param name="windowTitle">
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/// <param name="windowTitle">
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/// Text to be shown in the progress reporter's title bar
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/// Text to be shown in the progress reporter's title bar
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/// </param>
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/// </param>
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/// <param name="progression">
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/// <param name="waitable">
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/// Progression for whose duration to show the progress reporter
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/// Waitable for whose duration to show the progress reporter
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/// </param>
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/// </param>
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private void track(string windowTitle, Waitable progression) {
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private void track(string windowTitle, Waitable waitable) {
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// Set the window title if the user wants to use a custom one
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// Set the window title if the user wants to use a custom one
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if(windowTitle != null)
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if(windowTitle != null)
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Text = windowTitle;
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Text = windowTitle;
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// Only enable the cancel button if the progression can be aborted
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// Only enable the cancel button if the progression can be aborted
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this.abortReceiver = (progression as IAbortable);
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this.abortReceiver = (waitable as IAbortable);
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this.cancelButton.Enabled = (this.abortReceiver != null);
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this.cancelButton.Enabled = (this.abortReceiver != null);
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// Make sure the progress bar control has been created (otherwise, we've got
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// Make sure the progress bar control has been created (otherwise, we've got
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// a chance that BeginInvoke() would fail if the first progress notification
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// a chance that BeginInvoke() would fail if the first progress notification
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// arrived before we called ShowDialog()!)
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// arrived before we called ShowDialog()!)
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IntPtr tempDummy = this.progressBar.Handle;
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{ IntPtr tempDummy = this.progressBar.Handle; }
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// Subscribe the form to the progression it is supposed to monitor
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// Subscribe the form to the progression it is supposed to monitor.
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progression.AsyncEnded += this.asyncEndedDelegate;
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// Careful: With the new 'Waitable' design, this can cause the asyncEndedDelegate
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IProgressReporter progressReporter = progression as IProgressReporter;
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// callback to be called immediately and synchronously!
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waitable.AsyncEnded += this.asyncEndedDelegate;
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IProgressReporter progressReporter = waitable as IProgressReporter;
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if(progressReporter != null)
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if(progressReporter != null)
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progressReporter.AsyncProgressChanged += this.asyncProgressChangedDelegate;
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progressReporter.AsyncProgressChanged += this.asyncProgressChangedDelegate;
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// The progression might have ended before this line was reached, if that's
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// The progression might have ended before this line was reached, if that's
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// the case, we don't show the dialog at all.
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// the case, we don't show the dialog at all.
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if(!progression.Ended)
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if(!waitable.Ended)
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ShowDialog();
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ShowDialog();
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// We're done, unsubscribe from the progression's events again
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// We're done, unsubscribe from the progression's events again
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progressReporter = progression as IProgressReporter;
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progressReporter = waitable as IProgressReporter;
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if(progressReporter != null)
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if(progressReporter != null)
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progressReporter.AsyncProgressChanged -= this.asyncProgressChangedDelegate;
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progressReporter.AsyncProgressChanged -= this.asyncProgressChangedDelegate;
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progression.AsyncEnded -= this.asyncEndedDelegate;
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waitable.AsyncEnded -= this.asyncEndedDelegate;
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}
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}
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